using UnityEngine; public class CozyLights : MonoBehaviour { private bool cozyLightsOn; public Animator cozyLightsAnimator; private void Update() { if (!(StartOfRound.Instance == null) && StartOfRound.Instance.shipRoomLights.areLightsOn == cozyLightsOn) { cozyLightsOn = !cozyLightsOn; cozyLightsAnimator.SetBool("on", cozyLightsOn); } } }