using UnityEngine; public class ShakeRigidbodies : MonoBehaviour { public Rigidbody[] rigidBodies; public float shakeTimer = 8f; public float shakeIntensity; private bool shaking = true; private void Update() { if (shakeTimer > 0f) { shakeTimer -= Time.deltaTime; } else { shaking = false; } } private void FixedUpdate() { if (shaking) { for (int i = 0; i < rigidBodies.Length; i++) { rigidBodies[i].AddForce(new Vector3(Random.Range(-1f, 1f), Random.Range(-1f, 1f), Random.Range(-1f, 1f)) * shakeIntensity, ForceMode.Force); } } } }