using System.Collections.Generic; using ES3Internal; using UnityEngine; public class ES3AutoSave : MonoBehaviour, ISerializationCallbackReceiver { public bool saveLayer = true; public bool saveTag = true; public bool saveName = true; public bool saveHideFlags = true; public bool saveActive = true; public bool saveChildren; private bool isQuitting; public List componentsToSave = new List(); public void Reset() { saveLayer = false; saveTag = false; saveName = false; saveHideFlags = false; saveActive = false; saveChildren = false; } public void Awake() { if (ES3AutoSaveMgr.Current == null) { ES3Debug.LogWarning("No GameObjects in this scene will be autosaved because there is no Easy Save 3 Manager. To add a manager to this scene, exit playmode and go to Assets > Easy Save 3 > Add Manager to Scene.", this); } else { ES3AutoSaveMgr.AddAutoSave(this); } } public void OnApplicationQuit() { isQuitting = true; } public void OnDestroy() { if (!isQuitting) { ES3AutoSaveMgr.RemoveAutoSave(this); } } public void OnBeforeSerialize() { } public void OnAfterDeserialize() { componentsToSave.RemoveAll((Component c) => c == null || c.GetType() == typeof(Component)); } }