%YAML 1.1 %TAG !u! tag:unity3d.com,2011: --- !u!213 &21300000 Sprite: m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} m_Name: GasAnim0195 m_Rect: serializedVersion: 2 x: 0 y: 0 width: 436.97324 height: 233.92387 m_Offset: {x: 37.51337, y: 27.03807} m_Border: {x: 0, y: 0, z: 0, w: 0} m_PixelsToUnits: 66.66667 m_Pivot: {x: 0.5858482, y: 0.6155849} m_Extrude: 1 m_IsPolygon: 0 m_AtlasName: m_PackingTag: m_RenderDataKey: 88df089616fb1e54d97545c1afc11ecd: 21300000 m_AtlasTags: [] m_SpriteAtlas: {fileID: 0} m_RD: serializedVersion: 3 texture: {fileID: 2800000, guid: df497b0e36e67524393bbf68191ae5dc, type: 3} alphaTexture: {fileID: 0} secondaryTextures: [] m_SubMeshes: - serializedVersion: 2 firstByte: 0 indexCount: 99 topology: 0 baseVertex: 0 firstVertex: 0 vertexCount: 35 localAABB: m_Center: {x: 0, y: 0, z: 0} m_Extent: {x: 0, y: 0, z: 0} m_IndexBuffer: 0800060021000a00210006001f0021000a001e0021001f00220008001d0021001d0008001e001d0021000a0020001f001c001f0020001e001f001c001d001e001c000f001d001c0018001d000f001b000f001c000e000f001b001a0018000f00170018001a001900180017001600150013001400130015001000130014001100130010001200110010000f000e000d000c000b000700090007000b000600070009000a0006000900080007000600050004000100030001000400000001000300020001000000 m_VertexData: serializedVersion: 3 m_VertexCount: 35 m_Channels: - stream: 0 offset: 0 format: 0 dimension: 3 - stream: 0 offset: 0 format: 0 dimension: 0 - stream: 0 offset: 0 format: 0 dimension: 0 - stream: 0 offset: 0 format: 0 dimension: 0 - stream: 1 offset: 0 format: 0 dimension: 2 - stream: 0 offset: 0 format: 0 dimension: 0 - stream: 0 offset: 0 format: 0 dimension: 0 - stream: 0 offset: 0 format: 0 dimension: 0 - stream: 0 offset: 0 format: 0 dimension: 0 - stream: 0 offset: 0 format: 0 dimension: 0 - stream: 0 offset: 0 format: 0 dimension: 0 - stream: 0 offset: 0 format: 0 dimension: 0 - stream: 0 offset: 0 format: 0 dimension: 0 - stream: 0 offset: 0 format: 0 dimension: 0 m_DataSize: 712 _typelessdata: 8ec22d40ccccdcbf000000003d0a2740703d0ac0000000008ec22d40666606c0000000000ad71340ccccdcbf0000000033330b401d85fbbf0000000033330b40703d0ac000000000656666c03c0a57be00000000285c67c0c2f5a8be00000000656666c0999999be0000000046e172c08ec2f53d00000000d6a360c08ec2f53d000000008ec275c09999993d000000008ec275c0c2f5a8be00000000703d0abf8ec2f53c00000000666686bf6566663e0000000084eb71bf666606bf00000000eb5138beb71e253f000000008ec275bc703d8a3e000000008ec275bc84eb113f00000000285ccfbe703d8a3e000000003c0ad7beb71e253f000000008ec2f5be8fc2153f000000008ec2f5be51b8de3e00000000a370cd3f51b8debf00000000d6a3e03f703d0ac000000000d6a3e03f13aef7bf00000000c2f5a83e989979bf0000000013aec7bfccccac3f00000000ffff3fc0ccccac3f000000008ec245c0703d0ac00000000047e15ac0eb51b83d00000000cccc5cc08ec2f53d00000000d6a360c0703d0a3e0000000047e15ac08ec2f5bc00000000656666c0d6a380bf0000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000 m_Bindpose: [] textureRect: serializedVersion: 2 x: 0 y: 0 width: 436.97324 height: 233.92387 textureRectOffset: {x: 0, y: 0} atlasRectOffset: {x: -1, y: -1} settingsRaw: 64 uvTransform: {x: 66.66667, y: 256, z: 66.66667, w: 144} downscaleMultiplier: 1 m_AtlasRD: serializedVersion: 3 texture: {fileID: 0} alphaTexture: {fileID: 0} secondaryTextures: [] m_SubMeshes: [] m_IndexBuffer: m_VertexData: serializedVersion: 3 m_VertexCount: 0 m_Channels: [] m_DataSize: 0 _typelessdata: m_Bindpose: [] textureRect: serializedVersion: 2 x: 0 y: 0 width: 0 height: 0 textureRectOffset: {x: 0, y: 0} atlasRectOffset: {x: 0, y: 0} settingsRaw: 0 uvTransform: {x: 0, y: 0, z: 0, w: 0} downscaleMultiplier: 0 m_PhysicsShape: [] m_Bones: [] m_SpriteID: