using System; using DunGen.Tags; using UnityEngine; namespace DunGen { public sealed class DunGenSettings : ScriptableObject { private static DunGenSettings instance; [SerializeField] private DoorwaySocket defaultSocket; [SerializeField] private TagManager tagManager = new TagManager(); public static DunGenSettings Instance => GetOrCreateInstance(); public DoorwaySocket DefaultSocket => defaultSocket; public TagManager TagManager => tagManager; private static DunGenSettings GetOrCreateInstance() { if (instance == null) { instance = Resources.Load("DunGen Settings"); } if (instance == null) { throw new Exception("No instance of DunGen settings was found."); } return instance; } } }