using UnityEngine; public class animatedSun : MonoBehaviour { public Light indirectLight; public Light directLight; private void Start() { TimeOfDay timeOfDay = Object.FindObjectOfType(); if (timeOfDay != null) { timeOfDay.sunAnimator = base.gameObject.GetComponent(); timeOfDay.sunIndirect = indirectLight; timeOfDay.sunDirect = directLight; } } private void Update() { } }