using UnityEngine; public class WhoopieCushionItem : GrabbableObject { public AudioSource whoopieCushionAudio; public AudioClip[] fartAudios; private float fartDebounce; private Vector3 lastPositionAtFart; private int timesPlayingInOneSpot; public void Fart() { Debug.Log("Fart called"); if (Vector3.Distance(lastPositionAtFart, base.transform.position) > 2f) { timesPlayingInOneSpot = 0; } timesPlayingInOneSpot++; lastPositionAtFart = base.transform.position; RoundManager.PlayRandomClip(whoopieCushionAudio, fartAudios, randomize: true, 1f, -1); RoundManager.Instance.PlayAudibleNoise(base.transform.position, 8f, 0.8f, timesPlayingInOneSpot, isInShipRoom && StartOfRound.Instance.hangarDoorsClosed, 101158); } public void FartWithDebounce() { Debug.Log($"Fart with debounce called : {Time.realtimeSinceStartup - fartDebounce}; {fartDebounce}"); if (Time.realtimeSinceStartup - fartDebounce > 0.2f) { fartDebounce = Time.realtimeSinceStartup; Fart(); } } protected override void __initializeVariables() { base.__initializeVariables(); } protected internal override string __getTypeName() { return "WhoopieCushionItem"; } }