using UnityEngine; namespace DigitalRuby.ThunderAndLightning { public class LightningBoltShapeConeScript : LightningBoltPrefabScriptBase { [Header("Lightning Cone Properties")] [Tooltip("Radius at base of cone where lightning can emit from")] public float InnerRadius = 0.1f; [Tooltip("Radius at outer part of the cone where lightning emits to")] public float OuterRadius = 4f; [Tooltip("The length of the cone from the center of the inner and outer circle")] public float Length = 4f; public override void CreateLightningBolt(LightningBoltParameters parameters) { Vector2 vector = Random.insideUnitCircle * InnerRadius; Vector3 start = base.transform.rotation * new Vector3(vector.x, vector.y, 0f); Vector2 vector2 = Random.insideUnitCircle * OuterRadius; Vector3 end = base.transform.rotation * new Vector3(vector2.x, vector2.y, 0f) + base.transform.forward * Length; parameters.Start = start; parameters.End = end; base.CreateLightningBolt(parameters); } } }