using UnityEngine; [CreateAssetMenu(menuName = "ScriptableObjects/TerminalKeyword", order = 3)] public class TerminalKeyword : ScriptableObject { public string word; public bool isVerb; public CompatibleNoun[] compatibleNouns; public TerminalNode specialKeywordResult; [Space(5f)] public TerminalKeyword defaultVerb; [Space(3f)] public bool accessTerminalObjects; }