using UnityEngine; public class PlaceableShipObject : MonoBehaviour { public int unlockableID; public AudioClip placeObjectSFX; public AutoParentToShip parentObject; public Transform parentObjectSecondary; [Space(3f)] public MeshFilter mainMesh; public Transform mainTransform; public Collider placeObjectCollider; public float yOffset; [Space(3f)] public bool overrideWallOffset; public float wallOffset; public Vector3 collisionPointCheck; public bool doCollisionPointCheck; [Space(5f)] public bool AllowPlacementOnWalls; public bool AllowPlacementOnCounters = true; [Space(3f)] public bool inUse; }