using System; using System.Collections; using System.Collections.Generic; using GameNetcodeStuff; using Unity.Netcode; using UnityEngine; using UnityEngine.AI; using UnityEngine.Animations.Rigging; public class MaskedPlayerEnemy : EnemyAI { public SkinnedMeshRenderer rendererLOD0; public SkinnedMeshRenderer rendererLOD1; public SkinnedMeshRenderer rendererLOD2; private Ray enemyRay; private RaycastHit enemyRayHit; private int currentFootstepSurfaceIndex; private int previousFootstepClip; public AudioSource movementAudio; private bool sprinting; private int previousBehaviourState = -1; public float walkCheckInterval; private Vector3 positionLastCheck; private Coroutine teleportCoroutine; public ParticleSystem teleportParticle; public AISearchRoutine searchForPlayers; private Vector3 agentLocalVelocity; private Vector3 previousPosition; private float velX; private float velZ; public Transform animationContainer; private Vector3 currentRandomLookDirection; private Vector3 focusOnPosition; private float verticalLookAngle; private float currentLookAngle; public Transform headTiltTarget; private float lookAtPositionTimer; private float randomLookTimer; private bool lostPlayerInChase; private float lostLOSTimer; private bool running; private bool crouching; [Space(3f)] public PlayerControllerB mimickingPlayer; public bool allowSpawningWithoutPlayer; [Space(3f)] public Transform lerpTarget; public float turnSpeedMultiplier; public MultiRotationConstraint lookRig1; public MultiRotationConstraint lookRig2; private float stopAndStareTimer; public Transform stareAtTransform; private bool handsOut; private bool inKillAnimation; public bool startingKillAnimationLocalClient; private Coroutine killAnimationCoroutine; private Ray playerRay; public MeshRenderer[] maskEyesGlow; public Light maskEyesGlowLight; public ParticleSystem maskFloodParticle; private PlayerControllerB lastPlayerKilled; private float timeLookingAtLastNoise; private Vector3 shipHidingSpot; private float staminaTimer; private bool runningRandomly; private bool enemyEnabled; public GameObject[] maskTypes; public int maskTypeIndex; private Vector3 mainEntrancePosition; private float timeAtLastUsingEntrance; private float interestInShipCooldown; private List playersKilled = new List(); public override void Start() { try { agent = base.gameObject.GetComponentInChildren(); skinnedMeshRenderers = base.gameObject.GetComponentsInChildren(); meshRenderers = base.gameObject.GetComponentsInChildren(); if (creatureAnimator == null) { creatureAnimator = base.gameObject.GetComponentInChildren(); } thisNetworkObject = base.gameObject.GetComponentInChildren(); serverPosition = base.transform.position; thisEnemyIndex = RoundManager.Instance.numberOfEnemiesInScene; RoundManager.Instance.numberOfEnemiesInScene++; isOutside = base.transform.position.y > -80f; mainEntrancePosition = RoundManager.FindMainEntrancePosition(getTeleportPosition: true, isOutside); if (isOutside) { if (allAINodes == null || allAINodes.Length == 0) { allAINodes = GameObject.FindGameObjectsWithTag("OutsideAINode"); } if (GameNetworkManager.Instance.localPlayerController != null) { EnableEnemyMesh(!StartOfRound.Instance.hangarDoorsClosed || !GameNetworkManager.Instance.localPlayerController.isInHangarShipRoom); } } else if (allAINodes == null || allAINodes.Length == 0) { allAINodes = GameObject.FindGameObjectsWithTag("AINode"); } path1 = new NavMeshPath(); openDoorSpeedMultiplier = enemyType.doorSpeedMultiplier; if (base.IsOwner) { SyncPositionToClients(); } else { SetClientCalculatingAI(enable: false); } } catch (Exception arg) { Debug.LogError($"Error when initializing enemy variables for {base.gameObject.name} : {arg}"); } lerpTarget.SetParent(RoundManager.Instance.mapPropsContainer.transform); enemyRayHit = default(RaycastHit); addPlayerVelocityToDestination = 3f; if (base.IsServer && mimickingPlayer == null) { SetEnemyAsHavingNoPlayerServerRpc(); } } [ServerRpc] public void SetEnemyAsHavingNoPlayerServerRpc() { NetworkManager networkManager = base.NetworkManager; if ((object)networkManager == null || !networkManager.IsListening) { return; } if (__rpc_exec_stage != __RpcExecStage.Server && (networkManager.IsClient || networkManager.IsHost)) { if (base.OwnerClientId != networkManager.LocalClientId) { if (networkManager.LogLevel <= LogLevel.Normal) { Debug.LogError("Only the owner can invoke a ServerRpc that requires ownership!"); } return; } ServerRpcParams serverRpcParams = default(ServerRpcParams); FastBufferWriter bufferWriter = __beginSendServerRpc(3110137062u, serverRpcParams, RpcDelivery.Reliable); __endSendServerRpc(ref bufferWriter, 3110137062u, serverRpcParams, RpcDelivery.Reliable); } if (__rpc_exec_stage == __RpcExecStage.Server && (networkManager.IsServer || networkManager.IsHost)) { SetEnemyAsHavingNoPlayerClientRpc(); } } [ClientRpc] public void SetEnemyAsHavingNoPlayerClientRpc() { NetworkManager networkManager = base.NetworkManager; if ((object)networkManager != null && networkManager.IsListening) { if (__rpc_exec_stage != __RpcExecStage.Client && (networkManager.IsServer || networkManager.IsHost)) { ClientRpcParams clientRpcParams = default(ClientRpcParams); FastBufferWriter bufferWriter = __beginSendClientRpc(1038760037u, clientRpcParams, RpcDelivery.Reliable); __endSendClientRpc(ref bufferWriter, 1038760037u, clientRpcParams, RpcDelivery.Reliable); } if (__rpc_exec_stage == __RpcExecStage.Client && (networkManager.IsClient || networkManager.IsHost)) { allowSpawningWithoutPlayer = true; } } } private void Awake() { SetVisibilityOfMaskedEnemy(); } private void LookAndRunRandomly(bool canStartRunning = false, bool onlySetRunning = false) { randomLookTimer -= AIIntervalTime; if (!runningRandomly && !running) { staminaTimer = Mathf.Min(6f, staminaTimer + AIIntervalTime); } else { staminaTimer = Mathf.Max(0f, staminaTimer - AIIntervalTime); } if (!(randomLookTimer <= 0f)) { return; } randomLookTimer = UnityEngine.Random.Range(0.7f, 5f); if (!runningRandomly) { int num = ((!isOutside) ? 20 : 35); if (onlySetRunning) { num /= 3; } if (staminaTimer >= 5f && UnityEngine.Random.Range(0, 100) < num) { running = true; runningRandomly = true; creatureAnimator.SetBool("Running", value: true); SetRunningServerRpc(running: true); } else if (!onlySetRunning) { Vector3 onUnitSphere = UnityEngine.Random.onUnitSphere; float y = 0f; if (Physics.Raycast(eye.position, onUnitSphere, 5f, StartOfRound.Instance.collidersRoomMaskDefaultAndPlayers)) { y = RoundManager.Instance.YRotationThatFacesTheFarthestFromPosition(eye.position, 12f, 5); } onUnitSphere.y = y; LookAtDirectionServerRpc(onUnitSphere, UnityEngine.Random.Range(0.25f, 2f), UnityEngine.Random.Range(-60f, 60f)); } } else { int num2 = ((!isOutside) ? 30 : 80); if (onlySetRunning) { num2 /= 5; } if (UnityEngine.Random.Range(0, 100) > num2 || staminaTimer <= 0f) { running = false; runningRandomly = false; staminaTimer = -6f; creatureAnimator.SetBool("Running", value: false); SetRunningServerRpc(running: false); } } } private void TeleportMaskedEnemyAndSync(Vector3 pos, bool setOutside) { if (base.IsOwner) { TeleportMaskedEnemy(pos, setOutside); TeleportMaskedEnemyServerRpc(pos, setOutside); } } [ServerRpc] public void TeleportMaskedEnemyServerRpc(Vector3 pos, bool setOutside) { NetworkManager networkManager = base.NetworkManager; if ((object)networkManager == null || !networkManager.IsListening) { return; } if (__rpc_exec_stage != __RpcExecStage.Server && (networkManager.IsClient || networkManager.IsHost)) { if (base.OwnerClientId != networkManager.LocalClientId) { if (networkManager.LogLevel <= LogLevel.Normal) { Debug.LogError("Only the owner can invoke a ServerRpc that requires ownership!"); } return; } ServerRpcParams serverRpcParams = default(ServerRpcParams); FastBufferWriter bufferWriter = __beginSendServerRpc(657232826u, serverRpcParams, RpcDelivery.Reliable); bufferWriter.WriteValueSafe(in pos); bufferWriter.WriteValueSafe(in setOutside, default(FastBufferWriter.ForPrimitives)); __endSendServerRpc(ref bufferWriter, 657232826u, serverRpcParams, RpcDelivery.Reliable); } if (__rpc_exec_stage == __RpcExecStage.Server && (networkManager.IsServer || networkManager.IsHost)) { TeleportMaskedEnemyClientRpc(pos, setOutside); } } [ClientRpc] public void TeleportMaskedEnemyClientRpc(Vector3 pos, bool setOutside) { NetworkManager networkManager = base.NetworkManager; if ((object)networkManager != null && networkManager.IsListening) { if (__rpc_exec_stage != __RpcExecStage.Client && (networkManager.IsServer || networkManager.IsHost)) { ClientRpcParams clientRpcParams = default(ClientRpcParams); FastBufferWriter bufferWriter = __beginSendClientRpc(2539470808u, clientRpcParams, RpcDelivery.Reliable); bufferWriter.WriteValueSafe(in pos); bufferWriter.WriteValueSafe(in setOutside, default(FastBufferWriter.ForPrimitives)); __endSendClientRpc(ref bufferWriter, 2539470808u, clientRpcParams, RpcDelivery.Reliable); } if (__rpc_exec_stage == __RpcExecStage.Client && (networkManager.IsClient || networkManager.IsHost) && !base.IsOwner) { TeleportMaskedEnemy(pos, setOutside); } } } private void TeleportMaskedEnemy(Vector3 pos, bool setOutside) { timeAtLastUsingEntrance = Time.realtimeSinceStartup; Vector3 navMeshPosition = RoundManager.Instance.GetNavMeshPosition(pos); if (base.IsOwner) { agent.enabled = false; base.transform.position = navMeshPosition; agent.enabled = true; } else { base.transform.position = navMeshPosition; } serverPosition = navMeshPosition; SetEnemyOutside(setOutside); EntranceTeleport entranceTeleport = RoundManager.FindMainEntranceScript(setOutside); if (entranceTeleport.doorAudios != null && entranceTeleport.doorAudios.Length != 0) { entranceTeleport.entrancePointAudio.PlayOneShot(entranceTeleport.doorAudios[0]); WalkieTalkie.TransmitOneShotAudio(entranceTeleport.entrancePointAudio, entranceTeleport.doorAudios[0]); } } public override void DoAIInterval() { base.DoAIInterval(); if (isEnemyDead) { agent.speed = 0f; return; } PlayerControllerB playerControllerB = null; switch (currentBehaviourStateIndex) { case 0: LookAndRunRandomly(canStartRunning: true); if (Time.realtimeSinceStartup - timeAtLastUsingEntrance > 3f && !GetClosestPlayer() && !PathIsIntersectedByLineOfSight(mainEntrancePosition, calculatePathDistance: false, avoidLineOfSight: false)) { if (Vector3.Distance(base.transform.position, mainEntrancePosition) < 1f) { TeleportMaskedEnemyAndSync(RoundManager.FindMainEntrancePosition(getTeleportPosition: true, !isOutside), !isOutside); return; } if (searchForPlayers.inProgress) { StopSearch(searchForPlayers); } SetDestinationToPosition(mainEntrancePosition); return; } if (!searchForPlayers.inProgress) { StartSearch(base.transform.position, searchForPlayers); } playerControllerB = CheckLineOfSightForClosestPlayer(); if (playerControllerB != null) { LookAtPlayerServerRpc((int)playerControllerB.playerClientId); SetMovingTowardsTargetPlayer(playerControllerB); SwitchToBehaviourState(1); break; } interestInShipCooldown += AIIntervalTime; if (interestInShipCooldown >= 17f && Vector3.Distance(base.transform.position, StartOfRound.Instance.elevatorTransform.position) < 22f) { SwitchToBehaviourState(2); } break; case 1: LookAndRunRandomly(canStartRunning: true, onlySetRunning: true); playerControllerB = CheckLineOfSightForClosestPlayer(70f, 50, 1, 3f); if (playerControllerB != null) { lostPlayerInChase = false; lostLOSTimer = 0f; if (playerControllerB != targetPlayer) { SetMovingTowardsTargetPlayer(playerControllerB); LookAtPlayerServerRpc((int)playerControllerB.playerClientId); } if (mostOptimalDistance > 17f) { if (handsOut) { handsOut = false; SetHandsOutServerRpc(setOut: false); } if (!running) { running = true; creatureAnimator.SetBool("Running", value: true); Debug.Log(string.Format("Setting running to true 8; {0}", creatureAnimator.GetBool("Running"))); SetRunningServerRpc(running: true); } } else if (mostOptimalDistance < 6f) { if (!handsOut) { handsOut = true; SetHandsOutServerRpc(setOut: true); } } else if (mostOptimalDistance < 12f) { if (handsOut) { handsOut = false; SetHandsOutServerRpc(setOut: false); } if (running && !runningRandomly) { running = false; creatureAnimator.SetBool("Running", value: false); Debug.Log(string.Format("Setting running to false 1; {0}", creatureAnimator.GetBool("Running"))); SetRunningServerRpc(running: false); } } break; } lostLOSTimer += AIIntervalTime; if (lostLOSTimer > 10f) { SwitchToBehaviourState(0); targetPlayer = null; } else if (lostLOSTimer > 3.5f) { lostPlayerInChase = true; StopLookingAtTransformServerRpc(); targetPlayer = null; if (running) { running = false; creatureAnimator.SetBool("Running", value: false); Debug.Log(string.Format("Setting running to false 2; {0}", creatureAnimator.GetBool("Running"))); SetRunningServerRpc(running: false); } if (handsOut) { handsOut = false; SetHandsOutServerRpc(setOut: false); } } break; case 2: { if (!isInsidePlayerShip) { interestInShipCooldown -= AIIntervalTime; } if (Vector3.Distance(base.transform.position, StartOfRound.Instance.insideShipPositions[0].position) > 27f || interestInShipCooldown <= 0f) { SwitchToBehaviourState(0); break; } PlayerControllerB closestPlayer = GetClosestPlayer(); if (closestPlayer != null) { PlayerControllerB playerControllerB2 = CheckLineOfSightForClosestPlayer(70f, 20, 0); if (playerControllerB2 != null) { if (stareAtTransform != playerControllerB2.gameplayCamera.transform) { LookAtPlayerServerRpc((int)playerControllerB2.playerClientId); } SetMovingTowardsTargetPlayer(playerControllerB2); SwitchToBehaviourState(1); } else if (isInsidePlayerShip && closestPlayer.HasLineOfSightToPosition(base.transform.position + Vector3.up * 0.7f, 4f, 20)) { if (stareAtTransform != closestPlayer.gameplayCamera.transform) { LookAtPlayerServerRpc((int)closestPlayer.playerClientId); } SetMovingTowardsTargetPlayer(closestPlayer); SwitchToBehaviourState(1); } else if (mostOptimalDistance < 6f) { if (stareAtTransform != closestPlayer.gameplayCamera.transform) { stareAtTransform = closestPlayer.gameplayCamera.transform; LookAtPlayerServerRpc((int)closestPlayer.playerClientId); } } else if (mostOptimalDistance > 12f && stareAtTransform != null) { stareAtTransform = null; StopLookingAtTransformServerRpc(); } } SetDestinationToPosition(shipHidingSpot); if (!crouching && Vector3.Distance(base.transform.position, shipHidingSpot) < 0.4f) { agent.speed = 0f; crouching = true; SetCrouchingServerRpc(setOut: true); } else if (crouching && Vector3.Distance(base.transform.position, shipHidingSpot) > 1f) { crouching = false; SetCrouchingServerRpc(setOut: false); } break; } } if (!(targetPlayer != null) || !PlayerIsTargetable(targetPlayer) || (currentBehaviourStateIndex != 1 && currentBehaviourStateIndex != 2)) { return; } if (lostPlayerInChase) { movingTowardsTargetPlayer = false; if (!searchForPlayers.inProgress) { StartSearch(base.transform.position, searchForPlayers); } } else { if (searchForPlayers.inProgress) { StopSearch(searchForPlayers); } SetMovingTowardsTargetPlayer(targetPlayer); } } [ServerRpc] public void LookAtDirectionServerRpc(Vector3 dir, float time, float vertLookAngle) { NetworkManager networkManager = base.NetworkManager; if ((object)networkManager == null || !networkManager.IsListening) { return; } if (__rpc_exec_stage != __RpcExecStage.Server && (networkManager.IsClient || networkManager.IsHost)) { if (base.OwnerClientId != networkManager.LocalClientId) { if (networkManager.LogLevel <= LogLevel.Normal) { Debug.LogError("Only the owner can invoke a ServerRpc that requires ownership!"); } return; } ServerRpcParams serverRpcParams = default(ServerRpcParams); FastBufferWriter bufferWriter = __beginSendServerRpc(2502006210u, serverRpcParams, RpcDelivery.Reliable); bufferWriter.WriteValueSafe(in dir); bufferWriter.WriteValueSafe(in time, default(FastBufferWriter.ForPrimitives)); bufferWriter.WriteValueSafe(in vertLookAngle, default(FastBufferWriter.ForPrimitives)); __endSendServerRpc(ref bufferWriter, 2502006210u, serverRpcParams, RpcDelivery.Reliable); } if (__rpc_exec_stage == __RpcExecStage.Server && (networkManager.IsServer || networkManager.IsHost)) { LookAtDirectionClientRpc(dir, time, vertLookAngle); } } [ClientRpc] public void LookAtDirectionClientRpc(Vector3 dir, float time, float vertLookAngle) { NetworkManager networkManager = base.NetworkManager; if ((object)networkManager != null && networkManager.IsListening) { if (__rpc_exec_stage != __RpcExecStage.Client && (networkManager.IsServer || networkManager.IsHost)) { ClientRpcParams clientRpcParams = default(ClientRpcParams); FastBufferWriter bufferWriter = __beginSendClientRpc(3625708449u, clientRpcParams, RpcDelivery.Reliable); bufferWriter.WriteValueSafe(in dir); bufferWriter.WriteValueSafe(in time, default(FastBufferWriter.ForPrimitives)); bufferWriter.WriteValueSafe(in