using UnityEngine; public class PowerSwitchable : MonoBehaviour { public OnSwitchPowerEvent powerSwitchEvent; public void OnPowerSwitch(bool switchedOn) { Debug.Log("Power switched event invoked by powerswitchable"); powerSwitchEvent.Invoke(switchedOn); } private void OnEnable() { RoundManager.Instance.onPowerSwitch.AddListener(OnPowerSwitch); Debug.Log("Added listener to power switch event"); } private void OnDisable() { RoundManager.Instance.onPowerSwitch.RemoveListener(OnPowerSwitch); } }