using System; using UnityEngine; [Serializable] public class UnlockableItem { public string unlockableName; public GameObject prefabObject; public int unlockableType; [Space(5f)] public TerminalNode shopSelectionNode; public bool alwaysInStock; [Space(3f)] public bool IsPlaceable; [Space(3f)] public bool hasBeenMoved; public Vector3 placedPosition; public Vector3 placedRotation; [Space(3f)] public bool inStorage; public bool canBeStored = true; public int maxNumber = 1; [Space(3f)] public bool hasBeenUnlockedByPlayer; [Space(5f)] public Material suitMaterial; public bool alreadyUnlocked; public bool spawnPrefab = true; }