vertLookAngle, default(FastBufferWriter.ForPrimitives)); __endSendClientRpc(ref bufferWriter, 3625708449u, clientRpcParams, RpcDelivery.Reliable); } if (__rpc_exec_stage == __RpcExecStage.Client && (networkManager.IsClient || networkManager.IsHost)) { LookAtDirection(dir, time, vertLookAngle); } } } [ServerRpc] public void LookAtPositionServerRpc(Vector3 pos, float time) { NetworkManager networkManager = base.NetworkManager; if ((object)networkManager == null || !networkManager.IsListening) { return; } if (__rpc_exec_stage != __RpcExecStage.Server && (networkManager.IsClient || networkManager.IsHost)) { if (base.OwnerClientId != networkManager.LocalClientId) { if (networkManager.LogLevel <= LogLevel.Normal) { Debug.LogError("Only the owner can invoke a ServerRpc that requires ownership!"); } return; } ServerRpcParams serverRpcParams = default(ServerRpcParams); FastBufferWriter bufferWriter = __beginSendServerRpc(675153417u, serverRpcParams, RpcDelivery.Reliable); bufferWriter.WriteValueSafe(in pos); bufferWriter.WriteValueSafe(in time, default(FastBufferWriter.ForPrimitives)); __endSendServerRpc(ref bufferWriter, 675153417u, serverRpcParams, RpcDelivery.Reliable); } if (__rpc_exec_stage == __RpcExecStage.Server && (networkManager.IsServer || networkManager.IsHost)) { LookAtPositionClientRpc(pos, time); } } [ClientRpc] public void LookAtPositionClientRpc(Vector3 pos, float time) { NetworkManager networkManager = base.NetworkManager; if ((object)networkManager != null && networkManager.IsListening) { if (__rpc_exec_stage != __RpcExecStage.Client && (networkManager.IsServer || networkManager.IsHost)) { ClientRpcParams clientRpcParams = default(ClientRpcParams); FastBufferWriter bufferWriter = __beginSendClientRpc(432295350u, clientRpcParams, RpcDelivery.Reliable); bufferWriter.WriteValueSafe(in pos); bufferWriter.WriteValueSafe(in time, default(FastBufferWriter.ForPrimitives)); __endSendClientRpc(ref bufferWriter, 432295350u, clientRpcParams, RpcDelivery.Reliable); } if (__rpc_exec_stage == __RpcExecStage.Client && (networkManager.IsClient || networkManager.IsHost)) { LookAtPosition(pos, time); } } } [ServerRpc] public void LookAtPlayerServerRpc(int playerId) { NetworkManager networkManager = base.NetworkManager; if ((object)networkManager == null || !networkManager.IsListening) { return; } if (__rpc_exec_stage != __RpcExecStage.Server && (networkManager.IsClient || networkManager.IsHost)) { if (base.OwnerClientId != networkManager.LocalClientId) { if (networkManager.LogLevel <= LogLevel.Normal) { Debug.LogError("Only the owner can invoke a ServerRpc that requires ownership!"); } return; } ServerRpcParams serverRpcParams = default(ServerRpcParams); FastBufferWriter bufferWriter = __beginSendServerRpc(1141953697u, serverRpcParams, RpcDelivery.Reliable); BytePacker.WriteValueBitPacked(bufferWriter, playerId); __endSendServerRpc(ref bufferWriter, 1141953697u, serverRpcParams, RpcDelivery.Reliable); } if (__rpc_exec_stage == __RpcExecStage.Server && (networkManager.IsServer || networkManager.IsHost)) { LookAtPlayerClientRpc(playerId); } } [ClientRpc] public void LookAtPlayerClientRpc(int playerId) { NetworkManager networkManager = base.NetworkManager; if ((object)networkManager != null && networkManager.IsListening) { if (__rpc_exec_stage != __RpcExecStage.Client && (networkManager.IsServer || networkManager.IsHost)) { ClientRpcParams clientRpcParams = default(ClientRpcParams); FastBufferWriter bufferWriter = __beginSendClientRpc(2397761797u, clientRpcParams, RpcDelivery.Reliable); BytePacker.WriteValueBitPacked(bufferWriter, playerId); __endSendClientRpc(ref bufferWriter, 2397761797u, clientRpcParams, RpcDelivery.Reliable); } if (__rpc_exec_stage == __RpcExecStage.Client && (networkManager.IsClient || networkManager.IsHost)) { stareAtTransform = StartOfRound.Instance.allPlayerScripts[playerId].gameplayCamera.transform; } } } [ServerRpc] public void StopLookingAtTransformServerRpc() { NetworkManager networkManager = base.NetworkManager; if ((object)networkManager == null || !networkManager.IsListening) { return; } if (__rpc_exec_stage != __RpcExecStage.Server && (networkManager.IsClient || networkManager.IsHost)) { if (base.OwnerClientId != networkManager.LocalClientId) { if (networkManager.LogLevel <= LogLevel.Normal) { Debug.LogError("Only the owner can invoke a ServerRpc that requires ownership!"); } return; } ServerRpcParams serverRpcParams = default(ServerRpcParams); FastBufferWriter bufferWriter = __beginSendServerRpc(1407409549u, serverRpcParams, RpcDelivery.Reliable); __endSendServerRpc(ref bufferWriter, 1407409549u, serverRpcParams, RpcDelivery.Reliable); } if (__rpc_exec_stage == __RpcExecStage.Server && (networkManager.IsServer || networkManager.IsHost)) { StopLookingAtTransformClientRpc(); } } [ClientRpc] public void StopLookingAtTransformClientRpc() { NetworkManager networkManager = base.NetworkManager; if ((object)networkManager != null && networkManager.IsListening) { if (__rpc_exec_stage != __RpcExecStage.Client && (networkManager.IsServer || networkManager.IsHost)) { ClientRpcParams clientRpcParams = default(ClientRpcParams); FastBufferWriter bufferWriter = __beginSendClientRpc(1561581057u, clientRpcParams, RpcDelivery.Reliable); __endSendClientRpc(ref bufferWriter, 1561581057u, clientRpcParams, RpcDelivery.Reliable); } if (__rpc_exec_stage == __RpcExecStage.Client && (networkManager.IsClient || networkManager.IsHost)) { stareAtTransform = null; } } } [ServerRpc] public void SetHandsOutServerRpc(bool setOut) { NetworkManager networkManager = base.NetworkManager; if ((object)networkManager == null || !networkManager.IsListening) { return; } if (__rpc_exec_stage != __RpcExecStage.Server && (networkManager.IsClient || networkManager.IsHost)) { if (base.OwnerClientId != networkManager.LocalClientId) { if (networkManager.LogLevel <= LogLevel.Normal) { Debug.LogError("Only the owner can invoke a ServerRpc that requires ownership!"); } return; } ServerRpcParams serverRpcParams = default(ServerRpcParams); FastBufferWriter bufferWriter = __beginSendServerRpc(519961256u, serverRpcParams, RpcDelivery.Reliable); bufferWriter.WriteValueSafe(in setOut, default(FastBufferWriter.ForPrimitives)); __endSendServerRpc(ref bufferWriter, 519961256u, serverRpcParams, RpcDelivery.Reliable); } if (__rpc_exec_stage == __RpcExecStage.Server && (networkManager.IsServer || networkManager.IsHost)) { SetHandsOutClientRpc(setOut); } } [ClientRpc] public void SetHandsOutClientRpc(bool setOut) { NetworkManager networkManager = base.NetworkManager; if ((object)networkManager != null && networkManager.IsListening) { if (__rpc_exec_stage != __RpcExecStage.Client && (networkManager.IsServer || networkManager.IsHost)) { ClientRpcParams clientRpcParams = default(ClientRpcParams); FastBufferWriter bufferWriter = __beginSendClientRpc(222504553u, clientRpcParams, RpcDelivery.Reliable); bufferWriter.WriteValueSafe(in setOut, default(FastBufferWriter.ForPrimitives)); __endSendClientRpc(ref bufferWriter, 222504553u, clientRpcParams, RpcDelivery.Reliable); } if (__rpc_exec_stage == __RpcExecStage.Client && (networkManager.IsClient || networkManager.IsHost)) { handsOut = setOut; creatureAnimator.SetBool("HandsOut", setOut); } } } [ServerRpc] public void SetCrouchingServerRpc(bool setOut) { NetworkManager networkManager = base.NetworkManager; if ((object)networkManager == null || !networkManager.IsListening) { return; } if (__rpc_exec_stage != __RpcExecStage.Server && (networkManager.IsClient || networkManager.IsHost)) { if (base.OwnerClientId != networkManager.LocalClientId) { if (networkManager.LogLevel <= LogLevel.Normal) { Debug.LogError("Only the owner can invoke a ServerRpc that requires ownership!"); } return; } ServerRpcParams serverRpcParams = default(ServerRpcParams); FastBufferWriter bufferWriter = __beginSendServerRpc(2560207573u, serverRpcParams, RpcDelivery.Reliable); bufferWriter.WriteValueSafe(in setOut, default(FastBufferWriter.ForPrimitives)); __endSendServerRpc(ref bufferWriter, 2560207573u, serverRpcParams, RpcDelivery.Reliable); } if (__rpc_exec_stage == __RpcExecStage.Server && (networkManager.IsServer || networkManager.IsHost)) { SetCrouchingClientRpc(setOut); } } [ClientRpc] public void SetCrouchingClientRpc(bool setCrouch) { NetworkManager networkManager = base.NetworkManager; if ((object)networkManager != null && networkManager.IsListening) { if (__rpc_exec_stage != __RpcExecStage.Client && (networkManager.IsServer || networkManager.IsHost)) { ClientRpcParams clientRpcParams = default(ClientRpcParams); FastBufferWriter bufferWriter = __beginSendClientRpc(1162325818u, clientRpcParams, RpcDelivery.Reliable); bufferWriter.WriteValueSafe(in setCrouch, default(FastBufferWriter.ForPrimitives)); __endSendClientRpc(ref bufferWriter, 1162325818u, clientRpcParams, RpcDelivery.Reliable); } if (__rpc_exec_stage == __RpcExecStage.Client && (networkManager.IsClient || networkManager.IsHost)) { crouching = setCrouch; creatureAnimator.SetBool("Crouching", setCrouch); } } } public void LookAtFocusedPosition() { if (inSpecialAnimation) { verticalLookAngle = Mathf.Lerp(verticalLookAngle, 0f, 10f * Time.deltaTime); currentLookAngle = Mathf.Lerp(currentLookAngle, verticalLookAngle, 7f); headTiltTarget.localEulerAngles = new Vector3(currentLookAngle, 0f, 0f); return; } if (lookAtPositionTimer <= 0f) { if (stareAtTransform != null) { if (!