using System; using UnityEngine; [Serializable] public class EnemyBehaviourState { public string name; [Space(5f)] public AudioClip VoiceClip; public bool playOneShotVoice; public AudioClip SFXClip; public bool playOneShotSFX; [Space(5f)] public bool IsAnimTrigger; public string parameterString; public bool boolValue; }