%YAML 1.1 %TAG !u! tag:unity3d.com,2011: --- !u!114 &11400000 MonoBehaviour: m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 0} m_Enabled: 1 m_EditorHideFlags: 0 m_Script: {fileID: 11500000, guid: 0e80ae96b3eb9177eea5c8f9dadbcda1, type: 3} m_Name: ForestKeeperFile m_EditorClassIdentifier: displayText: "FOREST KEEPER\n\nSigurd's danger level: 50%\n\nScientific name: Satyrid-proceritas\nBelieved to share a common ancestor with rapax-folium, these behemoths are called Forest Keepers for the biomes they often inhabit. Their bodies bare markings on their front and back which mimic eyes--this trait is more helpful in their youth, as they are not agile. Their skin is a unique, dense material which hardens further throughout their lives; the large spikes and bumps across their bodies form as a result of aging.\n\nIt's been said Forest Keepers exhibit a curious behavior similar to that of a human child the age of 5 or 6. They will eat anything they find fascinating. Forest Keepers don't actually need to put anything into their mouths, and it's theorized their main source of energy is a process similar to photosynthesis. Still, this makes them relatively dangerous to observe. They can see across long distances, so staying low and making use of cover is a must. They cannot enter small spaces and are not generally destructive, so stay close to shelter or overhangs." terminalEvent: clearPreviousText: 1 maxCharactersToType: 35 buyItemIndex: -1 isConfirmationNode: 0 buyRerouteToMoon: -1 displayPlanetInfo: -1 lockedInDemo: 0 shipUnlockableID: -1 buyUnlockable: 0 returnFromStorage: 0 itemCost: 0 creatureFileID: 6 creatureName: Forest keepers storyLogFileID: -1 overrideOptions: 0 acceptAnything: 0 terminalOptions: [] playClip: {fileID: 0} playSyncedClip: 2 displayTexture: {fileID: 0} displayVideo: {fileID: 32900000, guid: 89cfade8be468db419689bb41b8b0d38, type: 3} loadImageSlowly: 1 persistentImage: 0