(Vector3.Distance(stareAtTransform.position, base.transform.position) > 80f)) { agent.angularSpeed = 0f; RoundManager.Instance.tempTransform.position = base.transform.position; RoundManager.Instance.tempTransform.LookAt(stareAtTransform); base.transform.rotation = Quaternion.Lerp(base.transform.rotation, RoundManager.Instance.tempTransform.rotation, turnSpeedMultiplier * Time.deltaTime); base.transform.eulerAngles = new Vector3(0f, base.transform.eulerAngles.y, 0f); headTiltTarget.LookAt(stareAtTransform); headTiltTarget.localEulerAngles = new Vector3(headTiltTarget.localEulerAngles.x, 0f, 0f); } return; } agent.angularSpeed = 450f; verticalLookAngle = Mathf.Clamp(verticalLookAngle, -30f, 10f); } else { Debug.Log($"Looking at focused position {focusOnPosition}"); agent.angularSpeed = 0f; lookAtPositionTimer -= Time.deltaTime; RoundManager.Instance.tempTransform.position = base.transform.position; RoundManager.Instance.tempTransform.LookAt(focusOnPosition); base.transform.rotation = Quaternion.Lerp(base.transform.rotation, RoundManager.Instance.tempTransform.rotation, turnSpeedMultiplier * Time.deltaTime); base.transform.eulerAngles = new Vector3(0f, base.transform.eulerAngles.y, 0f); verticalLookAngle = Mathf.Clamp(verticalLookAngle + UnityEngine.Random.Range(-3f * Time.deltaTime, 3f * Time.deltaTime), -70f, 70f); } currentLookAngle = Mathf.Lerp(currentLookAngle, verticalLookAngle, 7f); headTiltTarget.localEulerAngles = new Vector3(currentLookAngle, 0f, 0f); } public void LookAtDirection(Vector3 direction, float lookAtTime = 1f, float vertLookAngle = 0f) { verticalLookAngle = vertLookAngle; direction = Vector3.Normalize(direction * 100f); focusOnPosition = base.transform.position + direction * 1000f; lookAtPositionTimer = lookAtTime; } public void LookAtPosition(Vector3 pos, float lookAtTime = 1f) { Debug.Log($"Look at position {pos} called! lookatpositiontimer setting to {lookAtTime}"); focusOnPosition = pos; lookAtPositionTimer = lookAtTime; float num = Vector3.Angle(base.transform.forward, pos - base.transform.position); if (pos.y - headTiltTarget.position.y < 0f) { num *= -1f; } verticalLookAngle = num; } [ServerRpc] public void SetRunningServerRpc(bool running) { NetworkManager networkManager = base.NetworkManager; if ((object)networkManager == null || !networkManager.IsListening) { return; } if (__rpc_exec_stage != __RpcExecStage.Server && (networkManager.IsClient || networkManager.IsHost)) { if (base.OwnerClientId != networkManager.LocalClientId) { if (networkManager.LogLevel <= LogLevel.Normal) { Debug.LogError("Only the owner can invoke a ServerRpc that requires ownership!"); } return; } ServerRpcParams serverRpcParams = default(ServerRpcParams); FastBufferWriter bufferWriter = __beginSendServerRpc(3309468324u, serverRpcParams, RpcDelivery.Reliable); bufferWriter.WriteValueSafe(in running, default(FastBufferWriter.ForPrimitives)); __endSendServerRpc(ref bufferWriter, 3309468324u, serverRpcParams, RpcDelivery.Reliable); } if (__rpc_exec_stage == __RpcExecStage.Server && (networkManager.IsServer || networkManager.IsHost)) { SetRunningClientRpc(running); } } [ClientRpc] public void SetRunningClientRpc(bool setRunning) { NetworkManager networkManager = base.NetworkManager; if ((object)networkManager != null && networkManager.IsListening) { if (__rpc_exec_stage != __RpcExecStage.Client && (networkManager.IsServer || networkManager.IsHost)) { ClientRpcParams clientRpcParams = default(ClientRpcParams); FastBufferWriter bufferWriter = __beginSendClientRpc(3512011720u, clientRpcParams, RpcDelivery.Reliable); bufferWriter.WriteValueSafe(in setRunning, default(FastBufferWriter.ForPrimitives)); __endSendClientRpc(ref bufferWriter, 3512011720u, clientRpcParams, RpcDelivery.Reliable); } if (__rpc_exec_stage == __RpcExecStage.Client && (networkManager.IsClient || networkManager.IsHost)) { running = setRunning; creatureAnimator.SetBool("Running", setRunning); } } } private void CalculateAnimationDirection(float maxSpeed = 1f) { creatureAnimator.SetBool("IsMoving", Vector3.Distance(base.transform.position, previousPosition) > 0f); agentLocalVelocity = animationContainer.InverseTransformDirection(Vector3.ClampMagnitude(base.transform.position - previousPosition, 1f) / (Time.deltaTime * 2f)); velX = Mathf.Lerp(velX, agentLocalVelocity.x, 10f * Time.deltaTime); creatureAnimator.SetFloat("VelocityX", Mathf.Clamp(velX, 0f - maxSpeed, maxSpeed)); velZ = Mathf.Lerp(velZ, agentLocalVelocity.z, 10f * Time.deltaTime); creatureAnimator.SetFloat("VelocityZ", Mathf.Clamp(velZ, 0f - maxSpeed, maxSpeed)); previousPosition = base.transform.position; } public override void DetectNoise(Vector3 noisePosition, float noiseLoudness, int timesPlayedInOneSpot = 0, int noiseID = 0) { base.DetectNoise(noisePosition, noiseLoudness, timesPlayedInOneSpot, noiseID); if (!base.IsOwner || isEnemyDead || inSpecialAnimation) { return; } if (Vector3.Distance(noisePosition, base.transform.position + Vector3.up * 0.4f) < 0.75f) { Debug.Log("Can't hear noise reason A"); return; } if (handsOut || (stareAtTransform != null && Vector3.Distance(noisePosition, stareAtTransform.position) < 2f)) { Debug.Log("Can't hear noise reason B"); return; } float num = Vector3.Distance(noisePosition, base.transform.position); float num2 = noiseLoudness / num; Debug.Log($"Noise heard relative loudness: {num2}"); if (!(num2 < 0.12f) && !(Time.realtimeSinceStartup - timeLookingAtLastNoise < 3f)) { timeLookingAtLastNoise = Time.realtimeSinceStartup; LookAtPositionServerRpc(noisePosition, Mathf.Min(num2 * 6f, 2f)); } } public void LateUpdate() { if (!(stunNormalizedTimer >= 0f) && !isEnemyDead) { LookAtFocusedPosition(); } } public void SetVisibilityOfMaskedEnemy() { if (allowSpawningWithoutPlayer) { if (mimickingPlayer != null && mimickingPlayer.deadBody != null && !mimickingPlayer.deadBody.deactivated) { if (enemyEnabled) { enemyEnabled = false; EnableEnemyMesh(enable: false); } } else if (!enemyEnabled) { enemyEnabled = true; EnableEnemyMesh(enable: true); } } else if (mimickingPlayer == null || (mimickingPlayer.deadBody != null && !mimickingPlayer.deadBody.deactivated)) { if (enemyEnabled) { enemyEnabled = false; EnableEnemyMesh(enable: false); } } else if (!enemyEnabled) { enemyEnabled = true; EnableEnemyMesh(enable: true); } } public override void Update() { base.Update(); CalculateAnimationDirection(); SetVisibilityOfMaskedEnemy(); if (isEnemyDead) { agent.speed = 0f; if (inSpecialAnimation) { FinishKillAnimation(); } return; } if (lastPlayerKilled != null && lastPlayerKilled.deadBody != null && !lastPlayerKilled.deadBody.deactivated) { Debug.Log($"Deactivating body of killed player! {lastPlayerKilled.playerClientId}; {isEnemyDead}"); lastPlayerKilled.deadBody.DeactivateBody(setActive: false); lastPlayerKilled = null; } if (!enemyEnabled) { return; } if (ventAnimationFinished) { lookRig1.weight = 0.452f; lookRig2.weight = 1f; creatureAnimator.SetBool("Stunned", stunNormalizedTimer >= 0f); if (stunNormalizedTimer >= 0f) { agent.speed = 0f; if (base.IsOwner && searchForPlayers.inProgress) { StopSearch(searchForPlayers); } if (inSpecialAnimation) { FinishKillAnimation(); } } else { if (inSpecialAnimation) { return; } if (walkCheckInterval <= 0f) { walkCheckInterval = 0.1f; positionLastCheck = base.transform.position; } else { walkCheckInterval -= Time.deltaTime; } switch (currentBehaviourStateIndex) { case 