%YAML 1.1 %TAG !u! tag:unity3d.com,2011: --- !u!114 &11400000 MonoBehaviour: m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 0} m_Enabled: 1 m_EditorHideFlags: 0 m_Script: {fileID: 11500000, guid: c30496d6ae6d6f907456e10a94e01ec6, type: 3} m_Name: Ring m_EditorClassIdentifier: itemId: 0 itemName: Ring spawnPositionTypes: [] twoHanded: 0 twoHandedAnimation: 0 canBeGrabbedBeforeGameStart: 1 weight: 1.15 itemIsTrigger: 0 holdButtonUse: 0 itemSpawnsOnGround: 1 isConductiveMetal: 1 isScrap: 1 creditsWorth: 0 lockedInDemo: 0 highestSalePercentage: 80 maxValue: 200 minValue: 130 spawnPrefab: {fileID: 1357081733227986, guid: a7f236a1c43f62c4983b989f8379c8ef, type: 2} requiresBattery: 0 batteryUsage: 5 automaticallySetUsingPower: 1 itemIcon: {fileID: 21300000, guid: 52d5eaeae31740e4ca2a0b1ce941e62e, type: 2} grabAnim: useAnim: pocketAnim: throwAnim: grabAnimationTime: 0 grabSFX: {fileID: 8300000, guid: 8a27d8b710cc88444af0fad9ff38aabb, type: 3} dropSFX: {fileID: 8300000, guid: daa3b4d90f2e1df4a8cc5e89cb5c8239, type: 3} pocketSFX: {fileID: 0} throwSFX: {fileID: 0} syncGrabFunction: 0 syncUseFunction: 0 syncDiscardFunction: 0 syncInteractLRFunction: 0 toolTips: [] verticalOffset: 0.04 floorYOffset: 0 allowDroppingAheadOfPlayer: 1 restingRotation: {x: 0, y: -90, z: 90} rotationOffset: {x: 402.8, y: 86.2, z: -8.5} positionOffset: {x: 0, y: 0.15, z: 0.02} meshOffset: 0 meshVariants: [] materialVariants: [] usableInSpecialAnimations: 0 canBeInspected: 0