%YAML 1.1 %TAG !u! tag:unity3d.com,2011: --- !u!114 &11400000 MonoBehaviour: m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 0} m_Enabled: 1 m_EditorHideFlags: 0 m_Script: {fileID: 11500000, guid: 0e80ae96b3eb9177eea5c8f9dadbcda1, type: 3} m_Name: BrackenFile m_EditorClassIdentifier: displayText: "Bracken -- AKA flower man!\n\nit was flower man, you can't say othrwise! i wanted to find his body .You were the cowards\n\nScientific name: Rapax-folium\nThere is debate on the genus to which the Bracken belongs. It is a bipedal vertebrate with skin the color and texture of a red beat. The name was coined for what appear to be leaves protruding from its upper spine. The purpose of these is believed to be for intimidation, however not much is known about the specifics of bracken behaviour due to its illusiveness and low population.\n\nWe know a little from accounts by wildlife experts who have encountered it. is a lone hunter with high intelligence. Its behavior can seem aloof; it exhibits high aggression even when unprovoked, yet it quickly backs off when confronted. However, brackens are known to up their hostility when cornered or simply watched for a long time. For this reason it's recommended to keep an eye on it but not to stare it down. No specimens have been collected dead or alive. It's theorized that upon death their bodies undergo a rapid decomposition process which is unique from other large animals.\n\n" terminalEvent: clearPreviousText: 1 maxCharactersToType: 35 buyItemIndex: -1 isConfirmationNode: 0 buyRerouteToMoon: -1 displayPlanetInfo: -1 lockedInDemo: 0 shipUnlockableID: -1 buyUnlockable: 0 returnFromStorage: 0 itemCost: 0 creatureFileID: 1 creatureName: Brackens storyLogFileID: -1 overrideOptions: 0 acceptAnything: 0 terminalOptions: - noun: {fileID: 0} result: {fileID: 0} playClip: {fileID: 0} playSyncedClip: 2 displayTexture: {fileID: 0} displayVideo: {fileID: 32900000, guid: ef92a1110cd071b419bcec6aeefe0110, type: 3} loadImageSlowly: 1 persistentImage: 0