using UnityEngine; [CreateAssetMenu(menuName = "ScriptableObjects/ReverbPreset", order = 1)] public class ReverbPreset : ScriptableObject { public bool changeDryLevel; [Range(-10000f, 0f)] public float dryLevel; public bool changeHighFreq; [Range(-10000f, 0f)] public float highFreq = -270f; public bool changeLowFreq; [Range(-10000f, 0f)] public float lowFreq = -244f; public bool changeDecayTime; [Range(0f, 35f)] public float decayTime = 1.4f; public bool changeRoom; [Range(-10000f, 0f)] public float room = -600f; }