using System; using System.Collections; using System.Collections.Generic; using System.Linq; using GameNetcodeStuff; using Unity.Netcode; using UnityEngine; using UnityEngine.AI; public abstract class EnemyAI : NetworkBehaviour { public EnemyType enemyType; [Space(5f)] public SkinnedMeshRenderer[] skinnedMeshRenderers; public MeshRenderer[] meshRenderers; public Animator creatureAnimator; public AudioSource creatureVoice; public AudioSource creatureSFX; public Transform eye; public AudioClip dieSFX; [Space(3f)] public EnemyBehaviourState[] enemyBehaviourStates; public EnemyBehaviourState currentBehaviourState; public int currentBehaviourStateIndex; public int previousBehaviourStateIndex; private int currentOwnershipOnThisClient = -1; public bool isInsidePlayerShip; [Header("AI Calculation / Netcode")] public float AIIntervalTime = 0.2f; public bool inSpecialAnimation; public PlayerControllerB inSpecialAnimationWithPlayer; [HideInInspector] public Vector3 serverPosition; [HideInInspector] public Vector3 serverRotation; private float previousYRotation; private float targetYRotation; public NavMeshAgent agent; [HideInInspector] public NavMeshPath path1; public GameObject[] allAINodes; public Transform targetNode; public Transform favoriteSpot; [HideInInspector] public float tempDist; [HideInInspector] public float mostOptimalDistance; [HideInInspector] public float pathDistance; [HideInInspector] public NetworkObject thisNetworkObject; public int thisEnemyIndex; public bool isClientCalculatingAI; public float updatePositionThreshold = 1f; private Vector3 tempVelocity; public PlayerControllerB targetPlayer; public bool movingTowardsTargetPlayer; public bool moveTowardsDestination = true; public Vector3 destination; private float updateDestinationInterval; public float syncMovementSpeed = 0.22f; public float timeSinceSpawn; public float exitVentAnimationTime = 1f; public bool ventAnimationFinished; [Space(5f)] public bool isEnemyDead; public bool daytimeEnemyLeaving; public int enemyHP = 3; private GameObject[] nodesTempArray; public float openDoorSpeedMultiplier; public bool useSecondaryAudiosOnAnimatedObjects; public AISearchRoutine currentSearch; public Coroutine searchCoroutine; public Coroutine chooseTargetNodeCoroutine; private RaycastHit raycastHit; private Ray LOSRay; public bool DebugEnemy; public int stunnedIndefinitely; public float stunNormalizedTimer; public float postStunInvincibilityTimer; public PlayerControllerB stunnedByPlayer; private float setDestinationToPlayerInterval; public bool debugEnemyAI; private bool removedPowerLevel; public virtual void SetEnemyStunned(bool setToStunned, float setToStunTime = 1f, PlayerControllerB setStunnedByPlayer = null) { if (isEnemyDead || !enemyType.canBeStunned) { return; } if (setToStunned) { if (!(postStunInvincibilityTimer >= 0f)) { if (stunNormalizedTimer <= 0f && creatureVoice != null) { creatureVoice.PlayOneShot(enemyType.stunSFX); } stunnedByPlayer = setStunnedByPlayer; postStunInvincibilityTimer = 0.5f; stunNormalizedTimer = setToStunTime; } } else { stunnedByPlayer = null; if (stunNormalizedTimer > 0f) { stunNormalizedTimer = 0f; } } } public virtual void Start() { try { agent = base.gameObject.GetComponentInChildren(); skinnedMeshRenderers = base.gameObject.GetComponentsInChildren(); meshRenderers = base.gameObject.GetComponentsInChildren(); Debug.Log("Initializing enemy animator"); if (creatureAnimator == null) { creatureAnimator = base.gameObject.GetComponentInChildren(); } thisNetworkObject = base.gameObject.GetComponentInChildren(); serverPosition = base.transform.position; thisEnemyIndex = RoundManager.Instance.numberOfEnemiesInScene; RoundManager.Instance.numberOfEnemiesInScene++; if (enemyType.isOutsideEnemy) { allAINodes = GameObject.FindGameObjectsWithTag("OutsideAINode"); if (GameNetworkManager.Instance.localPlayerController != null) { EnableEnemyMesh(!StartOfRound.Instance.hangarDoorsClosed || !GameNetworkManager.Instance.localPlayerController.isInHangarShipRoom); } } else { allAINodes = GameObject.FindGameObjectsWithTag("AINode"); } path1 = new NavMeshPath(); openDoorSpeedMultiplier = enemyType.doorSpeedMultiplier; if (base.IsOwner) { SyncPositionToClients(); } else { SetClientCalculatingAI(enable: false); } } catch (Exception arg) { Debug.LogError($"Error when initializing enemy variables for {base.gameObject.name} : {arg}"); } } public PlayerControllerB MeetsStandardPlayerCollisionConditions(Collider other, bool inKillAnimation = false, bool overrideIsInsideFactoryCheck = false) { if (isEnemyDead) { return null; } if (!ventAnimationFinished) { return null; } if (inKillAnimation) { return null; } if (stunNormalizedTimer >= 0f) { return null; } PlayerControllerB component = other.gameObject.GetComponent(); if (component == null || component != GameNetworkManager.Instance.localPlayerController) { return null; } if (!PlayerIsTargetable(component, cannotBeInShip: false, overrideIsInsideFactoryCheck)) { return null; } return component; } public virtual void OnCollideWithPlayer(Collider other) { if (debugEnemyAI) { Debug.Log(base.gameObject.name + ": Collided with player!"); } } public virtual void OnCollideWithEnemy(Collider other, EnemyAI collidedEnemy = null) { if (base.IsServer && debugEnemyAI) { Debug.Log(base.gameObject.name + " collided with enemy!: " + other.gameObject.name); } } public void SwitchToBehaviourState(int stateIndex) { SwitchToBehaviourStateOnLocalClient(stateIndex); SwitchToBehaviourServerRpc(stateIndex); } [ServerRpc(RequireOwnership = false)] public void SwitchToBehaviourServerRpc(int stateIndex) { NetworkManager networkManager = base.NetworkManager; if ((object)networkManager != null && networkManager.IsListening) { if (__rpc_exec_stage != __RpcExecStage.Server && (networkManager.IsClient || networkManager.IsHost)) { ServerRpcParams serverRpcParams = default(ServerRpcParams); FastBufferWriter bufferWriter = __beginSendServerRpc(2081148948u, serverRpcParams, RpcDelivery.Reliable); BytePacker.WriteValueBitPacked(bufferWriter, stateIndex); __endSendServerRpc(ref bufferWriter, 2081148948u, serverRpcParams, RpcDelivery.Reliable); } if (__rpc_exec_stage == __RpcExecStage.Server && (networkManager.IsServer || networkManager.IsHost)) { SwitchToBehaviourClientRpc(stateIndex); } } } [ClientRpc] public void SwitchToBehaviourClientRpc(int stateIndex) { NetworkManager networkManager = base.NetworkManager; if ((object)networkManager != null && networkManager.IsListening) { if (__rpc_exec_stage != __RpcExecStage.Client && (networkManager.IsServer || networkManager.IsHost)) { ClientRpcParams clientRpcParams = default(ClientRpcParams); FastBufferWriter bufferWriter = __beginSendClientRpc(2962895088u, clientRpcParams, RpcDelivery.Reliable); BytePacker.WriteValueBitPacked(bufferWriter, stateIndex); __endSendClientRpc(ref bufferWriter, 2962895088u, clientRpcParams, RpcDelivery.Reliable); } if (__rpc_exec_stage == __RpcExecStage.Client && (networkManager.IsClient || networkManager.IsHost) && stateIndex != currentBehaviourStateIndex) { SwitchToBehaviourStateOnLocalClient(stateIndex); } } } public void SwitchToBehaviourStateOnLocalClient(int stateIndex) { Debug.Log($"Current behaviour state: {currentBehaviourStateIndex}"); if (currentBehaviourStateIndex != stateIndex) { Debug.Log($"CHANGING BEHAVIOUR STATE!!! to {stateIndex}"); previousBehaviourStateIndex = currentBehaviourStateIndex; currentBehaviourStateIndex = stateIndex; currentBehaviourState = enemyBehaviourStates[stateIndex]; PlayAudioOfCurrentState(); PlayAnimationOfCurrentState(); } } public void PlayAnimationOfCurrentState() { if (!(creatureAnimator == null)) { if (currentBehaviourState.IsAnimTrigger) { creatureAnimator.SetTrigger(currentBehaviourState.parameterString); } else { creatureAnimator.SetBool(currentBehaviourState.parameterString, currentBehaviourState.boolValue); } } } public void PlayAudioOfCurrentState() { if ((bool)creatureVoice) { if (currentBehaviourState.playOneShotVoice) { creatureVoice.PlayOneShot(currentBehaviourState.VoiceClip); WalkieTalkie.TransmitOneShotAudio(creatureVoice, currentBehaviourState.VoiceClip, creatureVoice.volume); } else if (currentBehaviourState.VoiceClip != null) { creatureVoice.clip = currentBehaviourState.VoiceClip; creatureVoice.Play(); } } if ((bool)creatureSFX) { if (currentBehaviourState.playOneShotSFX) { creatureSFX.PlayOneShot(currentBehaviourState.SFXClip); WalkieTalkie.TransmitOneShotAudio(creatureSFX, currentBehaviourState.SFXClip, creatureSFX.volume); } else if (currentBehaviourState.SFXClip != null) { creatureSFX.clip = currentBehaviourState.SFXClip; creatureSFX.Play(); } } } public void SetMovingTowardsTargetPlayer(PlayerControllerB playerScript) { movingTowardsTargetPlayer = true; targetPlayer = playerScript; } public bool SetDestinationToPosition(Vector3 position, bool checkForPath = false) { if (checkForPath) { position = RoundManager.Instance.GetNavMeshPosition(position, RoundManager.Instance.navHit, 1.75f); path1 = new NavMeshPath(); if (!agent.CalculatePath(position, path1)) { return false; } if (Vector3.Distance(path1.corners[path1.corners.Length - 1], RoundManager.Instance.GetNavMeshPosition(position, RoundManager.Instance.navHit, 2.7f)) > 1.55f) { return false; } } moveTowardsDestination = true; movingTowardsTargetPlayer = false; destination = RoundManager.Instance.GetNavMeshPosition(position, RoundManager.Instance.navHit, -1f); return true; } public virtual void DoAIInterval() { if (moveTowardsDestination) { agent.SetDestination(destination); } SyncPositionToClients(); } public void SyncPositionToClients() { if (Vector3.Distance(serverPosition, base.transform.position) > updatePositionThreshold) { serverPosition = base.transform.position; if (base.IsServer) { UpdateEnemyPositionClientRpc(serverPosition); } else { UpdateEnemyPositionServerRpc(serverPosition); } } } public PlayerControllerB CheckLineOfSightForPlayer(float width = 45f, int range = 60, int proximityAwareness = -1) { if (enemyType.isOutsideEnemy && !enemyType.canSeeThroughFog && TimeOfDay.Instance.currentLevelWeather == LevelWeatherType.Foggy) { range = Mathf.Clamp(range, 0, 30); } for (int i = 0; i < StartOfRound.Instance.allPlayerScripts.Length; i++) { Vector3 position = StartOfRound.Instance.allPlayerScripts[i].gameplayCamera.transform.position; if (Vector3.Distance(position, eye.position) < (float)range && !Physics.Linecast(eye.position, position, StartOfRound.Instance.collidersAndRoomMaskAndDefault)) { Vector3 to = position - eye.position; if (Vector3.Angle(eye.forward, to) < width || (proximityAwareness != -1 && Vector3.Distance(eye.position, position) < (float)proximityAwareness)) { return StartOfRound.Instance.allPlayerScripts[i]; } } } return null; } public PlayerControllerB CheckLineOfSightForClosestPlayer(float width = 45f, int range = 60, int proximityAwareness = -1) { if (enemyType.isOutsideEnemy && !enemyType.canSeeThroughFog && TimeOfDay.Instance.currentLevelWeather == LevelWeatherType.Foggy) { range = Mathf.Clamp(range, 0, 30); } float num = 1000f; float num2 = 1000f; int num3 = -1; for (int i = 0; i < StartOfRound.Instance.allPlayerScripts.Length; i++) { Vector3 position = StartOfRound.Instance.allPlayerScripts[i].gameplayCamera.transform.position; if (Physics.Linecast(eye.position, position, StartOfRound.Instance.collidersAndRoomMaskAndDefault)) { continue; } Vector3 to = position - eye.position; num = Vector3.Distance(eye.position, position); if (Vector3.Angle(eye.forward, to) < width || (proximityAwareness != -1 && num < (float)proximityAwareness)) { Debug.Log("SEEING PLAYER"); if (num < num2) { num2 = num; num3 = i; } } } if (num3 < 0) { return null; } return StartOfRound.Instance.allPlayerScripts[num3]; } public PlayerControllerB[] GetAllPlayersInLineOfSight(float width = 45f, int range = 60, Transform eyeObject = null, float proximityCheck = -1f, int layerMask = -1) { if (layerMask == -1) { layerMask = StartOfRound.Instance.collidersAndRoomMaskAndDefault; } if (eyeObject == null) { eyeObject = eye; } if (enemyType.isOutsideEnemy && !enemyType.canSeeThroughFog && TimeOfDay.Instance.currentLevelWeather == LevelWeatherType.Foggy) { range = Mathf.Clamp(range, 0, 30); } List list = new List(4); for (int i = 0; i < StartOfRound.Instance.allPlayerScripts.Length; i++) { if (!PlayerIsTargetable(StartOfRound.Instance.allPlayerScripts[i])) { continue; } Vector3 position = StartOfRound.Instance.allPlayerScripts[i].gameplayCamera.transform.position; if (Vector3.Distance(eye.position, position) < (float)range && !Physics.Linecast(eyeObject.position, position, StartOfRound.Instance.collidersAndRoomMaskAndDefault, QueryTriggerInteraction.Ignore)) { Vector3 to = position - eyeObject.position; if (Vector3.Angle(eyeObject.forward, to) < width || Vector3.Distance(base.transform.position, StartOfRound.Instance.allPlayerScripts[i].transform.position) < proximityCheck) { list.Add(StartOfRound.Instance.allPlayerScripts[i]); } } } if (list.Count == 4) { return StartOfRound.Instance.allPlayerScripts; } if (list.Count > 0) { return list.ToArray(); } return null; } public GameObject CheckLineOfSight(List objectsToLookFor, float width = 45f, int range = 60, float proximityAwareness = -1f) { for (int i = 0; i < objectsToLookFor.Count; i++) { if (objectsToLookFor[i] == null) { objectsToLookFor.TrimExcess(); Debug.Log($"size of objectsToLookFor after trimming: {objectsToLookFor.Count}"); continue; } Vector3 position = objectsToLookFor[i].transform.position; Debug.DrawLine(eye.position, objectsToLookFor[i].transform.position); Physics.Linecast(eye.position, position, out var _, StartOfRound.Instance.collidersAndRoomMaskAndDefault); if (Vector3.Distance(eye.position, objectsToLookFor[i].transform.position) < (float)range && !Physics.Linecast(eye.position, position, StartOfRound.Instance.collidersAndRoomMaskAndDefault)) { Vector3 to = position - eye.position; if (Vector3.Angle(eye.forward, to) < width || Vector3.Distance(base.transform.position, position) < proximityAwareness) { return objectsToLookFor[i]; } } } return null; } public bool HasLineOfSightToPosition(Vector3 pos, float width = 45f, int range = 60, float proximityAwareness = -1f) { if (eye == null) { _ = base.transform; } else { _ = eye; } if (Vector3.Distance(eye.position, pos) < (float)range && !Physics.Linecast(eye.position, pos, StartOfRound.Instance.collidersAndRoomMaskAndDefault)) { Vector3 to = pos - eye.position; if (Vector3.Angle(eye.forward, to) < width || Vector3.Distance(base.transform.position, pos) < proximityAwareness) { return true; } } return false; } public void StartSearch(Vector3 startOfSearch, AISearchRoutine newSearch = null) { StopSearch(currentSearch); movingTowardsTargetPlayer = false; if (newSearch == null) { currentSearch = new AISearchRoutine(); newSearch = currentSearch; } else { currentSearch = newSearch; } currentSearch.currentSearchStartPosition = startOfSearch; if (currentSearch.unsearchedNodes.Count <= 0) { currentSearch.unsearchedNodes = allAINodes.ToList(); } searchCoroutine = StartCoroutine(CurrentSearchCoroutine()); currentSearch.inProgress = true; } public void StopSearch(AISearchRoutine search, bool clear = true) { if (search != null) { if (searchCoroutine != null) { StopCoroutine(searchCoroutine); } if (chooseTargetNodeCoroutine != null) { StopCoroutine(chooseTargetNodeCoroutine); } search.calculatingNodeInSearch = false; search.inProgress = false; if (clear) { search.unsearchedNodes = allAINodes.ToList(); search.timesFinishingSearch = 0; search.nodesEliminatedInCurrentSearch = 0; search.currentTargetNode = null; search.currentSearchStartPosition = Vector3.zero; search.nextTargetNode = null; search.choseTargetNode = false; } } } private IEnumerator CurrentSearchCoroutine() { yield return null; while (searchCoroutine != null && base.IsOwner) { yield return null; if (currentSearch.unsearchedNodes.Count <= 0) { FinishedCurrentSearchRoutine(); if (!currentSearch.loopSearch) { currentSearch.inProgress = false; searchCoroutine = null; yield break; } currentSearch.unsearchedNodes = allAINodes.ToList(); currentSearch.timesFinishingSearch++; currentSearch.nodesEliminatedInCurrentSearch = 0; yield return new WaitForSeconds(1f); } if (currentSearch.choseTargetNode && currentSearch.unsearchedNodes.Contains(currentSearch.nextTargetNode)) { if (debugEnemyAI) { Debug.Log($"finding next node: {currentSearch.choseTargetNode}; node already found ahead of time"); } currentSearch.currentTargetNode = currentSearch.nextTargetNode; } else { if (debugEnemyAI) { Debug.Log("finding next node; calculation not finished ahead of time"); } currentSearch.waitingForTargetNode = true; StartCalculatingNextTargetNode(); yield return new WaitUntil(() => currentSearch.choseTargetNode); } currentSearch.waitingForTargetNode = false; if (currentSearch.unsearchedNodes.Count <= 0 || currentSearch.currentTargetNode == null) { continue; } if (debugEnemyAI) { int num = 0; for (int j = 0; j < currentSearch.unsearchedNodes.Count; j++) { if (currentSearch.unsearchedNodes[j] == currentSearch.currentTargetNode) { Debug.Log($"Found node {currentSearch.unsearchedNodes[j]} within list of unsearched nodes at index {j}"); num++; } } Debug.Log($"Copies of the node {currentSearch.currentTargetNode} found in list: {num}"); Debug.Log($"unsearched nodes contains {currentSearch.currentTargetNode}? : {currentSearch.unsearchedNodes.Contains(currentSearch.currentTargetNode)}"); Debug.Log($"Removing {currentSearch.currentTargetNode} from unsearched nodes list with Remove()"); } currentSearch.unsearchedNodes.Remove(currentSearch.currentTargetNode); if (debugEnemyAI) { Debug.Log($"Removed. Does list now contain {currentSearch.currentTargetNode}?: {currentSearch.unsearchedNodes.Contains(currentSearch.currentTargetNode)}"); } SetDestinationToPosition(currentSearch.currentTargetNode.transform.position); for (int i = currentSearch.unsearchedNodes.Count - 1; i >= 0; i--) { if (Vector3.Distance(currentSearch.currentTargetNode.transform.position, currentSearch.unsearchedNodes[i].transform.position) < currentSearch.searchPrecision) { EliminateNodeFromSearch(i); } if (i % 10 == 0) { yield return null; } } StartCalculatingNextTargetNode(); int timeSpent = 0; while (searchCoroutine != null) { if (debugEnemyAI) { Debug.Log("Current search not null"); } timeSpent++; if (timeSpent >= 32) { break; } yield return new WaitForSeconds(0.5f); if (Vector3.Distance(base.transform.position, currentSearch.currentTargetNode.transform.position) < currentSearch.searchPrecision) { if (debugEnemyAI) { Debug.Log("Enemy: Reached the target " + currentSearch.currentTargetNode.name); } ReachedNodeInSearch(); break; } if (debugEnemyAI) { Debug.Log($"Enemy: We have not reached the target node {currentSearch.currentTargetNode.transform.name}, distance: {Vector3.Distance(base.transform.position, currentSearch.currentTargetNode.transform.position)} ; {currentSearch.searchPrecision}"); } } if (debugEnemyAI) { Debug.Log("Reached destination node"); } } if (!base.IsOwner) { StopSearch(currentSearch); } } private void StartCalculatingNextTargetNode() { if (debugEnemyAI) { Debug.Log("Calculating next target node"); Debug.Log($"Is calculate node coroutine null? : {chooseTargetNodeCoroutine == null}; choseTargetNode: {currentSearch.choseTargetNode}"); } if (chooseTargetNodeCoroutine == null) { if (debugEnemyAI) { Debug.Log("NODE A"); } currentSearch.choseTargetNode = false; chooseTargetNodeCoroutine = StartCoroutine(ChooseNextNodeInSearchRoutine()); } else if (!currentSearch.calculatingNodeInSearch) { if (debugEnemyAI) { Debug.Log("NODE