using System; using Dissonance; using UnityEngine; using UnityEngine.InputSystem; using UnityEngine.Rendering; using UnityEngine.Rendering.HighDefinition; using UnityEngine.SceneManagement; public class IngamePlayerSettings : MonoBehaviour { [Serializable] public class Settings { public bool playerHasFinishedSetup; public bool startInOnlineMode = true; public float gammaSetting; public int lookSensitivity = 10; public float masterVolume = 1f; public int framerateCapIndex; public FullScreenMode fullScreenType; [Header("MIC SETTINGS")] public bool micEnabled = true; public bool pushToTalk; public int micDeviceIndex; public string micDevice = string.Empty; [Header("BINDINGS")] public string keyBindings = string.Empty; public Settings(bool finishedSetup = true, bool onlineMode = true) { playerHasFinishedSetup = finishedSetup; startInOnlineMode = onlineMode; } public void CopySettings(Settings copyFrom) { playerHasFinishedSetup = copyFrom.playerHasFinishedSetup; startInOnlineMode = copyFrom.startInOnlineMode; gammaSetting = copyFrom.gammaSetting; lookSensitivity = copyFrom.lookSensitivity; micEnabled = copyFrom.micEnabled; pushToTalk = copyFrom.pushToTalk; micDeviceIndex = copyFrom.micDeviceIndex; micDevice = copyFrom.micDevice; keyBindings = copyFrom.keyBindings; masterVolume = copyFrom.masterVolume; framerateCapIndex = copyFrom.framerateCapIndex; fullScreenType = copyFrom.fullScreenType; } } public Settings settings; public Settings unsavedSettings; public AudioSource SettingsAudio; public Volume universalVolume; private DissonanceComms comms; public bool redoLaunchSettings; public bool changesNotApplied; public InputActionRebindingExtensions.RebindingOperation rebindingOperation; private SettingsOption currentRebindingKeyUI; public PlayerInput playerInput; public static IngamePlayerSettings Instance { get; private set; } private void Awake() { if (Instance == null) { Instance = this; UnityEngine.Object.DontDestroyOnLoad(base.gameObject); try { LoadSettingsFromPrefs(); UpdateGameToMatchSettings(); } catch (Exception arg) { Debug.LogError($"Error while loading general save data file!: {arg}, enabling error panel for player"); PreInitSceneScript preInitSceneScript = UnityEngine.Object.FindObjectOfType(); if (preInitSceneScript != null) { preInitSceneScript.EnableFileCorruptedScreen(); } return; } if (settings.playerHasFinishedSetup) { PreInitSceneScript preInitSceneScript2 = UnityEngine.Object.FindObjectOfType(); if (preInitSceneScript2 != null) { preInitSceneScript2.SkipToFinalSetting(); } } } else { UnityEngine.Object.Destroy(base.gameObject); } } public void LoadSettingsFromPrefs() { string filePath = "LCGeneralSaveData"; settings.playerHasFinishedSetup = ES3.Load("PlayerFinishedSetup", filePath, defaultValue: false); settings.startInOnlineMode = ES3.Load("StartInOnlineMode", filePath, defaultValue: false); settings.gammaSetting = ES3.Load("Gamma", filePath, 0f); settings.masterVolume = ES3.Load("MasterVolume", filePath, 1f); settings.lookSensitivity = ES3.Load("LookSens", filePath, 10); settings.micEnabled = ES3.Load("MicEnabled", filePath, defaultValue: true); settings.pushToTalk = ES3.Load("PushToTalk", filePath, defaultValue: false); settings.micDevice = ES3.Load("CurrentMic", filePath, "LCNoMic"); settings.keyBindings = ES3.Load("Bindings", filePath, string.Empty); settings.framerateCapIndex = ES3.Load("FPSCap", filePath, 0); settings.fullScreenType = (FullScreenMode)ES3.Load("ScreenMode", filePath, 1); if (!string.IsNullOrEmpty(settings.keyBindings)) { playerInput.actions.LoadBindingOverridesFromJson(settings.keyBindings); } unsavedSettings.CopySettings(settings); } public void SaveSettingsToPrefs() { string filePath = "LCGeneralSaveData"; ES3.Save("PlayerFinishedSetup", settings.playerHasFinishedSetup, filePath); ES3.Save("StartInOnlineMode", settings.startInOnlineMode, filePath); ES3.Save("Gamma", settings.gammaSetting, filePath); ES3.Save("MasterVolume", settings.masterVolume, filePath); ES3.Save("LookSens", settings.lookSensitivity, filePath); ES3.Save("MicEnabled", settings.micEnabled, filePath); ES3.Save("PushToTalk", settings.pushToTalk, filePath); ES3.Save("CurrentMic", settings.micDevice, filePath); ES3.Save("Bindings", settings.keyBindings, filePath); ES3.Save("FPSCap", settings.framerateCapIndex, filePath); ES3.Save("ScreenMode", (int)settings.fullScreenType, filePath); } public void UpdateGameToMatchSettings() { ChangeGamma(0, settings.gammaSetting); SetFramerateCap(settings.framerateCapIndex); SetFullscreenMode((int)settings.fullScreenType); AudioListener.volume = settings.masterVolume; UpdateMicPushToTalkButton(); RefreshAndDisplayCurrentMicrophone(); SettingsOption[] array = UnityEngine.Object.FindObjectsOfType(includeInactive: true); for (int i = 0; i < array.Length; i++) { array[i].SetValueToMatchSettings(); } if (comms != null && StartOfRound.Instance != null) { comms.IsMuted = !settings.micEnabled; } } public void SetOption(SettingsOptionType optionType, int value) { if (GameNetworkManager.Instance != null) { SettingsAudio.PlayOneShot(GameNetworkManager.Instance.buttonTuneSFX); } SetChangesNotAppliedTextVisible(); switch (optionType) { case SettingsOptionType.Gamma: ChangeGamma(value); break; case SettingsOptionType.MasterVolume: ChangeMasterVolume(value); break; case SettingsOptionType.LookSens: ChangeLookSens(value); break; case SettingsOptionType.MicDevice: SwitchMicrophoneSetting(); break; case SettingsOptionType.MicEnabled: SetMicrophoneEnabled(); break; case SettingsOptionType.MicPushToTalk: SetMicPushToTalk(); break; case SettingsOptionType.FramerateCap: SetFramerateCap(value); break; case SettingsOptionType.FullscreenType: SetFullscreenMode(value); break; case SettingsOptionType.OnlineMode: case SettingsOptionType.ChangeBinding: case SettingsOptionType.CancelOrConfirm: break; } } private void SetFullscreenMode(int value) { Screen.fullScreenMode = (FullScreenMode)value; unsavedSettings.fullScreenType = (FullScreenMode)value; } private void SetFramerateCap(int value) { switch (value) { case 0: QualitySettings.vSyncCount = 1; Application.targetFrameRate = -1; break; case 1: QualitySettings.vSyncCount = 0; Application.targetFrameRate = 250; break; default: QualitySettings.vSyncCount = 0; switch (value) { case 2: Application.targetFrameRate = 144; break; case 3: Application.targetFrameRate = 120; break; case 4: Application.targetFrameRate = 60; break; case 5: Application.targetFrameRate = 30; break; } break; } unsavedSettings.framerateCapIndex = value; } public void ChangeGamma(int setTo, float overrideWithFloat = -500f) { Debug.Log("Changing gamma"); float num = Mathf.Clamp((float)setTo * 0.05f, -0.85f, 2f); Debug.Log($"override float value: {overrideWithFloat}"); if (overrideWithFloat != -500f) { Debug.Log("Overriding float"); num = overrideWithFloat; } if (universalVolume.sharedProfile.TryGet(out var component)) { component.gamma.SetValue(new Vector4Parameter(new Vector4(0f, 0f, 0f, num), overrideState: true)); } Debug.Log("Gamma changed"); unsavedSettings.gammaSetting = num; Debug.Log($"Set gamma to new value: {num}; {component.gamma}"); } public void ChangeMasterVolume(int setTo) { unsavedSettings.masterVolume = (float)setTo / 100f; AudioListener.volume = (float)setTo / 100f; } public void ChangeLookSens(int setTo) { unsavedSettings.lookSensitivity = setTo; Debug.Log($"Set mouse sensitivity to new value: {setTo}"); } public void RefreshAndDisplayCurrentMicrophone(bool saveResult = true) { Settings settings = ((!saveResult) ? unsavedSettings : this.settings); settings.micDeviceIndex = 0; bool flag = false; string text = ((!saveResult) ? unsavedSettings.micDevice : ES3.Load("CurrentMic", "LCGeneralSaveData", "LCNoMic")); for (int i = 0; i < Microphone.devices.Length; i++) { if (Microphone.devices[i] == text) { settings.micDeviceIndex = i; settings.micDevice = Microphone.devices[i]; flag = true; break; } } if (!flag) { if (Microphone.devices.Length == 0) { SetSettingsOptionsText(SettingsOptionType.MicDevice, "No device found \n (click to refresh)"); settings.micDevice = "none"; if (saveResult) { ES3.Save("CurrentMic", "LCNoMic", "LCGeneralSaveData"); } Debug.Log("No recording devices found"); return; } settings.micDevice = Microphone.devices[0]; if (saveResult) { ES3.Save("CurrentMic", Microphone.devices[0], "LCGeneralSaveData"); } } SetSettingsOptionsText(SettingsOptionType.MicDevice, "Current input device: \n " + settings.micDevice); if (saveResult && comms != null) { comms.MicrophoneName = settings.micDevice; } } public void SetSettingsOptionsText(SettingsOptionType optionType, string setToText) { SettingsOption[] array = UnityEngine.Object.FindObjectsOfType(includeInactive: true); for (int i = 0; i < array.Length; i++) { if (array[i].optionType == optionType && array[i].textElement != null) { array[i].textElement.text = setToText; } } } public void SwitchMicrophoneSetting() { if (Microphone.devices.Length == 0) { Debug.Log("No mics found when trying to switch"); return; } Debug.Log("Switching microphone"); unsavedSettings.micDeviceIndex = ++unsavedSettings.micDeviceIndex % Microphone.devices.Length; unsavedSettings.micDevice = Microphone.devices[unsavedSettings.micDeviceIndex]; SetSettingsOptionsText(SettingsOptionType.MicDevice, "Current input device: \n " + unsavedSettings.micDevice); DisplayPlayerMicVolume displayPlayerMicVolume = UnityEngine.Object.FindObjectOfType(); if (displayPlayerMicVolume != null) { displayPlayerMicVolume.SwitchMicrophone(); } if (comms != null) { comms.MicrophoneName = unsavedSettings.micDevice; } } public void SetMicrophoneEnabled() { unsavedSettings.micEnabled = !unsavedSettings.micEnabled; if (comms != null && StartOfRound.Instance != null) { comms.IsMuted = !settings.micEnabled; } } public void SetMicPushToTalk() { unsavedSettings.pushToTalk = !unsavedSettings.pushToTalk; if (unsavedSettings.pushToTalk) { SetSettingsOptionsText(SettingsOptionType.MicPushToTalk, "MODE: Push to talk"); } else { SetSettingsOptionsText(SettingsOptionType.MicPushToTalk, "MODE: Voice activation"); } } public void UpdateMicPushToTalkButton() { if (settings.pushToTalk) { SetSettingsOptionsText(SettingsOptionType.MicPushToTalk, "MODE: Push to talk"); } else { SetSettingsOptionsText(SettingsOptionType.MicPushToTalk, "MODE: Voice activation"); } } public void SetPlayerFinishedLaunchOptions() { settings.playerHasFinishedSetup = true; unsavedSettings.playerHasFinishedSetup = true; ES3.Save("PlayerFinishedSetup", value: true, "LCGeneralSaveData"); } public void SetLaunchInOnlineMode(bool enable) { settings.startInOnlineMode = enable; unsavedSettings.startInOnlineMode = enable; ES3.Save("StartInOnlineMode", enable, "LCGeneralSaveData"); } public void RebindKey(InputActionReference rebindableAction, SettingsOption optionUI) { if (rebindingOperation != null) { rebindingOperation.Dispose(); if (currentRebindingKeyUI != null) { currentRebindingKeyUI.currentlyUsedKeyText.enabled = true; currentRebindingKeyUI.waitingForInput.SetActive(value: false); } } optionUI.currentlyUsedKeyText.enabled = false; optionUI.waitingForInput.SetActive(value: true); Debug.Log("Begun rebinding key"); playerInput.DeactivateInput(); currentRebindingKeyUI = optionUI; rebindingOperation = rebindableAction.action.PerformInteractiveRebinding().WithControlsExcluding("Mouse").OnMatchWaitForAnother(0.1f) .OnComplete(delegate { CompleteRebind(optionUI); }) .Start(); } public void CompleteRebind(SettingsOption optionUI) { InputAction action = rebindingOperation.action; if (rebindingOperation != null) { rebindingOperation.Dispose(); } playerInput.ActivateInput(); int bindingIndexForControl = action.GetBindingIndexForControl(action.controls[0]); optionUI.currentlyUsedKeyText.text = InputControlPath.ToHumanReadableString(action.bindings[bindingIndexForControl].effectivePath, InputControlPath.HumanReadableStringOptions.OmitDevice); optionUI.currentlyUsedKeyText.enabled = true; optionUI.waitingForInput.SetActive(value: false); unsavedSettings.keyBindings = playerInput.actions.SaveBindingOverridesAsJson(); SetChangesNotAppliedTextVisible(); } public void CancelRebind(SettingsOption optionUI = null) { if (rebindingOperation != null) { rebindingOperation.Dispose(); } playerInput.ActivateInput(); if (!(optionUI == null)) { optionUI.currentlyUsedKeyText.enabled = true; optionUI.waitingForInput.SetActive(value: false); } } public void ResetSettingsToDefault() { SetChangesNotAppliedTextVisible(visible: false); CancelRebind(); playerInput.actions.RemoveAllBindingOverrides(); ES3.Save("Bindings", string.Empty, "LCGeneralSaveData"); Settings copyFrom = new Settings(settings.playerHasFinishedSetup, settings.startInOnlineMode); settings.CopySettings(copyFrom); unsavedSettings.CopySettings(copyFrom); SaveSettingsToPrefs(); UpdateGameToMatchSettings(); } public void SaveChangedSettings() { SetChangesNotAppliedTextVisible(visible: false); Debug.Log("Saving changed settings"); settings.CopySettings(unsavedSettings); SaveSettingsToPrefs(); UpdateGameToMatchSettings(); } public void DisplayConfirmChangesScreen(bool visible) { MenuManager menuManager = UnityEngine.Object.FindObjectOfType(); if (menuManager != null) { menuManager.PleaseConfirmChangesSettingsPanel.SetActive(visible); menuManager.PleaseConfirmChangesSettingsPanelBackButton.Select(); return; } QuickMenuManager quickMenuManager = UnityEngine.Object.FindObjectOfType(); if (quickMenuManager != null) { quickMenuManager.PleaseConfirmChangesSettingsPanel.SetActive(visible); quickMenuManager.PleaseConfirmChangesSettingsPanelBackButton.Select(); } } public void DiscardChangedSettings() { SetChangesNotAppliedTextVisible(visible: false); Debug.Log("Discarding changed settings"); unsavedSettings.CopySettings(settings); if (!string.IsNullOrEmpty(settings.keyBindings)) { playerInput.actions.LoadBindingOverridesFromJson(settings.keyBindings); } else { playerInput.actions.RemoveAllBindingOverrides(); } UpdateGameToMatchSettings(); } private void OnDestroy() { SceneManager.sceneLoaded -= OnSceneLoaded; } private void OnDisable() { SceneManager.sceneLoaded -= OnSceneLoaded; } private void OnEnable() { SceneManager.sceneLoaded += OnSceneLoaded; } private void OnSceneLoaded(Scene scene, LoadSceneMode loadType) { if (loadType == LoadSceneMode.Single) { UpdateGameToMatchSettings(); comms = UnityEngine.Object.FindObjectOfType(); } } private void SetChangesNotAppliedTextVisible(bool visible = true) { changesNotApplied = visible; MenuManager menuManager = UnityEngine.Object.FindObjectOfType(); if (menuManager != null) { menuManager.changesNotAppliedText.enabled = visible; if (visible) { menuManager.settingsBackButton.text = "DISCARD"; } else { menuManager.settingsBackButton.text = "BACK"; } return; } QuickMenuManager quickMenuManager = UnityEngine.Object.FindObjectOfType(); if (quickMenuManager != null) { quickMenuManager.changesNotAppliedText.enabled = visible; if (visible) { quickMenuManager.settingsBackButton.text = "Discard changes"; } else { quickMenuManager.settingsBackButton.text = "Back"; } } } }