%YAML 1.1 %TAG !u! tag:unity3d.com,2011: --- !u!21 &2100000 Material: serializedVersion: 8 m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} m_Name: LightningBoltMaterialMeshNoGlow m_Shader: {fileID: 4800000, guid: ff0fb9b07c8dd944bb0e74cdf225fc35, type: 3} m_Parent: {fileID: 0} m_ModifiedSerializedProperties: 0 m_ValidKeywords: [] m_InvalidKeywords: [] m_LightmapFlags: 5 m_EnableInstancingVariants: 0 m_DoubleSidedGI: 0 m_CustomRenderQueue: -1 stringTagMap: {} disabledShaderPasses: [] m_LockedProperties: m_SavedProperties: serializedVersion: 3 m_TexEnvs: - _MainTex: m_Texture: {fileID: 2800000, guid: 9235f1d14aa3ff24485179ca4145a9bd, type: 3} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} m_Ints: {} m_Floats: - _CameraPixelHeight: 91 - _CameraTangent: 1.1547005 - _DstBlendMode: 1 - _InvFade: 1 - _JitterMultiplier: 0 - _OneOverCameraPixelHeight: 0.010989011 - _RenderMode: 0 - _SrcBlendMode: 5 - _Turbulence: 0 m_Colors: - _CameraDownVector: {r: -0, g: -1, b: -0, a: 0} - _CameraRightVector: {r: 1, g: 0, b: 0, a: 0} - _GlowTintColor: {r: 1, g: 0.9006896, b: 0.100000024, a: 1} - _IntensityFlicker: {r: 0, g: 0, b: 0, a: 0} - _TintColor: {r: 1, g: 1, b: 1, a: 1} - _TurbulenceVelocity: {r: 0, g: 0, b: 0, a: 0} m_BuildTextureStacks: []