using UnityEngine; public class facePlayerOnAxis : MonoBehaviour { private Transform playerCamera; public Transform turnAxis; private bool gotPlayer; private void Update() { if (!gotPlayer) { if (GameNetworkManager.Instance != null && GameNetworkManager.Instance.gameHasStarted) { playerCamera = GameNetworkManager.Instance.localPlayerController.gameplayCamera.transform; gotPlayer = true; } } else { base.transform.LookAt(playerCamera, turnAxis.up); } } }