%YAML 1.1 %TAG !u! tag:unity3d.com,2011: --- !u!72 &7200000 ComputeShader: m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} m_Name: SubsurfaceScattering variants: - serializedVersion: 2 targetRenderer: 2 targetLevel: 0 kernels: - serializedVersion: 3 name: SubsurfaceScattering uniqueVariants: [] variantIndices: [] globalKeywords: - ENABLE_MSAA localKeywords: [] dynamicKeywords: [] constantBuffers: [] resourcesResolved: 0 compilerPlatform: 0 needsReflectionData: 0 m_CompilationContext: serializedVersion: 2 buildTarget: platform: 0 subTarget: 0 extendedPlatform: 0 isEditor: 0 platformGroup: 0 sourceFileName: source: sourceFile: kernels: [] kernelMacros: [] compilationFlags: 0 supportedAPIs: 0 useDxcAPIs: 0 neverUseDxcAPIs: 0 includeHash0: 0 includeHash1: 0 includeHash2: 0 includeHash3: 0 errors: []