B"); } currentSearch.choseTargetNode = false; currentSearch.calculatingNodeInSearch = true; StopCoroutine(chooseTargetNodeCoroutine); chooseTargetNodeCoroutine = StartCoroutine(ChooseNextNodeInSearchRoutine()); } } private IEnumerator ChooseNextNodeInSearchRoutine() { yield return null; float closestDist = 500f; bool gotNode = false; GameObject chosenNode = null; for (int j = 0; j < currentSearch.unsearchedNodes.Count; j++) { } for (int i = currentSearch.unsearchedNodes.Count - 1; i >= 0; i--) { if (!base.IsOwner) { currentSearch.calculatingNodeInSearch = false; yield break; } if (i % 5 == 0) { yield return null; } if (Vector3.Distance(currentSearch.currentSearchStartPosition, currentSearch.unsearchedNodes[i].transform.position) > currentSearch.searchWidth) { EliminateNodeFromSearch(i); } else if (PathIsIntersectedByLineOfSight(currentSearch.unsearchedNodes[i].transform.position, calculatePathDistance: true, avoidLineOfSight: false)) { EliminateNodeFromSearch(i); } else if (pathDistance < closestDist && (!currentSearch.randomized || !gotNode || UnityEngine.Random.Range(0f, 100f) < 65f)) { closestDist = pathDistance; chosenNode = currentSearch.unsearchedNodes[i]; gotNode = true; } } if (debugEnemyAI) { Debug.Log($"NODE C; chosen node: {chosenNode}"); } if (currentSearch.waitingForTargetNode) { currentSearch.currentTargetNode = chosenNode; if (debugEnemyAI) { Debug.Log("NODE C1"); } } else { currentSearch.nextTargetNode = chosenNode; if (debugEnemyAI) { Debug.Log("NODE C2"); } } currentSearch.choseTargetNode = true; if (debugEnemyAI) { Debug.Log($"Chose target node?: {currentSearch.choseTargetNode} "); } currentSearch.calculatingNodeInSearch = false; chooseTargetNodeCoroutine = null; } public virtual void ReachedNodeInSearch() { } private void EliminateNodeFromSearch(GameObject node) { currentSearch.unsearchedNodes.Remove(node); currentSearch.nodesEliminatedInCurrentSearch++; } private void EliminateNodeFromSearch(int index) { currentSearch.unsearchedNodes.RemoveAt(index); currentSearch.nodesEliminatedInCurrentSearch++; } public virtual void FinishedCurrentSearchRoutine() { } public bool TargetClosestPlayer(float bufferDistance = 1.5f, bool requireLineOfSight = false, float viewWidth = 70f) { mostOptimalDistance = 2000f; PlayerControllerB playerControllerB = targetPlayer; targetPlayer = null; for (int i = 0; i < StartOfRound.Instance.connectedPlayersAmount + 1; i++) { if (PlayerIsTargetable(StartOfRound.Instance.allPlayerScripts[i]) && !PathIsIntersectedByLineOfSight(StartOfRound.Instance.allPlayerScripts[i].transform.position, calculatePathDistance: false, avoidLineOfSight: false) && (!requireLineOfSight || HasLineOfSightToPosition(StartOfRound.Instance.allPlayerScripts[i].gameplayCamera.transform.position, viewWidth, 40))) { tempDist = Vector3.Distance(base.transform.position, StartOfRound.Instance.allPlayerScripts[i].transform.position); if (tempDist < mostOptimalDistance) { mostOptimalDistance = tempDist; targetPlayer = StartOfRound.Instance.allPlayerScripts[i]; } } } if (targetPlayer != null && bufferDistance > 0f && playerControllerB != null && Mathf.Abs(mostOptimalDistance - Vector3.Distance(base.transform.position, playerControllerB.transform.position)) < 1.5f) { targetPlayer = playerControllerB; } return targetPlayer != null; } public PlayerControllerB GetClosestPlayer(bool requireLineOfSight = false, bool cannotBeInShip = false, bool cannotBeNearShip = false) { PlayerControllerB result = null; mostOptimalDistance = 2000f; for (int i = 0; i < 4; i++) { if (!PlayerIsTargetable(StartOfRound.Instance.allPlayerScripts[i], cannotBeInShip)) { continue; } if (cannotBeNearShip) { if (StartOfRound.Instance.allPlayerScripts[i].isInElevator) { continue; } bool flag = false; for (int j = 0; j < RoundManager.Instance.spawnDenialPoints.Length; j++) { if (Vector3.Distance(RoundManager.Instance.spawnDenialPoints[j].transform.position, StartOfRound.Instance.allPlayerScripts[i].transform.position) < 10f) { flag = true; break; } } if (flag) { continue; } } if (!requireLineOfSight || !Physics.Linecast(base.transform.position, StartOfRound.Instance.allPlayerScripts[i].transform.position, 256)) { tempDist = Vector3.Distance(base.transform.position, StartOfRound.Instance.allPlayerScripts[i].transform.position); if (tempDist < mostOptimalDistance) { mostOptimalDistance = tempDist; result = StartOfRound.Instance.allPlayerScripts[i]; } } } return result; } public bool PlayerIsTargetable(PlayerControllerB playerScript, bool cannotBeInShip = false, bool overrideInsideFactoryCheck = false) { if (cannotBeInShip && playerScript.isInHangarShipRoom) { return false; } if (playerScript.isPlayerControlled && !playerScript.isPlayerDead && playerScript.inAnimationWithEnemy == null && (overrideInsideFactoryCheck || playerScript.isInsideFactory != enemyType.isOutsideEnemy) && playerScript.sinkingValue < 0.73f) { if (enemyType.isOutsideEnemy && StartOfRound.Instance.hangarDoorsClosed) { return playerScript.isInHangarShipRoom == isInsidePlayerShip; } return true; } return false; } public Transform ChooseFarthestNodeFromPosition(Vector3 pos, bool avoidLineOfSight = false, int offset = 0, bool log = false) { nodesTempArray = allAINodes.OrderByDescending((GameObject x) => Vector3.Distance(pos, x.transform.position)).ToArray(); Transform result = nodesTempArray[0].transform; for (int i = 0; i < nodesTempArray.Length; i++) { if (!PathIsIntersectedByLineOfSight(nodesTempArray[i].transform.position, calculatePathDistance: false, avoidLineOfSight)) { mostOptimalDistance = Vector3.Distance(pos, nodesTempArray[i].transform.position); result = nodesTempArray[i].transform; if (offset == 0 || i >= nodesTempArray.Length - 1) { break; } offset--; } } return result; } public Transform ChooseClosestNodeToPosition(Vector3 pos, bool avoidLineOfSight = false, int offset = 0) { nodesTempArray = allAINodes.OrderBy((GameObject x) => Vector3.Distance(pos, x.transform.position)).ToArray(); Transform result = nodesTempArray[0].transform; for (int i = 0; i < nodesTempArray.Length; i++) { if (!PathIsIntersectedByLineOfSight(nodesTempArray[i].transform.position, calculatePathDistance: false, avoidLineOfSight)) { mostOptimalDistance = Vector3.Distance(pos, nodesTempArray[i].transform.position); result = nodesTempArray[i].transform; if (offset == 0 || i >= nodesTempArray.Length - 1) { break; } offset--; } } return result; } public bool PathIsIntersectedByLineOfSight(Vector3 targetPos, bool calculatePathDistance = false, bool avoidLineOfSight = true) { pathDistance = 0f; if (!agent.CalculatePath(targetPos, path1)) { return true; } if (DebugEnemy) { for (int i = 1; i < path1.corners.Length; i++) { Debug.DrawLine(path1.corners[i - 1], path1.corners[i], Color.red); } } if (Vector3.Distance(path1.corners[path1.corners.Length - 1], RoundManager.Instance.GetNavMeshPosition(targetPos, RoundManager.Instance.navHit, 2.7f)) > 1.5f) { return true; } if (calculatePathDistance) { for (int j = 1; j < path1.corners.Length; j++) { pathDistance += Vector3.Distance(path1.corners[j - 1], path1.corners[j]); if (avoidLineOfSight && Physics.Linecast(path1.corners[j - 1], path1.corners[j], 262144)) { return true; } } } else if (avoidLineOfSight) { for (int k = 1; k < path1.corners.Length; k++) { Debug.DrawLine(path1.corners[k - 1], path1.corners[k], Color.green); if (Physics.Linecast(path1.corners[k - 1], path1.corners[k], 262144)) { return true; } } } return false; } public virtual void Update() { if (enemyType.isDaytimeEnemy && !daytimeEnemyLeaving) { CheckTimeOfDayToLeave(); } if (stunnedIndefinitely <= 0) { if (stunNormalizedTimer >= 0f) { stunNormalizedTimer -= Time.deltaTime / enemyType.stunTimeMultiplier; } else { stunnedByPlayer = null; if (postStunInvincibilityTimer >= 0f) { postStunInvincibilityTimer -= Time.deltaTime * 5f; } } } if (!ventAnimationFinished && timeSinceSpawn < exitVentAnimationTime + 0.005f * (float)RoundManager.Instance.numberOfEnemiesInScene) { timeSinceSpawn += Time.deltaTime; if (!base.IsOwner) { _ = serverPosition; if (serverPosition != Vector3.zero) { base.transform.position = serverPosition; base.transform.eulerAngles = new Vector3(base.transform.eulerAngles.x, targetYRotation, base.transform.eulerAngles.z); } } else if (updateDestinationInterval >= 0f) { updateDestinationInterval -= Time.deltaTime; } else { SyncPositionToClients(); updateDestinationInterval = 0.1f; } return; } if (!ventAnimationFinished) { ventAnimationFinished = true; if (creatureAnimator != null) { creatureAnimator.SetBool("inSpawningAnimation", value: false); } } if (!base.IsOwner) { if (currentSearch.inProgress) { StopSearch(currentSearch); } SetClientCalculatingAI(enable: false); if (!inSpecialAnimation) { base.transform.position = Vector3.SmoothDamp(base.transform.position, serverPosition, ref tempVelocity, syncMovementSpeed); base.transform.eulerAngles = new Vector3(base.transform.eulerAngles.x, Mathf.LerpAngle(base.transform.eulerAngles.y, targetYRotation, 15f * Time.deltaTime), base.transform.eulerAngles.z); } timeSinceSpawn += Time.deltaTime; return; } if (isEnemyDead) { SetClientCalculatingAI(enable: false); return; } if (!inSpecialAnimation) { SetClientCalculatingAI(enable: true); } if (movingTowardsTargetPlayer && targetPlayer != null) { if (setDestinationToPlayerInterval <= 0f) { setDestinationToPlayerInterval = 0.25f; destination = RoundManager.Instance.GetNavMeshPosition(targetPlayer.transform.position, RoundManager.Instance.navHit, 2.7f); } else { destination = new Vector3(targetPlayer.transform.position.x, destination.y, targetPlayer.transform.position.z); setDestinationToPlayerInterval -= Time.deltaTime; } } if (inSpecialAnimation) { return; } if (updateDestinationInterval >= 0f) { updateDestinationInterval -= Time.deltaTime; } else { DoAIInterval(); updateDestinationInterval = AIIntervalTime; } if (Mathf.Abs(previousYRotation - base.transform.eulerAngles.y) > 6f) { previousYRotation = base.transform.eulerAngles.y; targetYRotation = previousYRotation; if (base.IsServer) { UpdateEnemyRotationClientRpc((short)previousYRotation); } else { UpdateEnemyRotationServerRpc((short)previousYRotation); } } } public void KillEnemyOnOwnerClient(bool overrideDestroy = false) { if (!enemyType.canDie || !base.IsOwner) { return; } bool flag = enemyType.destroyOnDeath; if (overrideDestroy) { flag = true; } if (isEnemyDead) { return; } Debug.Log($"Kill enemy called! destroy: {flag}"); if (flag) { if (base.IsServer) { Debug.Log("Kill enemy called on server, destroy true"); KillEnemy(destroy: true); } else { KillEnemyServerRpc(destroy: true); } } else { KillEnemy(); KillEnemyServerRpc(destroy: false); } } [ServerRpc(RequireOwnership = false)] public void KillEnemyServerRpc(bool destroy) { NetworkManager networkManager = base.NetworkManager; if ((object)networkManager == null || !networkManager.IsListening) { return; } if (__rpc_exec_stage != __RpcExecStage.Server && (networkManager.IsClient || networkManager.IsHost)) { ServerRpcParams serverRpcParams = default(ServerRpcParams); FastBufferWriter bufferWriter = __beginSendServerRpc(1810146992u, serverRpcParams, RpcDelivery.Reliable); bufferWriter.WriteValueSafe(in destroy, default(FastBufferWriter.ForPrimitives)); __endSendServerRpc(ref bufferWriter, 1810146992u, serverRpcParams, RpcDelivery.Reliable); } if (__rpc_exec_stage == __RpcExecStage.Server && (networkManager.IsServer || networkManager.IsHost)) { Debug.Log($"Kill enemy server rpc called with destroy {destroy}"); if (destroy) { KillEnemy(destroy); } else { KillEnemyClientRpc(destroy); } } } [ClientRpc] public void KillEnemyClientRpc(bool destroy) { NetworkManager networkManager = base.NetworkManager; if ((object)networkManager == null || !networkManager.IsListening) { return; } if (__rpc_exec_stage != __RpcExecStage.Client && (networkManager.IsServer || networkManager.IsHost)) { ClientRpcParams clientRpcParams = default(ClientRpcParams); FastBufferWriter bufferWriter = __beginSendClientRpc(1614111717u, clientRpcParams, RpcDelivery.Reliable); bufferWriter.WriteValueSafe(in destroy, default(FastBufferWriter.ForPrimitives)); __endSendClientRpc(ref bufferWriter, 1614111717u, clientRpcParams, RpcDelivery.Reliable); } if (__rpc_exec_stage == __RpcExecStage.Client && (networkManager.IsClient || networkManager.IsHost)) { Debug.Log($"Kill enemy client rpc called; {destroy}"); if (!isEnemyDead) { KillEnemy(destroy); } } } public virtual void KillEnemy(bool destroy = false) { Debug.Log($"Kill enemy called; destroy: {destroy}"); if (destroy) { if (base.IsServer) { Debug.Log("Despawn network object in kill enemy called!"); if (thisNetworkObject.IsSpawned) { thisNetworkObject.Despawn(); } } return; } ScanNodeProperties componentInChildren = base.gameObject.GetComponentInChildren(); if ((bool)componentInChildren.gameObject.GetComponent()) { componentInChildren.gameObject.GetComponent().enabled = false; } isEnemyDead = true; if (creatureVoice != null) { creatureVoice.PlayOneShot(dieSFX); } try { if (creatureAnimator != null) { creatureAnimator.SetBool("Stunned", value: false); creatureAnimator.SetBool("stunned", value: false); creatureAnimator.SetBool("stun", value: false); creatureAnimator.SetTrigger("KillEnemy"); } } catch (Exception arg) { Debug.LogError($"enemy did not have bool in animator in KillEnemy, error returned; {arg}"); } CancelSpecialAnimationWithPlayer(); SubtractFromPowerLevel(); agent.enabled = false; } public virtual void CancelSpecialAnimationWithPlayer() { if ((bool)inSpecialAnimationWithPlayer) { inSpecialAnimationWithPlayer.inSpecialInteractAnimation = false; inSpecialAnimationWithPlayer.snapToServerPosition = false; inSpecialAnimationWithPlayer.inAnimationWithEnemy = null; inSpecialAnimationWithPlayer = null; } inSpecialAnimation = false; } public override void OnDestroy() { base.OnDestroy(); if (RoundManager.Instance.SpawnedEnemies.Contains(this)) { RoundManager.Instance.SpawnedEnemies.Remove(this); } SubtractFromPowerLevel(); CancelSpecialAnimationWithPlayer(); if (searchCoroutine != null) { StopCoroutine(searchCoroutine); } if (chooseTargetNodeCoroutine != null) { StopCoroutine(chooseTargetNodeCoroutine); } } private void SubtractFromPowerLevel() { if (!removedPowerLevel) { removedPowerLevel = true; if (enemyType.isDaytimeEnemy) { RoundManager.Instance.currentDaytimeEnemyPower = Mathf.Max(RoundManager.Instance.currentDaytimeEnemyPower - enemyType.PowerLevel, 0); return; } if (enemyType.isOutsideEnemy) { RoundManager.Instance.currentOutsideEnemyPower = Mathf.Max(RoundManager.Instance.currentOutsideEnemyPower - enemyType.PowerLevel, 0); return; } RoundManager.Instance.cannotSpawnMoreInsideEnemies = false; RoundManager.Instance.currentEnemyPower = Mathf.Max(RoundManager.Instance.currentEnemyPower - enemyType.PowerLevel, 0); } } [ServerRpc] private void UpdateEnemyRotationServerRpc(short rotationY) { NetworkManager networkManager = base.NetworkManager; if ((object)networkManager == null || !networkManager.IsListening) { return; } if (__rpc_exec_stage != __RpcExecStage.Server && (networkManager.IsClient || networkManager.IsHost)) { if (base.OwnerClientId != networkManager.LocalClientId) { if (networkManager.LogLevel <= LogLevel.Normal) { Debug.LogError("Only the owner can invoke a ServerRpc that requires ownership!"); } return; } ServerRpcParams serverRpcParams = default(ServerRpcParams); FastBufferWriter bufferWriter = __beginSendServerRpc(3079913705u, serverRpcParams, RpcDelivery.Reliable); BytePacker.WriteValueBitPacked(bufferWriter, rotationY); __endSendServerRpc(ref bufferWriter, 3079913705u, serverRpcParams, RpcDelivery.Reliable); } if (__rpc_exec_stage == __RpcExecStage.Server && (networkManager.IsServer || networkManager.IsHost)) { UpdateEnemyRotationClientRpc(rotationY); } } [ClientRpc] private void UpdateEnemyRotationClientRpc(short rotationY) { NetworkManager networkManager = base.NetworkManager; if ((object)networkManager != null && networkManager.IsListening) { if (__rpc_exec_stage != __RpcExecStage.Client && (networkManager.IsServer || networkManager.IsHost)) { ClientRpcParams clientRpcParams = default(ClientRpcParams); FastBufferWriter bufferWriter = __beginSendClientRpc(1258118513u, clientRpcParams, RpcDelivery.Reliable); BytePacker.WriteValueBitPacked(bufferWriter, rotationY); __endSendClientRpc(ref bufferWriter, 1258118513u, clientRpcParams, RpcDelivery.Reliable); } if (__rpc_exec_stage == __RpcExecStage.Client && (networkManager.IsClient || networkManager.IsHost)) { previousYRotation = base.transform.eulerAngles.y; targetYRotation = rotationY; } } } [ServerRpc] private void UpdateEnemyPositionServerRpc(Vector3 newPos) { NetworkManager networkManager = base.NetworkManager; if ((object)networkManager == null || !networkManager.IsListening) { return; } if (__rpc_exec_stage != __RpcExecStage.Server && (networkManager.IsClient || networkManager.IsHost)) { if (base.OwnerClientId != networkManager.LocalClientId) { if (networkManager.LogLevel <= LogLevel.Normal) { Debug.LogError("Only the owner can invoke a ServerRpc that requires ownership!"); } return; } ServerRpcParams serverRpcParams = default(ServerRpcParams); FastBufferWriter bufferWriter = __beginSendServerRpc(255411420u, serverRpcParams, RpcDelivery.Reliable); bufferWriter.WriteValueSafe(in newPos); __endSendServerRpc(ref bufferWriter, 255411420u, serverRpcParams, RpcDelivery.Reliable); } if (__rpc_exec_stage == __RpcExecStage.Server && (networkManager.IsServer || networkManager.IsHost)) { UpdateEnemyPositionClientRpc(newPos); } } [ClientRpc] private void UpdateEnemyPositionClientRpc(Vector3 newPos) { NetworkManager networkManager = base.NetworkManager; if ((object)networkManager != null && networkManager.IsListening) { if (__rpc_exec_stage != __RpcExecStage.Client && (networkManager.IsServer || networkManager.IsHost)) { ClientRpcParams clientRpcParams = default(ClientRpcParams); FastBufferWriter bufferWriter = __beginSendClientRpc(4287979896u, clientRpcParams, RpcDelivery.Reliable); bufferWriter.WriteValueSafe(in newPos); __endSendClientRpc(ref bufferWriter, 4287979896u, clientRpcParams, RpcDelivery.Reliable); } if (__rpc_exec_stage == __RpcExecStage.Client && (networkManager.IsClient || networkManager.IsHost) && !base.IsOwner) { serverPosition = newPos; OnSyncPositionFromServer(newPos); } } } public virtual void OnSyncPositionFromServer(Vector3 newPos) { } public virtual void OnDrawGizmos() { if (base.IsOwner && debugEnemyAI) { Gizmos.DrawSphere(destination, 0.5f); Gizmos.DrawLine(base.transform.position, destination); } } public void ChangeOwnershipOfEnemy(ulong newOwnerClientId) { if (StartOfRound.Instance.ClientPlayerList.TryGetValue(newOwnerClientId, out var value)) { Debug.Log($"Switching ownership of enemy to player #{value}"); if (currentOwnershipOnThisClient == value) { return; } currentOwnershipOnThisClient = value; if (base.gameObject.GetComponent().OwnerClientId != newOwnerClientId) { if (!base.IsServer) { ChangeEnemyOwnerServerRpc(newOwnerClientId); return; } thisNetworkObject.ChangeOwnership(newOwnerClientId); ChangeEnemyOwnerServerRpc(newOwnerClientId); } } else { Debug.LogError($"Attempted to switch ownership of enemy {base.gameObject.name} to a player which does not have a link between client id and player object. Attempted clientId: {newOwnerClientId}"); } } [ServerRpc(RequireOwnership = false)] public void ChangeEnemyOwnerServerRpc(ulong clientId) { NetworkManager networkManager = base.NetworkManager; if ((object)networkManager == null || !networkManager.IsListening) { return; } if (__rpc_exec_stage != __RpcExecStage.Server && (networkManager.IsClient || networkManager.IsHost)) { ServerRpcParams serverRpcParams = default(ServerRpcParams); FastBufferWriter bufferWriter = __beginSendServerRpc(3587030867u, serverRpcParams, RpcDelivery.Reliable); BytePacker.WriteValueBitPacked(bufferWriter, clientId); __endSendServerRpc(ref bufferWriter, 3587030867u, serverRpcParams, RpcDelivery.Reliable); } if (__rpc_exec_stage == __RpcExecStage.Server && (networkManager.IsServer || networkManager.IsHost)) { if (base.gameObject.GetComponent().OwnerClientId != clientId) { thisNetworkObject.ChangeOwnership(clientId); } if (StartOfRound.Instance.ClientPlayerList.TryGetValue(clientId, out var value)) { ChangeEnemyOwnerClientRpc(value); } } } [ClientRpc] public void ChangeEnemyOwnerClientRpc(int playerVal) { NetworkManager networkManager = base.NetworkManager; if ((object)networkManager != null && networkManager.IsListening) { if (__rpc_exec_stage != __RpcExecStage.Client && (networkManager.IsServer || networkManager.IsHost)) { ClientRpcParams clientRpcParams = default(ClientRpcParams); FastBufferWriter bufferWriter = __beginSendClientRpc(245785831u, clientRpcParams, RpcDelivery.Reliable); BytePacker.WriteValueBitPacked(bufferWriter, playerVal); __endSendClientRpc(ref bufferWriter, 245785831u, clientRpcParams, RpcDelivery.Reliable); } if (__rpc_exec_stage == __RpcExecStage.Client && (networkManager.IsClient || networkManager.IsHost)) { currentOwnershipOnThisClient = playerVal; } } } public void SetClientCalculatingAI(bool enable) { isClientCalculatingAI = enable; agent.enabled = enable; } public virtual void EnableEnemyMesh(bool enable, bool overrideDoNotSet = false) { int layer = ((!enable) ? 23 : 19); for (int i = 0; i < skinnedMeshRenderers.Length; i++) { if (!skinnedMeshRenderers[i].CompareTag("DoNotSet") || overrideDoNotSet) { skinnedMeshRenderers[i].gameObject.layer = layer; } } for (int j = 0; j < meshRenderers.Length; j++) { if (!meshRenderers[j].CompareTag("DoNotSet") || overrideDoNotSet) { meshRenderers[j].gameObject.layer = layer; } } } public virtual void DetectNoise(Vector3 noisePosition, float noiseLoudness, int timesPlayedInOneSpot = 0, int noiseID = 0) { } public void HitEnemyOnLocalClient(int force = 1, Vector3 hitDirection = default(Vector3), PlayerControllerB playerWhoHit = null, bool playHitSFX = false) { Debug.Log($"Local client hit enemy {agent.transform.name} with force of {force}."); int playerWhoHit2 = -1; if (playerWhoHit != null) { playerWhoHit2 = (int)playerWhoHit.playerClientId; HitEnemy(force, playerWhoHit, playHitSFX); } HitEnemyServerRpc(force, playerWhoHit2, playHitSFX); } [ServerRpc(RequireOwnership = false)] public void HitEnemyServerRpc(int force, int playerWhoHit, bool playHitSFX) { NetworkManager networkManager = base.NetworkManager; if ((object)networkManager != null && networkManager.IsListening) { if (__rpc_exec_stage != __RpcExecStage.Server && (networkManager.IsClient || networkManager.IsHost)) { ServerRpcParams serverRpcParams = default(ServerRpcParams); FastBufferWriter bufferWriter = __beginSendServerRpc(2814283679u, serverRpcParams, RpcDelivery.Reliable); BytePacker.WriteValueBitPacked(bufferWriter, force); BytePacker.WriteValueBitPacked(bufferWriter, playerWhoHit); bufferWriter.WriteValueSafe(in playHitSFX, default(FastBufferWriter.ForPrimitives)); __endSendServerRpc(ref bufferWriter, 2814283679u, serverRpcParams, RpcDelivery.Reliable); } if (__rpc_exec_stage == __RpcExecStage.Server && (networkManager.IsServer || networkManager.IsHost)) { HitEnemyClientRpc(force, playerWhoHit, playHitSFX); } } } [ClientRpc] public void HitEnemyClientRpc(int force, int playerWhoHit, bool playHitSFX) { NetworkManager networkManager = base.NetworkManager; if ((object)networkManager == null || !networkManager.IsListening) { return; } if (__rpc_exec_stage != __RpcExecStage.Client && (networkManager.IsServer || networkManager.IsHost)) { ClientRpcParams clientRpcParams = default(ClientRpcParams); FastBufferWriter bufferWriter = __beginSendClientRpc(217059478u, clientRpcParams, RpcDelivery.Reliable); BytePacker.WriteValueBitPacked(bufferWriter, force); BytePacker.WriteValueBitPacked(bufferWriter, playerWhoHit); bufferWriter.WriteValueSafe(in playHitSFX, default(FastBufferWriter.ForPrimitives)); __endSendClientRpc(ref bufferWriter, 217059478u, clientRpcParams, RpcDelivery.Reliable); } if (__rpc_exec_stage == __RpcExecStage.Client && (networkManager.IsClient || networkManager.IsHost) && playerWhoHit != (int)GameNetworkManager.Instance.localPlayerController.playerClientId) { if (playerWhoHit == -1) { HitEnemy(force, null, playHitSFX); } else { HitEnemy(force, StartOfRound.Instance.allPlayerScripts[playerWhoHit], playHitSFX); } } } public virtual void HitEnemy(int force = 1, PlayerControllerB playerWhoHit = null, bool playHitSFX = false) { if (playHitSFX && enemyType.hitBodySFX != null) { creatureSFX.PlayOneShot(enemyType.hitBodySFX); WalkieTalkie.TransmitOneShotAudio(creatureSFX, enemyType.hitBodySFX); } if (creatureVoice != null) { creatureVoice.PlayOneShot(enemyType.hitEnemyVoiceSFX); } if (debugEnemyAI) { Debug.Log($"Enemy #{thisEnemyIndex} was hit with force of {force}"); } if (playerWhoHit != null) { Debug.Log($"Client #{playerWhoHit.playerClientId} hit enemy {agent.transform.name} with force of {force}."); } } private void CheckTimeOfDayToLeave() { if (!(TimeOfDay.Instance == null) && TimeOfDay.Instance.normalizedTimeOfDay > enemyType.normalizedTimeInDayToLeave) { daytimeEnemyLeaving = true; DaytimeEnemyLeave(); } } public virtual void DaytimeEnemyLeave() { if (debugEnemyAI) { Debug.Log(base.gameObject.name + ": Daytime enemy leave function called"); } } public virtual void AnimationEventA() { } public virtual void AnimationEventB() { } protected override void __initializeVariables() { base.__initializeVariables(); } [RuntimeInitializeOnLoadMethod] internal static void InitializeRPCS_EnemyAI() { NetworkManager.__rpc_func_table.Add(2081148948u, __rpc_handler_2081148948); NetworkManager.__rpc_func_table.Add(2962895088u, __rpc_handler_2962895088); NetworkManager.__rpc_func_table.Add(1810146992u, __rpc_handler_1810146992); NetworkManager.__rpc_func_table.Add(1614111717u, __rpc_handler_1614111717); NetworkManager.__rpc_func_table.Add(3079913705u, __rpc_handler_3079913705); NetworkManager.__rpc_func_table.Add(1258118513u, __rpc_handler_1258118513); NetworkManager.__rpc_func_table.Add(255411420u, __rpc_handler_255411420); NetworkManager.__rpc_func_table.Add(4287979896u, __rpc_handler_4287979896); NetworkManager.