using UnityEngine; [CreateAssetMenu(menuName = "ScriptableObjects/LevelAmbience", order = 2)] public class LevelAmbienceLibrary : ScriptableObject { public AudioClip[] insanityMusicAudios; public AudioClip[] insideAmbience; public RandomAudioClip[] insideAmbienceInsanity; [Space(15f)] public AudioClip[] shipAmbience; public RandomAudioClip[] shipAmbienceInsanity; [Space(15f)] public AudioClip[] outsideAmbience; public RandomAudioClip[] outsideAmbienceInsanity; }