using Steamworks; using UnityEngine; public class SteamManager : MonoBehaviour { public static SteamManager Instance { get; private set; } private void Awake() { if (Instance == null) { Instance = this; } else { Object.Destroy(base.gameObject); } } private void OnDisable() { SteamClient.Shutdown(); } private void Update() { SteamClient.RunCallbacks(); } }