using DunGen; using UnityEngine; public class LevelGenerationManager : MonoBehaviour { public RuntimeDungeon dungeonGenerator; private StartOfRound playersManager; private RoundManager roundManager; private void Awake() { roundManager = Object.FindObjectOfType(); playersManager = Object.FindObjectOfType(); if (playersManager != null) { dungeonGenerator.Generator.ShouldRandomizeSeed = false; dungeonGenerator.Generator.Seed = playersManager.randomMapSeed; dungeonGenerator.Generate(); } else { Debug.Log("PLAYERS MANAGER WAS NOT FOUND FROM OTHER SCENE!"); } } private void Update() { } }