__rpc_func_table.Add(3587030867u, __rpc_handler_3587030867); NetworkManager.__rpc_func_table.Add(245785831u, __rpc_handler_245785831); NetworkManager.__rpc_func_table.Add(2814283679u, __rpc_handler_2814283679); NetworkManager.__rpc_func_table.Add(217059478u, __rpc_handler_217059478); } private static void __rpc_handler_2081148948(NetworkBehaviour target, FastBufferReader reader, __RpcParams rpcParams) { NetworkManager networkManager = target.NetworkManager; if ((object)networkManager != null && networkManager.IsListening) { ByteUnpacker.ReadValueBitPacked(reader, out int value); target.__rpc_exec_stage = __RpcExecStage.Server; ((EnemyAI)target).SwitchToBehaviourServerRpc(value); target.__rpc_exec_stage = __RpcExecStage.None; } } private static void __rpc_handler_2962895088(NetworkBehaviour target, FastBufferReader reader, __RpcParams rpcParams) { NetworkManager networkManager = target.NetworkManager; if ((object)networkManager != null && networkManager.IsListening) { ByteUnpacker.ReadValueBitPacked(reader, out int value); target.__rpc_exec_stage = __RpcExecStage.Client; ((EnemyAI)target).SwitchToBehaviourClientRpc(value); target.__rpc_exec_stage = __RpcExecStage.None; } } private static void __rpc_handler_1810146992(NetworkBehaviour target, FastBufferReader reader, __RpcParams rpcParams) { NetworkManager networkManager = target.NetworkManager; if ((object)networkManager != null && networkManager.IsListening) { reader.ReadValueSafe(out bool value, default(FastBufferWriter.ForPrimitives)); target.__rpc_exec_stage = __RpcExecStage.Server; ((EnemyAI)target).KillEnemyServerRpc(value); target.__rpc_exec_stage = __RpcExecStage.None; } } private static void __rpc_handler_1614111717(NetworkBehaviour target, FastBufferReader reader, __RpcParams rpcParams) { NetworkManager networkManager = target.NetworkManager; if ((object)networkManager != null && networkManager.IsListening) { reader.ReadValueSafe(out bool value, default(FastBufferWriter.ForPrimitives)); target.__rpc_exec_stage = __RpcExecStage.Client; ((EnemyAI)target).KillEnemyClientRpc(value); target.__rpc_exec_stage = __RpcExecStage.None; } } private static void __rpc_handler_3079913705(NetworkBehaviour target, FastBufferReader reader, __RpcParams rpcParams) { NetworkManager networkManager = target.NetworkManager; if ((object)networkManager == null || !networkManager.IsListening) { return; } if (rpcParams.Server.Receive.SenderClientId != target.OwnerClientId) { if (networkManager.LogLevel <= LogLevel.Normal) { Debug.LogError("Only the owner can invoke a ServerRpc that requires ownership!"); } } else { ByteUnpacker.ReadValueBitPacked(reader, out short value); target.__rpc_exec_stage = __RpcExecStage.Server; ((EnemyAI)target).UpdateEnemyRotationServerRpc(value); target.__rpc_exec_stage = __RpcExecStage.None; } } private static void __rpc_handler_1258118513(NetworkBehaviour target, FastBufferReader reader, __RpcParams rpcParams) { NetworkManager networkManager = target.NetworkManager; if ((object)networkManager != null && networkManager.IsListening) { ByteUnpacker.ReadValueBitPacked(reader, out short value); target.__rpc_exec_stage = __RpcExecStage.Client; ((EnemyAI)target).UpdateEnemyRotationClientRpc(value); target.__rpc_exec_stage = __RpcExecStage.None; } } private static void __rpc_handler_255411420(NetworkBehaviour target, FastBufferReader reader, __RpcParams rpcParams) { NetworkManager networkManager = target.NetworkManager; if ((object)networkManager == null || !networkManager.IsListening) { return; } if (rpcParams.Server.Receive.SenderClientId != target.OwnerClientId) { if (networkManager.LogLevel <= LogLevel.Normal) { Debug.LogError("Only the owner can invoke a ServerRpc that requires ownership!"); } } else { reader.ReadValueSafe(out Vector3 value); target.__rpc_exec_stage = __RpcExecStage.Server; ((EnemyAI)target).UpdateEnemyPositionServerRpc(value); target.__rpc_exec_stage = __RpcExecStage.None; } } private static void __rpc_handler_4287979896(NetworkBehaviour target, FastBufferReader reader, __RpcParams rpcParams) { NetworkManager networkManager = target.NetworkManager; if ((object)networkManager != null && networkManager.IsListening) { reader.ReadValueSafe(out Vector3 value); target.__rpc_exec_stage = __RpcExecStage.Client; ((EnemyAI)target).UpdateEnemyPositionClientRpc(value); target.__rpc_exec_stage = __RpcExecStage.None; } } private static void __rpc_handler_3587030867(NetworkBehaviour target, FastBufferReader reader, __RpcParams rpcParams) { NetworkManager networkManager = target.NetworkManager; if ((object)networkManager != null && networkManager.IsListening) { ByteUnpacker.ReadValueBitPacked(reader, out ulong value); target.__rpc_exec_stage = __RpcExecStage.Server; ((EnemyAI)target).ChangeEnemyOwnerServerRpc(value); target.__rpc_exec_stage = __RpcExecStage.None; } } private static void __rpc_handler_245785831(NetworkBehaviour target, FastBufferReader reader, __RpcParams rpcParams) { NetworkManager networkManager = target.NetworkManager; if ((object)networkManager != null && networkManager.IsListening) { ByteUnpacker.ReadValueBitPacked(reader, out int value); target.__rpc_exec_stage = __RpcExecStage.Client; ((EnemyAI)target).ChangeEnemyOwnerClientRpc(value); target.__rpc_exec_stage = __RpcExecStage.None; } } private static void __rpc_handler_2814283679(NetworkBehaviour target, FastBufferReader reader, __RpcParams rpcParams) { NetworkManager networkManager = target.NetworkManager; if ((object)networkManager != null && networkManager.IsListening) { ByteUnpacker.ReadValueBitPacked(reader, out int value); ByteUnpacker.ReadValueBitPacked(reader, out int value2); reader.ReadValueSafe(out bool value3, default(FastBufferWriter.ForPrimitives)); target.__rpc_exec_stage = __RpcExecStage.Server; ((EnemyAI)target).HitEnemyServerRpc(value, value2, value3); target.__rpc_exec_stage = __RpcExecStage.None; } } private static void __rpc_handler_217059478(NetworkBehaviour target, FastBufferReader reader, __RpcParams rpcParams) { NetworkManager networkManager = target.NetworkManager; if ((object)networkManager != null && networkManager.IsListening) { ByteUnpacker.ReadValueBitPacked(reader, out int value); ByteUnpacker.ReadValueBitPacked(reader, out int value2); reader.ReadValueSafe(out bool value3, default(FastBufferWriter.ForPrimitives)); target.__rpc_exec_stage = __RpcExecStage.Client; ((EnemyAI)target).HitEnemyClientRpc(value, value2, value3); target.__rpc_exec_stage = __RpcExecStage.None; } } protected internal override string __getTypeName() { return "EnemyAI"; } }