using GameNetcodeStuff; using Unity.Netcode; using UnityEngine; public class SandSpiderWebTrap : MonoBehaviour, IHittable { public SandSpiderAI mainScript; private bool hinderingLocalPlayer; public PlayerControllerB currentTrappedPlayer; public Transform leftBone; public Transform rightBone; public Transform centerOfWeb; public int trapID; public float zScale = 1f; public AudioSource webAudio; private bool webHasBeenBroken; public void Hit(int force, Vector3 hitDirection, PlayerControllerB playerWhoHit = null, bool playHitSFX = false) { if (!webHasBeenBroken) { webHasBeenBroken = true; mainScript.BreakWebServerRpc(trapID, (int)playerWhoHit.playerClientId); } } private void OnEnable() { StartOfRound.Instance.playerTeleportedEvent.AddListener(PlayerLeaveWeb); } private void OnDisable() { StartOfRound.Instance.playerTeleportedEvent.RemoveListener(PlayerLeaveWeb); PlayerLeaveWeb(GameNetworkManager.Instance.localPlayerController); } public void Update() { if (currentTrappedPlayer != null) { CallPlayerLeaveWebOnDeath(); Vector3 worldPosition = currentTrappedPlayer.transform.position + Vector3.up * 0.6f; rightBone.LookAt(worldPosition); leftBone.LookAt(worldPosition); } else { rightBone.LookAt(centerOfWeb); leftBone.LookAt(centerOfWeb); } base.transform.localScale = Vector3.Lerp(base.transform.localScale, new Vector3(1f, 1f, zScale), 8f * Time.deltaTime); } private void Awake() { base.transform.localScale = new Vector3(0.7f, 0.7f, 0.02f); } private void CallPlayerLeaveWebOnDeath() { if (NetworkManager.Singleton != null) { if (NetworkManager.Singleton.IsHost && !currentTrappedPlayer.isPlayerControlled && !currentTrappedPlayer.isPlayerDead) { currentTrappedPlayer = null; mainScript.PlayerLeaveWebServerRpc(trapID, (int)currentTrappedPlayer.playerClientId); } else if (GameNetworkManager.Instance.localPlayerController == currentTrappedPlayer && GameNetworkManager.Instance.localPlayerController.isPlayerDead) { currentTrappedPlayer = null; currentTrappedPlayer.isMovementHindered--; currentTrappedPlayer.hinderedMultiplier = Mathf.Clamp(currentTrappedPlayer.hinderedMultiplier * 0.5f, 1f, 100f); hinderingLocalPlayer = false; mainScript.PlayerLeaveWebServerRpc(trapID, (int)currentTrappedPlayer.playerClientId); } } } private void OnTriggerStay(Collider other) { if (GameNetworkManager.Instance == null || hinderingLocalPlayer) { return; } PlayerControllerB component = other.GetComponent(); if (component != null && component == GameNetworkManager.Instance.localPlayerController) { component.isMovementHindered++; component.hinderedMultiplier *= 4f; hinderingLocalPlayer = true; if (currentTrappedPlayer == null) { currentTrappedPlayer = GameNetworkManager.Instance.localPlayerController; } if (mainScript != null) { mainScript.PlayerTripWebServerRpc(trapID, (int)GameNetworkManager.Instance.localPlayerController.playerClientId); } } } private void PlayerLeaveWeb(PlayerControllerB playerScript) { if (hinderingLocalPlayer) { hinderingLocalPlayer = false; playerScript.isMovementHindered--; playerScript.hinderedMultiplier *= 0.25f; if (currentTrappedPlayer == playerScript) { currentTrappedPlayer = null; } webAudio.Stop(); if (mainScript != null) { mainScript.PlayerLeaveWebServerRpc(trapID, (int)GameNetworkManager.Instance.localPlayerController.playerClientId); } } } private void OnTriggerExit(Collider other) { if (hinderingLocalPlayer) { PlayerControllerB component = other.GetComponent(); if (component != null && component == GameNetworkManager.Instance.localPlayerController) { PlayerLeaveWeb(component); } } } }