using UnityEngine; public class AlarmButton : MonoBehaviour { private Animator buttonAnimator; public float timeSincePushing; public void PushAlarmButton() { if (!(timeSincePushing < 1f)) { buttonAnimator.SetTrigger("press"); HUDManager.Instance.TriggerAlarmHornEffect(); } } private void Update() { if (timeSincePushing <= 5f) { timeSincePushing += Time.deltaTime; } } }