using UnityEngine; public class RemoteProp : GrabbableObject { public AudioSource remoteAudio; public override void ItemActivate(bool used, bool buttonDown = true) { remoteAudio.PlayOneShot(remoteAudio.clip); WalkieTalkie.TransmitOneShotAudio(remoteAudio, remoteAudio.clip, 0.7f); RoundManager.Instance.PlayAudibleNoise(base.transform.position, 8f, 0.4f, 0, isInElevator && StartOfRound.Instance.hangarDoorsClosed); Object.FindObjectOfType().ToggleShipLightsOnLocalClientOnly(); } protected override void __initializeVariables() { base.__initializeVariables(); } protected internal override string __getTypeName() { return "RemoteProp"; } }