0: if (previousBehaviourState != currentBehaviourStateIndex) { stareAtTransform = null; running = false; runningRandomly = false; creatureAnimator.SetBool("Running", value: false); handsOut = false; creatureAnimator.SetBool("HandsOut", value: false); crouching = false; creatureAnimator.SetBool("Crouching", value: false); previousBehaviourState = currentBehaviourStateIndex; } if (running || runningRandomly) { agent.speed = 7f; } else { agent.speed = 3.8f; } break; case 1: if (previousBehaviourState != currentBehaviourStateIndex) { lookAtPositionTimer = 0f; if (previousBehaviourState == 0) { stopAndStareTimer = UnityEngine.Random.Range(2f, 5f); } runningRandomly = false; running = false; creatureAnimator.SetBool("Running", value: false); crouching = false; creatureAnimator.SetBool("Crouching", value: false); previousBehaviourState = currentBehaviourStateIndex; } if (!base.IsOwner) { break; } stopAndStareTimer -= Time.deltaTime; if (stopAndStareTimer >= 0f) { agent.speed = 0f; break; } if (stopAndStareTimer <= -5f) { stopAndStareTimer = UnityEngine.Random.Range(0f, 3f); } if (running || runningRandomly) { agent.speed = 8f; } else { agent.speed = 3.8f; } break; case 2: if (previousBehaviourState != currentBehaviourStateIndex) { movingTowardsTargetPlayer = false; interestInShipCooldown = 17f; agent.speed = 5f; runningRandomly = false; running = false; creatureAnimator.SetBool("Running", value: false); handsOut = false; creatureAnimator.SetBool("HandsOut", value: false); if (base.IsOwner) { ChooseShipHidingSpot(); } previousBehaviourState = currentBehaviourStateIndex; } break; } } } else { lookRig1.weight = 0f; lookRig2.weight = 0f; } } private void ChooseShipHidingSpot() { bool flag = false; for (int i = 0; i < StartOfRound.Instance.insideShipPositions.Length; i++) { if (Physics.Linecast(StartOfRound.Instance.shipDoorAudioSource.transform.position, StartOfRound.Instance.insideShipPositions[i].position, StartOfRound.Instance.collidersAndRoomMaskAndDefault, QueryTriggerInteraction.Ignore) && SetDestinationToPosition(StartOfRound.Instance.insideShipPositions[i].position, checkForPath: true)) { flag = true; shipHidingSpot = destination; break; } } if (!flag) { shipHidingSpot = StartOfRound.Instance.insideShipPositions[UnityEngine.Random.Range(0, StartOfRound.Instance.insideShipPositions.Length)].position; } } public override void ShipTeleportEnemy() { base.ShipTeleportEnemy(); if (teleportCoroutine != null) { StopCoroutine(teleportCoroutine); } StartCoroutine(teleportMasked()); } private IEnumerator teleportMasked() { teleportParticle.Play(); movementAudio.PlayOneShot(UnityEngine.Object.FindObjectOfType().beamUpPlayerBodySFX); yield return new WaitForSeconds(3f); if (StartOfRound.Instance.shipIsLeaving) { yield break; } SetEnemyOutside(outside: true); isInsidePlayerShip = true; ShipTeleporter[] array = UnityEngine.Object.FindObjectsOfType(); ShipTeleporter shipTeleporter = null; if (array != null) { for (int i = 0; i < array.Length; i++) { if (!array[i].isInverseTeleporter) { shipTeleporter = array[i]; } } } if (shipTeleporter != null) { if (base.IsOwner) { agent.enabled = false; base.transform.position = shipTeleporter.teleporterPosition.position; agent.enabled = true; isInsidePlayerShip = true; } serverPosition = shipTeleporter.teleporterPosition.position; } } public void SetEnemyOutside(bool outside = false) { isOutside = outside; mainEntrancePosition = RoundManager.FindMainEntrancePosition(getTeleportPosition: true, isOutside); if (outside) { allAINodes = GameObject.FindGameObjectsWithTag("OutsideAINode"); } else { allAINodes = GameObject.FindGameObjectsWithTag("AINode"); } if (searchForPlayers.inProgress) { StopSearch(searchForPlayers); } } public override void OnDestroy() { base.OnDestroy(); } public override void KillEnemy(bool destroy = false) { base.KillEnemy(destroy); creatureAnimator.SetBool("Stunned", value: false); creatureAnimator.SetBool("Dead", value: true); } public override void HitEnemy(int force = 1, PlayerControllerB playerWhoHit = null, bool playHitSFX = false) { base.HitEnemy(force, playerWhoHit, playHitSFX); enemyHP -= force; stunNormalizedTimer = 0.5f; creatureAnimator.SetTrigger("HitEnemy"); stopAndStareTimer = 0f; if (((float)UnityEngine.Random.Range(0, 100) < 40f || enemyHP == 1) && !running) { running = true; runningRandomly = true; creatureAnimator.SetBool("Running", value: true); SetRunningServerRpc(running: true); staminaTimer = 5f; } if (enemyHP <= 0) { KillEnemyOnOwnerClient(); } } public override void OnCollideWithPlayer(Collider other) { base.OnCollideWithPlayer(other); if (!(stunNormalizedTimer >= 0f) && !isEnemyDead && !(Time.realtimeSinceStartup - timeAtLastUsingEntrance < 1.75f)) { PlayerControllerB playerControllerB = MeetsStandardPlayerCollisionConditions(other, inKillAnimation || startingKillAnimationLocalClient || !enemyEnabled); if (playerControllerB != null) { KillPlayerAnimationServerRpc((int)playerControllerB.playerClientId); startingKillAnimationLocalClient = true; } } } [ServerRpc(RequireOwnership = false)] public void KillPlayerAnimationServerRpc(int playerObjectId) { NetworkManager networkManager = base.NetworkManager; if ((object)networkManager == null || !networkManager.IsListening) { return; } if (__rpc_exec_stage != __RpcExecStage.Server && (networkManager.IsClient || networkManager.IsHost)) { ServerRpcParams serverRpcParams = default(ServerRpcParams); FastBufferWriter bufferWriter = __beginSendServerRpc(3192502457u, serverRpcParams, RpcDelivery.Reliable); BytePacker.WriteValueBitPacked(bufferWriter, playerObjectId); __endSendServerRpc(ref bufferWriter, 3192502457u, serverRpcParams, RpcDelivery.Reliable); } if (__rpc_exec_stage == __RpcExecStage.Server && (networkManager.IsServer || networkManager.IsHost)) { if (!inKillAnimation && !playersKilled.Contains(playerObjectId)) { inSpecialAnimationWithPlayer = StartOfRound.Instance.allPlayerScripts[playerObjectId]; inSpecialAnimationWithPlayer.inAnimationWithEnemy = this; inKillAnimation = true; inSpecialAnimation = true; isClientCalculatingAI = false; KillPlayerAnimationClientRpc(playerObjectId); } else { CancelKillAnimationClientRpc(playerObjectId); } } } [ClientRpc] public void CancelKillAnimationClientRpc(int playerObjectId) { NetworkManager networkManager = base.NetworkManager; if ((object)networkManager != null && networkManager.IsListening) { if (__rpc_exec_stage != __RpcExecStage.Client && (networkManager.IsServer || networkManager.IsHost)) { ClientRpcParams clientRpcParams = default(ClientRpcParams); FastBufferWriter bufferWriter = __beginSendClientRpc(4032958935u, clientRpcParams, RpcDelivery.Reliable); BytePacker.WriteValueBitPacked(bufferWriter, playerObjectId); __endSendClientRpc(ref bufferWriter, 4032958935u, clientRpcParams, RpcDelivery.Reliable); } if (__rpc_exec_stage == __RpcExecStage.Client && (networkManager.IsClient || networkManager.IsHost) && (int)GameNetworkManager.Instance.localPlayerController.playerClientId == playerObjectId) { startingKillAnimationLocalClient = false; } } } [ClientRpc] public void KillPlayerAnimationClientRpc(int playerObjectId) { NetworkManager networkManager = base.NetworkManager; if ((object)networkManager == null || !networkManager.IsListening) { return; } if (__rpc_exec_stage != __RpcExecStage.Client && (networkManager.IsServer || networkManager.IsHost)) { ClientRpcParams clientRpcParams = default(ClientRpcParams); FastBufferWriter bufferWriter = __beginSendClientRpc(3071650946u, clientRpcParams, RpcDelivery.Reliable); BytePacker.WriteValueBitPacked(bufferWriter, playerObjectId); __endSendClientRpc(ref bufferWriter, 3071650946u, clientRpcParams, RpcDelivery.Reliable); } if (__rpc_exec_stage != __RpcExecStage.Client || (!networkManager.IsClient && !networkManager.IsHost)) { return; } if (searchForPlayers.inProgress) { StopSearch(searchForPlayers); } inSpecialAnimationWithPlayer = StartOfRound.Instance.allPlayerScripts[playerObjectId]; if (inSpecialAnimationWithPlayer == GameNetworkManager.Instance.localPlayerController) { startingKillAnimationLocalClient = false; } if (inSpecialAnimationWithPlayer == null || inSpecialAnimationWithPlayer.isPlayerDead || !inSpecialAnimationWithPlayer.isInsideFactory) { FinishKillAnimation(); return; } inSpecialAnimationWithPlayer.inAnimationWithEnemy = this; if (inSpecialAnimationWithPlayer == GameNetworkManager.Instance.localPlayerController) { inSpecialAnimationWithPlayer.CancelSpecialTriggerAnimations(); } inKillAnimation = true; inSpecialAnimation = true; creatureAnimator.SetBool("killing", value: true); agent.enabled = false; inSpecialAnimationWithPlayer.inSpecialInteractAnimation = true; inSpecialAnimationWithPlayer.snapToServerPosition = true; Vector3 origin = ((!inSpecialAnimationWithPlayer.IsOwner) ? inSpecialAnimationWithPlayer.transform.parent.TransformPoint(inSpecialAnimationWithPlayer.serverPlayerPosition) : inSpecialAnimationWithPlayer.transform.position); Vector3 vector = base.transform.position - base.transform.forward * 2f; vector.y = origin.y; playerRay = new Ray(origin, vector - inSpecialAnimationWithPlayer.transform.position); if (killAnimationCoroutine != null) { StopCoroutine(killAnimationCoroutine); } killAnimationCoroutine = StartCoroutine(killAnimation()); } private IEnumerator killAnimation() { WalkieTalkie.TransmitOneShotAudio(creatureSFX, enemyType.audioClips[0]); creatureSFX.PlayOneShot(enemyType.audioClips[0]); Vector3 endPosition = playerRay.GetPoint(0.7f); if (isOutside && endPosition.y < -80f) { SetEnemyOutside(); } else if (!isOutside && endPosition.y > -80f) { SetEnemyOutside(outside: true); } inSpecialAnimationWithPlayer.disableSyncInAnimation = true; inSpecialAnimationWithPlayer.disableLookInput = true; RoundManager.Instance.tempTransform.position = inSpecialAnimationWithPlayer.transform.position; RoundManager.Instance.tempTransform.LookAt(endPosition); Quaternion startingPlayerRot = inSpecialAnimationWithPlayer.transform.rotation; Quaternion targetRot = RoundManager.Instance.tempTransform.rotation; Vector3 startingPosition = base.transform.position; for (int i = 0; i < 8; i++) { if (i > 0) { base.transform.LookAt(inSpecialAnimationWithPlayer.transform.position); base.transform.eulerAngles = new Vector3(0f, base.transform.eulerAngles.y, 0f); } base.transform.position = Vector3.Lerp(startingPosition, endPosition, (float)i / 8f); inSpecialAnimationWithPlayer.transform.rotation = Quaternion.Lerp(startingPlayerRot, targetRot, (float)i / 8f); inSpecialAnimationWithPlayer.transform.eulerAngles = new Vector3(0f, inSpecialAnimationWithPlayer.transform.eulerAngles.y, 0f); yield return null; } base.transform.position = endPosition; inSpecialAnimationWithPlayer.transform.rotation = targetRot; inSpecialAnimationWithPlayer.transform.eulerAngles = new Vector3(0f, inSpecialAnimationWithPlayer.transform.eulerAngles.y, 0f); yield return new WaitForSeconds(0.3f); SetMaskGlow(enable: true); yield return new WaitForSeconds(1.2f); maskFloodParticle.Play(); if (inSpecialAnimationWithPlayer == GameNetworkManager.Instance.localPlayerController) { HUDManager.Instance.HUDAnimator.SetBool("biohazardDamage", value: true); } creatureSFX.PlayOneShot(enemyType.audioClips[2]); WalkieTalkie.TransmitOneShotAudio(creatureSFX, enemyType.audioClips[2]); yield return new WaitForSeconds(1.5f); lastPlayerKilled = inSpecialAnimationWithPlayer; if (inSpecialAnimationWithPlayer != null) { bool flag = inSpecialAnimationWithPlayer.transform.position.y < -80f; inSpecialAnimationWithPlayer.KillPlayer(Vector3.zero, spawnBody: false, CauseOfDeath.Strangulation, 4); inSpecialAnimationWithPlayer.snapToServerPosition = false; if (base.IsServer) { playersKilled.Add((int)inSpecialAnimationWithPlayer.playerClientId); NetworkObjectReference netObjectRef = RoundManager.Instance.SpawnEnemyGameObject(GetGroundPosition(playerRay.origin), inSpecialAnimationWithPlayer.transform.eulerAngles.y, -1, enemyType); if (netObjectRef.TryGet(out var networkObject)) { MaskedPlayerEnemy component = networkObject.GetComponent(); component.SetSuit(inSpecialAnimationWithPlayer.currentSuitID); component.mimickingPlayer = inSpecialAnimationWithPlayer; component.SetEnemyOutside(!flag); inSpecialAnimationWithPlayer.redirectToEnemy = component; if (inSpecialAnimationWithPlayer.deadBody != null) { inSpecialAnimationWithPlayer.deadBody.DeactivateBody(setActive: false); } } CreateMimicClientRpc(netObjectRef, flag, (int)inSpecialAnimationWithPlayer.playerClientId); } FinishKillAnimation(killedPlayer: true); } else { FinishKillAnimation(); } } [ClientRpc] public void CreateMimicClientRpc(NetworkObjectReference netObjectRef, bool inFactory, int playerKilled) { NetworkManager networkManager = base.NetworkManager; if ((object)networkManager != null && networkManager.IsListening) { if (__rpc_exec_stage != __RpcExecStage.Client && (networkManager.IsServer || networkManager.IsHost)) { ClientRpcParams clientRpcParams = default(ClientRpcParams); FastBufferWriter bufferWriter = __beginSendClientRpc(1687215509u, clientRpcParams, RpcDelivery.Reliable); bufferWriter.WriteValueSafe(in netObjectRef, default(FastBufferWriter.ForNetworkSerializable)); bufferWriter.WriteValueSafe(in inFactory, default(FastBufferWriter.ForPrimitives)); BytePacker.WriteValueBitPacked(bufferWriter, playerKilled); __endSendClientRpc(ref bufferWriter, 1687215509u, clientRpcParams, RpcDelivery.Reliable); } if (__rpc_exec_stage == __RpcExecStage.Client && (networkManager.IsClient || networkManager.IsHost) && !base.IsServer) { StartCoroutine(waitForMimicEnemySpawn(netObjectRef, inFactory, playerKilled)); } } } private IEnumerator waitForMimicEnemySpawn(NetworkObjectReference netObjectRef, bool inFactory, int playerKilled) { PlayerControllerB player = StartOfRound.Instance.allPlayerScripts[playerKilled]; NetworkObject netObject = null; float startTime = Time.realtimeSinceStartup; yield return new WaitUntil(() => Time.realtimeSinceStartup - startTime > 20f || netObjectRef.TryGet(out netObject)); if (player.deadBody == null) { startTime = Time.realtimeSinceStartup; yield return new WaitUntil(() => Time.realtimeSinceStartup - startTime > 20f || player.deadBody != null); } if (!(player.deadBody == null)) { player.deadBody.DeactivateBody(setActive: false); if (netObject != null) { MaskedPlayerEnemy component = netObject.GetComponent(); component.mimickingPlayer = player; component.SetSuit(player.currentSuitID); component.SetEnemyOutside(!inFactory); player.redirectToEnemy = component; } } } public override void CancelSpecialAnimationWithPlayer() { FinishKillAnimation(); base.CancelSpecialAnimationWithPlayer(); if (inSpecialAnimationWithPlayer == GameNetworkManager.Instance.localPlayerController) { HUDManager.Instance.HUDAnimator.SetBool("biohazardDamage", value: false); } } public void FinishKillAnimation(bool killedPlayer = false) { if (!killedPlayer) { creatureSFX.Stop(); } if (killAnimationCoroutine != null) { StopCoroutine(killAnimationCoroutine); } inSpecialAnimation = false; inKillAnimation = false; creatureAnimator.SetBool("killing", value: false); startingKillAnimationLocalClient = false; if (inSpecialAnimationWithPlayer != null) { inSpecialAnimationWithPlayer.disableSyncInAnimation = false; inSpecialAnimationWithPlayer.disableLookInput = false; inSpecialAnimationWithPlayer.inSpecialInteractAnimation = false; inSpecialAnimationWithPlayer.snapToServerPosition = false; inSpecialAnimationWithPlayer.inAnimationWithEnemy = null; } else { Debug.Log("masked enemy inSpecialAnimationWithPlayer is null"); } SetMaskGlow(enable: false); maskFloodParticle.Stop(withChildren: true, ParticleSystemStopBehavior.StopEmitting); stopAndStareTimer = 3f; movingTowardsTargetPlayer = false; if (base.IsOwner) { base.transform.position = GetGroundPosition(base.transform.position); agent.enabled = true; isClientCalculatingAI = true; } if (base.NetworkObject.IsSpawned) { SwitchToBehaviourStateOnLocalClient(0); if (base.IsServer) { SwitchToBehaviourState(0); } } } private Vector3 GetGroundPosition(Vector3 startingPos) { Vector3 pos = startingPos; pos = RoundManager.Instance.GetNavMeshPosition(pos, default(NavMeshHit), 3f); if (!RoundManager.Instance.GotNavMeshPositionResult) { if (Physics.Raycast(startingPos + Vector3.up * 0.15f, -Vector3.up, out var hitInfo, 50f, StartOfRound.Instance.collidersAndRoomMaskAndDefault, QueryTriggerInteraction.Ignore)) { pos = RoundManager.Instance.GetNavMeshPosition(hitInfo.point, default(NavMeshHit), 10f); } else { int num = UnityEngine.Random.Range(0, allAINodes.Length); if (allAINodes != null && allAINodes[num] != null) { pos = allAINodes[num].transform.position; } } } return pos; } public void SetSuit(int suitId) { Material suitMaterial = StartOfRound.Instance.unlockablesList.unlockables[suitId].suitMaterial; rendererLOD0.material = suitMaterial; rendererLOD1.material = suitMaterial; rendererLOD2.material = suitMaterial; } public void SetMaskType(int maskType) { switch (maskType) { case 4: maskTypes[0].SetActive(value: true); maskTypes[1].SetActive(value: false); maskTypeIndex = 0; break; case 5: maskTypes[1].SetActive(value: true); maskTypes[0].SetActive(value: false); maskTypeIndex = 1; break; } } public void GetMaterialStandingOn() { enemyRay = new Ray(base.transform.position + Vector3.up, -Vector3.up); if (Physics.Raycast(enemyRay, out enemyRayHit, 6f, StartOfRound.Instance.walkableSurfacesMask, QueryTriggerInteraction.Ignore)) { if (enemyRayHit.collider.CompareTag(StartOfRound.Instance.footstepSurfaces[currentFootstepSurfaceIndex].surfaceTag)) { return; } for (int i = 0; i < StartOfRound.Instance.footstepSurfaces.Length; i++) { if (enemyRayHit.collider.CompareTag(StartOfRound.Instance.footstepSurfaces[i].surfaceTag)) { currentFootstepSurfaceIndex = i; break; } } } else { Debug.DrawRay(enemyRay.origin, enemyRay.direction, Color.white, 0.3f); } } public void PlayFootstepSound() { GetMaterialStandingOn(); int num = UnityEngine.Random.Range(0, StartOfRound.Instance.footstepSurfaces[currentFootstepSurfaceIndex].clips.Length); if (num == previousFootstepClip) { num = (num + 1) % StartOfRound.Instance.footstepSurfaces[currentFootstepSurfaceIndex].clips.Length; } movementAudio.pitch = UnityEngine.Random.Range(0.93f, 1.07f); float num2 = 0.95f; if (!sprinting) { num2 = 0.75f; } movementAudio.PlayOneShot(StartOfRound.Instance.footstepSurfaces[currentFootstepSurfaceIndex].clips[num], num2); previousFootstepClip = num; WalkieTalkie.TransmitOneShotAudio(movementAudio, StartOfRound.Instance.footstepSurfaces[currentFootstepSurfaceIndex].clips[num], num2); } public override void AnimationEventA() { base.AnimationEventA(); PlayFootstepSound(); } public void SetMaskGlow(bool enable) { maskEyesGlow[maskTypeIndex].enabled = enable; maskEyesGlowLight.enabled = enable; if (enable) { creatureSFX.PlayOneShot(enemyType.audioClips[1]); } } protected override void __initializeVariables() { base.__initializeVariables(); } [RuntimeInitializeOnLoadMethod] internal static void InitializeRPCS_MaskedPlayerEnemy() { NetworkManager.__rpc_func_table.Add(3110137062u, __rpc_handler_3110137062); NetworkManager.__rpc_func_table.Add(1038760037u, __rpc_handler_1038760037); NetworkManager.__rpc_func_table.Add(657232826u, __rpc_handler_657232826); NetworkManager.__rpc_func_table.Add(2539470808u, __rpc_handler_2539470808); NetworkManager.__rpc_func_table.Add(2502006210u, __rpc_handler_2502006210); NetworkManager.__rpc_func_table.Add(3625708449u, __rpc_handler_3625708449); NetworkManager.__rpc_func_table.Add(675153417u, __rpc_handler_675153417); NetworkManager.__rpc_func_table.Add(432295350u, __rpc_handler_432295350); NetworkManager.__rpc_func_table.Add(1141953697u, __rpc_handler_1141953697); NetworkManager.__rpc_func_table.Add(2397761797u, __rpc_handler_2397761797); NetworkManager.__rpc_func_table.Add(1407409549u, __rpc_handler_1407409549); NetworkManager.__rpc_func_table.Add(1561581057u, __rpc_handler_1561581057); NetworkManager.__rpc_func_table.Add(519961256u, __rpc_handler_519961256); NetworkManager.__rpc_func_table.Add(222504553u, __rpc_handler_222504553); NetworkManager.__rpc_func_table.Add(2560207573u, __rpc_handler_2560207573); NetworkManager.__rpc_func_table.Add(1162325818u, __rpc_handler_1162325818); NetworkManager.__rpc_func_table.Add(3309468324u, __rpc_handler_3309468324); NetworkManager.__rpc_func_table.Add(3512011720u, __rpc_handler_3512011720); NetworkManager.__rpc_func_table.Add(3192502457u, __rpc_handler_3192502457); NetworkManager.__rpc_func_table.Add(4032958935u, __rpc_handler_4032958935); NetworkManager.__rpc_func_table.Add(3071650946u, __rpc_handler_3071650946); NetworkManager.__rpc_func_table.Add(1687215509u, __rpc_handler_1687215509); } private static void __rpc_handler_3110137062(NetworkBehaviour target, FastBufferReader reader, __RpcParams rpcParams) { NetworkManager networkManager = target.NetworkManager; if ((object)networkManager == null || !networkManager.IsListening) { return; } if (rpcParams.Server.Receive.SenderClientId != target.OwnerClientId) { if (networkManager.LogLevel <= LogLevel.Normal) { Debug.LogError("Only the owner can invoke a ServerRpc that requires ownership!"); } } else { target.__rpc_exec_stage = __RpcExecStage.Server; ((MaskedPlayerEnemy)target).SetEnemyAsHavingNoPlayerServerRpc(); target.__rpc_exec_stage = __RpcExecStage.None; } } private static void __rpc_handler_1038760037(NetworkBehaviour target, FastBufferReader reader, __RpcParams rpcParams) { NetworkManager networkManager = target.NetworkManager; if ((object)networkManager != null && networkManager.IsListening) { target.__rpc_exec_stage = __RpcExecStage.Client; ((MaskedPlayerEnemy)target).SetEnemyAsHavingNoPlayerClientRpc(); target.__rpc_exec_stage = __RpcExecStage.None; } } private static void __rpc_handler_657232826(NetworkBehaviour target, FastBufferReader reader, __RpcParams rpcParams) { NetworkManager networkManager = target.NetworkManager; if ((object)networkManager == null || !networkManager.IsListening) { return; } if (rpcParams.Server.Receive.SenderClientId != target.OwnerClientId) { if (networkManager.LogLevel <= LogLevel.Normal) { Debug.LogError("Only the owner can invoke a ServerRpc that requires ownership!"); } } else { reader.ReadValueSafe(out Vector3 value); reader.ReadValueSafe(out bool value2, default(FastBufferWriter.ForPrimitives)); target.__rpc_exec_stage = __RpcExecStage.Server; ((MaskedPlayerEnemy)target).TeleportMaskedEnemyServerRpc(value, value2); target.__rpc_exec_stage = __RpcExecStage.None; } } private static void __rpc_handler_2539470808(NetworkBehaviour target, FastBufferReader reader, __RpcParams rpcParams) { NetworkManager networkManager = target.NetworkManager; if ((object)networkManager != null && networkManager.IsListening) { reader.ReadValueSafe(out Vector3 value); reader.ReadValueSafe(out bool value2, default(FastBufferWriter.ForPrimitives)); target.__rpc_exec_stage = __RpcExecStage.Client; ((MaskedPlayerEnemy)target).TeleportMaskedEnemyClientRpc(value, value2); target.__rpc_exec_stage = __RpcExecStage.None; } } private static void __rpc_handler_2502006210(NetworkBehaviour target, FastBufferReader reader, __RpcParams rpcParams) { NetworkManager networkManager = target.NetworkManager; if ((object)networkManager == null || !networkManager.IsListening) { return; } if (rpcParams.Server.Receive.SenderClientId != target.OwnerClientId) { if (networkManager.LogLevel <= LogLevel.Normal) { Debug.LogError("Only the owner can invoke a ServerRpc that requires ownership!"); } return; } reader.ReadValueSafe(out Vector3 value); reader.ReadValueSafe(out float value2, default(FastBufferWriter.ForPrimitives)); reader.ReadValueSafe(out float value3, default(FastBufferWriter.ForPrimitives)); target.__rpc_exec_stage = __RpcExecStage.Server; ((MaskedPlayerEnemy)target).LookAtDirectionServerRpc(value, value2, value3); target.__rpc_exec_stage = __RpcExecStage.None; } private static void __rpc_handler_3625708449(NetworkBehaviour target, FastBufferReader reader, __RpcParams rpcParams) { NetworkManager networkManager = target.NetworkManager; if ((object)networkManager != null && networkManager.IsListening) { reader.ReadValueSafe(out Vector3 value); reader.ReadValueSafe(out float value2, default(FastBufferWriter.ForPrimitives)); reader.ReadValueSafe(out float value3, default(FastBufferWriter.ForPrimitives)); target.__rpc_exec_stage = __RpcExecStage.Client; ((MaskedPlayerEnemy)target).LookAtDirectionClientRpc(value, value2, value3); target.__rpc_exec_stage = __RpcExecStage.None; } } private static void __rpc_handler_675153417(NetworkBehaviour target, FastBufferReader reader, __RpcParams rpcParams) { NetworkManager networkManager = target.NetworkManager; if ((object)networkManager == null || !networkManager.IsListening) { return; } if (rpcParams.Server.Receive.SenderClientId != target.OwnerClientId) { if (networkManager.LogLevel <= LogLevel.Normal) { Debug.LogError("Only the owner can invoke a ServerRpc that requires ownership!"); } } else { reader.ReadValueSafe(out Vector3 value); reader.ReadValueSafe(out float value2, default(FastBufferWriter.ForPrimitives)); target.__rpc_exec_stage = __RpcExecStage.Server; ((MaskedPlayerEnemy)target).LookAtPositionServerRpc(value, value2); target.