using GameNetcodeStuff; using Unity.Netcode; using UnityEngine; public interface IShockableWithGun { float GetDifficultyMultiplier(); Vector3 GetShockablePosition(); Transform GetShockableTransform(); NetworkObject GetNetworkObject(); bool CanBeShocked(); void StopShockingWithGun(); void ShockWithGun(PlayerControllerB shockedByPlayer); }