using Unity.Netcode; using UnityEngine; public class StartMatchLever : NetworkBehaviour { public bool singlePlayerEnabled; public bool leverHasBeenPulled; public InteractTrigger triggerScript; public StartOfRound playersManager; public Animator leverAnimatorObject; private float updateInterval; private bool clientSentRPC; public bool hasDisplayedTimeWarning; public void LeverAnimation() { if (!GameNetworkManager.Instance.localPlayerController.isPlayerDead && !playersManager.travellingToNewLevel && (!playersManager.inShipPhase || playersManager.connectedPlayersAmount + 1 > 1 || singlePlayerEnabled)) { if (playersManager.shipHasLanded) { PullLeverAnim(leverPulled: false); clientSentRPC = true; PlayLeverPullEffectsServerRpc(leverPulled: false); } else if (playersManager.inShipPhase) { PullLeverAnim(leverPulled: true); clientSentRPC = true; PlayLeverPullEffectsServerRpc(leverPulled: true); } } } private void PullLeverAnim(bool leverPulled) { Debug.Log($"Lever animation: setting bool to {leverPulled}"); leverAnimatorObject.SetBool("pullLever", leverPulled); leverHasBeenPulled = leverPulled; triggerScript.interactable = false; } [ServerRpc(RequireOwnership = false)] public void PlayLeverPullEffectsServerRpc(bool leverPulled) { NetworkManager networkManager = base.NetworkManager; if ((object)networkManager != null && networkManager.IsListening) { if (__rpc_exec_stage != __RpcExecStage.Server && (networkManager.IsClient || networkManager.IsHost)) { ServerRpcParams serverRpcParams = default(ServerRpcParams); FastBufferWriter bufferWriter = __beginSendServerRpc(2406447821u, serverRpcParams, RpcDelivery.Reliable); bufferWriter.WriteValueSafe(in leverPulled, default(FastBufferWriter.ForPrimitives)); __endSendServerRpc(ref bufferWriter, 2406447821u, serverRpcParams, RpcDelivery.Reliable); } if (__rpc_exec_stage == __RpcExecStage.Server && (networkManager.IsServer || networkManager.IsHost)) { PlayLeverPullEffectsClientRpc(leverPulled); } } } [ClientRpc] private void PlayLeverPullEffectsClientRpc(bool leverPulled) { NetworkManager networkManager = base.NetworkManager; if ((object)networkManager == null || !networkManager.IsListening) { return; } if (__rpc_exec_stage != __RpcExecStage.Client && (networkManager.IsServer || networkManager.IsHost)) { ClientRpcParams clientRpcParams = default(ClientRpcParams); FastBufferWriter bufferWriter = __beginSendClientRpc(2951629574u, clientRpcParams, RpcDelivery.Reliable); bufferWriter.WriteValueSafe(in leverPulled, default(FastBufferWriter.ForPrimitives)); __endSendClientRpc(ref bufferWriter, 2951629574u, clientRpcParams, RpcDelivery.Reliable); } if (__rpc_exec_stage == __RpcExecStage.Client && (networkManager.IsClient || networkManager.IsHost)) { if (clientSentRPC) { clientSentRPC = false; Debug.Log("Sent lever animation RPC on this client"); } else { PullLeverAnim(leverPulled); } } } public void PullLever() { if (leverHasBeenPulled) { StartGame(); } else { EndGame(); } } public void StartGame() { if (playersManager.travellingToNewLevel || !playersManager.inShipPhase || (playersManager.connectedPlayersAmount + 1 <= 1 && !singlePlayerEnabled)) { return; } if (playersManager.fullyLoadedPlayers.Count >= playersManager.connectedPlayersAmount + 1) { if (!base.IsServer) { playersManager.StartGameServerRpc(); } else { playersManager.StartGame(); } } else { triggerScript.hoverTip = "[ Players are loading. ]"; Debug.Log("Attempted to start the game while routing to a new planet"); Debug.Log($"Number of loaded players: {playersManager.fullyLoadedPlayers}"); updateInterval = 4f; CancelStartGame(); } } [ClientRpc] public void CancelStartGameClientRpc() { NetworkManager networkManager = base.NetworkManager; if ((object)networkManager != null && networkManager.IsListening) { if (__rpc_exec_stage != __RpcExecStage.Client && (networkManager.IsServer || networkManager.IsHost)) { ClientRpcParams clientRpcParams = default(ClientRpcParams); FastBufferWriter bufferWriter = __beginSendClientRpc(2142553593u, clientRpcParams, RpcDelivery.Reliable); __endSendClientRpc(ref bufferWriter, 2142553593u, clientRpcParams, RpcDelivery.Reliable); } if (__rpc_exec_stage == __RpcExecStage.Client && (networkManager.IsClient || networkManager.IsHost)) { CancelStartGame(); } } } private void CancelStartGame() { leverHasBeenPulled = false; leverAnimatorObject.SetBool("pullLever", value: false); } public void EndGame() { if ((GameNetworkManager.Instance.localPlayerController.isPlayerDead || playersManager.shipHasLanded) && !playersManager.shipIsLeaving && !playersManager.shipLeftAutomatically) { triggerScript.interactable = false; playersManager.shipIsLeaving = true; playersManager.EndGameServerRpc((int)GameNetworkManager.Instance.localPlayerController.playerClientId); } } public void BeginHoldingInteractOnLever() { if (playersManager.inShipPhase && !hasDisplayedTimeWarning && StartOfRound.Instance.currentLevel.planetHasTime) { hasDisplayedTimeWarning = true; if (TimeOfDay.Instance.daysUntilDeadline <= 0) { triggerScript.timeToHold = 4f; HUDManager.Instance.DisplayTip("WAIT!", "You have 0 days left to meet the quota. Use the terminal to route to the company and sell.", isWarning: true, useSave: true, "LC_0DaysWarning"); } } } private void Start() { if (!base.IsServer) { triggerScript.hoverTip = "[ Must be server host. ]"; triggerScript.interactable = false; } } private void Update() { if (updateInterval <= 0f) { updateInterval = 2f; if (!leverHasBeenPulled) { if (!base.IsServer && !GameNetworkManager.Instance.gameHasStarted) { return; } if (playersManager.connectedPlayersAmount + 1 > 1 || singlePlayerEnabled) { if (GameNetworkManager.Instance.gameHasStarted) { triggerScript.hoverTip = "Land ship : [LMB]"; } else { triggerScript.hoverTip = "Start game : [LMB]"; } } else { triggerScript.hoverTip = "[ At least two players needed to start! ]"; } } else { triggerScript.hoverTip = "Start ship : [LMB]"; } } else { updateInterval -= Time.deltaTime; } } protected override void __initializeVariables() { base.__initializeVariables(); } [RuntimeInitializeOnLoadMethod] internal static void InitializeRPCS_StartMatchLever() { NetworkManager.__rpc_func_table.Add(2406447821u, __rpc_handler_2406447821); NetworkManager.__rpc_func_table.Add(2951629574u, __rpc_handler_2951629574); NetworkManager.__rpc_func_table.Add(2142553593u, __rpc_handler_2142553593); } private static void __rpc_handler_2406447821(NetworkBehaviour target, FastBufferReader reader, __RpcParams rpcParams) { NetworkManager networkManager = target.NetworkManager; if ((object)networkManager != null && networkManager.IsListening) { reader.ReadValueSafe(out bool value, default(FastBufferWriter.ForPrimitives)); target.__rpc_exec_stage = __RpcExecStage.Server; ((StartMatchLever)target).PlayLeverPullEffectsServerRpc(value); target.__rpc_exec_stage = __RpcExecStage.None; } } private static void __rpc_handler_2951629574(NetworkBehaviour target, FastBufferReader reader, __RpcParams rpcParams) { NetworkManager networkManager = target.NetworkManager; if ((object)networkManager != null && networkManager.IsListening) { reader.ReadValueSafe(out bool value, default(FastBufferWriter.ForPrimitives)); target.__rpc_exec_stage = __RpcExecStage.Client; ((StartMatchLever)target).PlayLeverPullEffectsClientRpc(value); target.__rpc_exec_stage = __RpcExecStage.None; } } private static void __rpc_handler_2142553593(NetworkBehaviour target, FastBufferReader reader, __RpcParams rpcParams) { NetworkManager networkManager = target.NetworkManager; if ((object)networkManager != null && networkManager.IsListening) { target.__rpc_exec_stage = __RpcExecStage.Client; ((StartMatchLever)target).CancelStartGameClientRpc(); target.__rpc_exec_stage = __RpcExecStage.None; } } protected internal override string __getTypeName() { return "StartMatchLever"; } }