__rpc_exec_stage = __RpcExecStage.None; } } private static void __rpc_handler_432295350(NetworkBehaviour target, FastBufferReader reader, __RpcParams rpcParams) { NetworkManager networkManager = target.NetworkManager; if ((object)networkManager != null && networkManager.IsListening) { reader.ReadValueSafe(out Vector3 value); reader.ReadValueSafe(out float value2, default(FastBufferWriter.ForPrimitives)); target.__rpc_exec_stage = __RpcExecStage.Client; ((MaskedPlayerEnemy)target).LookAtPositionClientRpc(value, value2); target.__rpc_exec_stage = __RpcExecStage.None; } } private static void __rpc_handler_1141953697(NetworkBehaviour target, FastBufferReader reader, __RpcParams rpcParams) { NetworkManager networkManager = target.NetworkManager; if ((object)networkManager == null || !networkManager.IsListening) { return; } if (rpcParams.Server.Receive.SenderClientId != target.OwnerClientId) { if (networkManager.LogLevel <= LogLevel.Normal) { Debug.LogError("Only the owner can invoke a ServerRpc that requires ownership!"); } } else { ByteUnpacker.ReadValueBitPacked(reader, out int value); target.__rpc_exec_stage = __RpcExecStage.Server; ((MaskedPlayerEnemy)target).LookAtPlayerServerRpc(value); target.__rpc_exec_stage = __RpcExecStage.None; } } private static void __rpc_handler_2397761797(NetworkBehaviour target, FastBufferReader reader, __RpcParams rpcParams) { NetworkManager networkManager = target.NetworkManager; if ((object)networkManager != null && networkManager.IsListening) { ByteUnpacker.ReadValueBitPacked(reader, out int value); target.__rpc_exec_stage = __RpcExecStage.Client; ((MaskedPlayerEnemy)target).LookAtPlayerClientRpc(value); target.__rpc_exec_stage = __RpcExecStage.None; } } private static void __rpc_handler_1407409549(NetworkBehaviour target, FastBufferReader reader, __RpcParams rpcParams) { NetworkManager networkManager = target.NetworkManager; if ((object)networkManager == null || !networkManager.IsListening) { return; } if (rpcParams.Server.Receive.SenderClientId != target.OwnerClientId) { if (networkManager.LogLevel <= LogLevel.Normal) { Debug.LogError("Only the owner can invoke a ServerRpc that requires ownership!"); } } else { target.__rpc_exec_stage = __RpcExecStage.Server; ((MaskedPlayerEnemy)target).StopLookingAtTransformServerRpc(); target.__rpc_exec_stage = __RpcExecStage.None; } } private static void __rpc_handler_1561581057(NetworkBehaviour target, FastBufferReader reader, __RpcParams rpcParams) { NetworkManager networkManager = target.NetworkManager; if ((object)networkManager != null && networkManager.IsListening) { target.__rpc_exec_stage = __RpcExecStage.Client; ((MaskedPlayerEnemy)target).StopLookingAtTransformClientRpc(); target.__rpc_exec_stage = __RpcExecStage.None; } } private static void __rpc_handler_519961256(NetworkBehaviour target, FastBufferReader reader, __RpcParams rpcParams) { NetworkManager networkManager = target.NetworkManager; if ((object)networkManager == null || !networkManager.IsListening) { return; } if (rpcParams.Server.Receive.SenderClientId != target.OwnerClientId) { if (networkManager.LogLevel <= LogLevel.Normal) { Debug.LogError("Only the owner can invoke a ServerRpc that requires ownership!"); } } else { reader.ReadValueSafe(out bool value, default(FastBufferWriter.ForPrimitives)); target.__rpc_exec_stage = __RpcExecStage.Server; ((MaskedPlayerEnemy)target).SetHandsOutServerRpc(value); target.__rpc_exec_stage = __RpcExecStage.None; } } private static void __rpc_handler_222504553(NetworkBehaviour target, FastBufferReader reader, __RpcParams rpcParams) { NetworkManager networkManager = target.NetworkManager; if ((object)networkManager != null && networkManager.IsListening) { reader.ReadValueSafe(out bool value, default(FastBufferWriter.ForPrimitives)); target.__rpc_exec_stage = __RpcExecStage.Client; ((MaskedPlayerEnemy)target).SetHandsOutClientRpc(value); target.__rpc_exec_stage = __RpcExecStage.None; } } private static void __rpc_handler_2560207573(NetworkBehaviour target, FastBufferReader reader, __RpcParams rpcParams) { NetworkManager networkManager = target.NetworkManager; if ((object)networkManager == null || !networkManager.IsListening) { return; } if (rpcParams.Server.Receive.SenderClientId != target.OwnerClientId) { if (networkManager.LogLevel <= LogLevel.Normal) { Debug.LogError("Only the owner can invoke a ServerRpc that requires ownership!"); } } else { reader.ReadValueSafe(out bool value, default(FastBufferWriter.ForPrimitives)); target.__rpc_exec_stage = __RpcExecStage.Server; ((MaskedPlayerEnemy)target).SetCrouchingServerRpc(value); target.__rpc_exec_stage = __RpcExecStage.None; } } private static void __rpc_handler_1162325818(NetworkBehaviour target, FastBufferReader reader, __RpcParams rpcParams) { NetworkManager networkManager = target.NetworkManager; if ((object)networkManager != null && networkManager.IsListening) { reader.ReadValueSafe(out bool value, default(FastBufferWriter.ForPrimitives)); target.__rpc_exec_stage = __RpcExecStage.Client; ((MaskedPlayerEnemy)target).SetCrouchingClientRpc(value); target.__rpc_exec_stage = __RpcExecStage.None; } } private static void __rpc_handler_3309468324(NetworkBehaviour target, FastBufferReader reader, __RpcParams rpcParams) { NetworkManager networkManager = target.NetworkManager; if ((object)networkManager == null || !networkManager.IsListening) { return; } if (rpcParams.Server.Receive.SenderClientId != target.OwnerClientId) { if (networkManager.LogLevel <= LogLevel.Normal) { Debug.LogError("Only the owner can invoke a ServerRpc that requires ownership!"); } } else { reader.ReadValueSafe(out bool value, default(FastBufferWriter.ForPrimitives)); target.__rpc_exec_stage = __RpcExecStage.Server; ((MaskedPlayerEnemy)target).SetRunningServerRpc(value); target.__rpc_exec_stage = __RpcExecStage.None; } } private static void __rpc_handler_3512011720(NetworkBehaviour target, FastBufferReader reader, __RpcParams rpcParams) { NetworkManager networkManager = target.NetworkManager; if ((object)networkManager != null && networkManager.IsListening) { reader.ReadValueSafe(out bool value, default(FastBufferWriter.ForPrimitives)); target.__rpc_exec_stage = __RpcExecStage.Client; ((MaskedPlayerEnemy)target).SetRunningClientRpc(value); target.__rpc_exec_stage = __RpcExecStage.None; } } private static void __rpc_handler_3192502457(NetworkBehaviour target, FastBufferReader reader, __RpcParams rpcParams) { NetworkManager networkManager = target.NetworkManager; if ((object)networkManager != null && networkManager.IsListening) { ByteUnpacker.ReadValueBitPacked(reader, out int value); target.__rpc_exec_stage = __RpcExecStage.Server; ((MaskedPlayerEnemy)target).KillPlayerAnimationServerRpc(value); target.__rpc_exec_stage = __RpcExecStage.None; } } private static void __rpc_handler_4032958935(NetworkBehaviour target, FastBufferReader reader, __RpcParams rpcParams) { NetworkManager networkManager = target.NetworkManager; if ((object)networkManager != null && networkManager.IsListening) { ByteUnpacker.ReadValueBitPacked(reader, out int value); target.__rpc_exec_stage = __RpcExecStage.Client; ((MaskedPlayerEnemy)target).CancelKillAnimationClientRpc(value); target.__rpc_exec_stage = __RpcExecStage.None; } } private static void __rpc_handler_3071650946(NetworkBehaviour target, FastBufferReader reader, __RpcParams rpcParams) { NetworkManager networkManager = target.NetworkManager; if ((object)networkManager != null && networkManager.IsListening) { ByteUnpacker.ReadValueBitPacked(reader, out int value); target.__rpc_exec_stage = __RpcExecStage.Client; ((MaskedPlayerEnemy)target).KillPlayerAnimationClientRpc(value); target.__rpc_exec_stage = __RpcExecStage.None; } } private static void __rpc_handler_1687215509(NetworkBehaviour target, FastBufferReader reader, __RpcParams rpcParams) { NetworkManager networkManager = target.NetworkManager; if ((object)networkManager != null && networkManager.IsListening) { reader.ReadValueSafe(out NetworkObjectReference value, default(FastBufferWriter.ForNetworkSerializable)); reader.ReadValueSafe(out bool value2, default(FastBufferWriter.ForPrimitives)); ByteUnpacker.ReadValueBitPacked(reader, out int value3); target.__rpc_exec_stage = __RpcExecStage.Client; ((MaskedPlayerEnemy)target).CreateMimicClientRpc(value, value2, value3); target.__rpc_exec_stage = __RpcExecStage.None; } } protected internal override string __getTypeName() { return "MaskedPlayerEnemy"; } }