%YAML 1.1 %TAG !u! tag:unity3d.com,2011: --- !u!114 &11400000 MonoBehaviour: m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 0} m_Enabled: 1 m_EditorHideFlags: 0 m_Script: {fileID: -1929850180, guid: 48132c8dbc97f956e52e75e839ab46f9, type: 3} m_Name: HDRenderPipelineGlobalSettings m_EditorClassIdentifier: m_DefaultVolumeProfile: {fileID: 11400000, guid: 5ea04d76d51174244b26bd2f31172d6d, type: 2} m_RenderingPathDefaultCameraFrameSettings: bitDatas: data1: 72198125334298445 data2: 13763000477350330392 lodBias: 1 lodBiasMode: 0 lodBiasQualityLevel: 0 maximumLODLevel: 0 maximumLODLevelMode: 0 maximumLODLevelQualityLevel: 0 sssQualityMode: 0 sssQualityLevel: 0 sssCustomSampleBudget: 20 msaaMode: 9 materialQuality: 0 m_RenderingPathDefaultBakedOrCustomReflectionFrameSettings: bitDatas: data1: 135310754214733 data2: 4539628428684427288 lodBias: 1 lodBiasMode: 0 lodBiasQualityLevel: 0 maximumLODLevel: 0 maximumLODLevelMode: 0 maximumLODLevelQualityLevel: 0 sssQualityMode: 0 sssQualityLevel: 0 sssCustomSampleBudget: 20 msaaMode: 1 materialQuality: 0 m_RenderingPathDefaultRealtimeReflectionFrameSettings: bitDatas: data1: 139923391782733 data2: 13763000465539203088 lodBias: 1 lodBiasMode: 0 lodBiasQualityLevel: 0 maximumLODLevel: 0 maximumLODLevelMode: 0 maximumLODLevelQualityLevel: 0 sssQualityMode: 0 sssQualityLevel: 0 sssCustomSampleBudget: 20 msaaMode: 1 materialQuality: 0 m_RenderPipelineResources: {fileID: 11400000, guid: c2ddcb185a8179f46b3389dcc3350875, type: 2} m_RenderPipelineRayTracingResources: {fileID: 0} beforeTransparentCustomPostProcesses: [] beforePostProcessCustomPostProcesses: [] afterPostProcessBlursCustomPostProcesses: [] afterPostProcessCustomPostProcesses: [] beforeTAACustomPostProcesses: [] lightLayerName0: Light Layer default lightLayerName1: Light Layer 1 lightLayerName2: Light Layer 2 lightLayerName3: Light Layer 3 lightLayerName4: Light Layer 4 lightLayerName5: Light Layer 5 lightLayerName6: Light Layer 6 lightLayerName7: Light Layer 7 decalLayerName0: Decal Layer default decalLayerName1: Player blood decalLayerName2: Decal Layer 2 decalLayerName3: Decal Layer 3 decalLayerName4: Decal Layer 4 decalLayerName5: Decal Layer 5 decalLayerName6: Decal Layer 6 decalLayerName7: Decal Layer 7 lensAttenuationMode: 0 colorGradingSpace: 0 m_ObsoleteDiffusionProfileSettingsList: - {fileID: 11400000, guid: 8fb5cf1fc2c35ba479dd01409f4011a0, type: 2} - {fileID: 11400000, guid: 23379c65a6a44c84ab02e116885e53dc, type: 2} rendererListCulling: 1 DLSSProjectId: 000000 useDLSSCustomProjectId: 0 supportProbeVolumes: 0 supportRuntimeDebugDisplay: 1 autoRegisterDiffusionProfiles: 0 apvScenesData: serializedBounds: [] serializedHasVolumes: [] serializedProfiles: [] serializedBakeSettings: [] serializedBakingSets: [] m_LightingScenario: Default m_Version: 5 m_ShaderVariantLogLevel: 0 m_ExportShaderVariants: 1