%YAML 1.1 %TAG !u! tag:unity3d.com,2011: --- !u!114 &11400000 MonoBehaviour: m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 0} m_Enabled: 1 m_EditorHideFlags: 0 m_Script: {fileID: 11500000, guid: c30496d6ae6d6f907456e10a94e01ec6, type: 3} m_Name: StunGrenade m_EditorClassIdentifier: itemId: 12 itemName: Stun grenade spawnPositionTypes: [] twoHanded: 0 twoHandedAnimation: 0 canBeGrabbedBeforeGameStart: 0 weight: 1.05 itemIsTrigger: 0 holdButtonUse: 1 itemSpawnsOnGround: 1 isConductiveMetal: 0 isScrap: 0 creditsWorth: 40 lockedInDemo: 0 highestSalePercentage: 80 maxValue: 0 minValue: 0 spawnPrefab: {fileID: 1521654644501364, guid: 34c2af5760caf654897dd637b924f95b, type: 2} requiresBattery: 0 batteryUsage: 300 automaticallySetUsingPower: 1 itemIcon: {fileID: 21300000, guid: b287f7845b6cf644490460e106ac754c, type: 2} grabAnim: useAnim: pocketAnim: throwAnim: grabAnimationTime: 0 grabSFX: {fileID: 8300000, guid: e89f8954ee90dde4db77d3bbf77eb918, type: 3} dropSFX: {fileID: 8300000, guid: 348f48f9c3ac90b4eae8b4906c98ec56, type: 3} pocketSFX: {fileID: 8300000, guid: d335fad0e4f0f8f48bea141129502b49, type: 3} throwSFX: {fileID: 0} syncGrabFunction: 0 syncUseFunction: 1 syncDiscardFunction: 1 syncInteractLRFunction: 1 toolTips: - 'Use grenade : [RMB]' verticalOffset: 0.12 floorYOffset: 0 allowDroppingAheadOfPlayer: 1 restingRotation: {x: 0, y: 0, z: 90} rotationOffset: {x: 1.78, y: 107.18, z: -68.7} positionOffset: {x: -0.16, y: 0.06, z: 0.05} meshOffset: 0 meshVariants: [] materialVariants: [] usableInSpecialAnimations: 0 canBeInspected: 0