using System; using UnityEngine; [Serializable] public class QuotaSettings { [Tooltip("The starting profit quota")] public int startingQuota = 300; public int startingCredits = 60; public int deadlineDaysAmount = 4; [Space(5f)] [Tooltip("Higher value means a less steep exponential increase")] public float increaseSteepness = 4f; [Tooltip("The minimum amount to increase")] public float baseIncrease = 200f; [Tooltip("A random Y coordinate on this line is picked and multiplied with the increase amount")] public AnimationCurve randomizerCurve; [Tooltip("This determines the severity of the randomizer curve")] public float randomizerMultiplier = 1f; }