using System; using UnityEngine; public class NoisemakerProp : GrabbableObject { public AudioSource noiseAudio; public AudioSource noiseAudioFar; [Space(3f)] public AudioClip[] noiseSFX; public AudioClip[] noiseSFXFar; [Space(3f)] public float noiseRange; public float maxLoudness; public float minLoudness; public float minPitch; public float maxPitch; private System.Random noisemakerRandom; public Animator triggerAnimator; public override void Start() { base.Start(); noisemakerRandom = new System.Random(StartOfRound.Instance.randomMapSeed + 85); } public override void ItemActivate(bool used, bool buttonDown = true) { base.ItemActivate(used, buttonDown); if (!(GameNetworkManager.Instance.localPlayerController == null)) { int num = noisemakerRandom.Next(0, noiseSFX.Length); float num2 = (float)noisemakerRandom.Next((int)(minLoudness * 100f), (int)(maxLoudness * 100f)) / 100f; float pitch = (float)noisemakerRandom.Next((int)(minPitch * 100f), (int)(maxPitch * 100f)) / 100f; noiseAudio.pitch = pitch; noiseAudio.PlayOneShot(noiseSFX[num], num2); if (noiseAudioFar != null) { noiseAudioFar.pitch = pitch; noiseAudioFar.PlayOneShot(noiseSFXFar[num], num2); } if (triggerAnimator != null) { triggerAnimator.SetTrigger("playAnim"); } WalkieTalkie.TransmitOneShotAudio(noiseAudio, noiseSFX[num], num2); RoundManager.Instance.PlayAudibleNoise(base.transform.position, noiseRange, num2, 0, isInElevator && StartOfRound.Instance.hangarDoorsClosed); } } protected override void __initializeVariables() { base.__initializeVariables(); } protected internal override string __getTypeName() { return "NoisemakerProp"; } }