%YAML 1.1 %TAG !u! tag:unity3d.com,2011: --- !u!114 &11400000 MonoBehaviour: m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 0} m_Enabled: 1 m_EditorHideFlags: 0 m_Script: {fileID: 11500000, guid: c30496d6ae6d6f907456e10a94e01ec6, type: 3} m_Name: Key m_EditorClassIdentifier: itemId: 14 itemName: Key spawnPositionTypes: [] twoHanded: 0 twoHandedAnimation: 0 canBeGrabbedBeforeGameStart: 0 weight: 1 itemIsTrigger: 0 holdButtonUse: 0 itemSpawnsOnGround: 1 isConductiveMetal: 1 isScrap: 0 creditsWorth: 3 lockedInDemo: 0 highestSalePercentage: 80 maxValue: 0 minValue: 0 spawnPrefab: {fileID: 1567617219585031, guid: 76c44cac5ab13a8439c56687df928ed7, type: 2} requiresBattery: 0 batteryUsage: 120 automaticallySetUsingPower: 0 itemIcon: {fileID: 21300000, guid: 65d30c82024eb90429d4e33d3be73b5b, type: 2} grabAnim: useAnim: pocketAnim: throwAnim: grabAnimationTime: 0 grabSFX: {fileID: 8300000, guid: f6ab997f4db957a45a18eb03c8c08af9, type: 3} dropSFX: {fileID: 8300000, guid: b1ecab86ecd26de48aa960ec9fdda28c, type: 3} pocketSFX: {fileID: 8300000, guid: 0ca58d684af1cf34ab21ff6e749e6670, type: 3} throwSFX: {fileID: 0} syncGrabFunction: 0 syncUseFunction: 0 syncDiscardFunction: 0 syncInteractLRFunction: 0 saveItemVariable: 0 isDefensiveWeapon: 0 toolTips: - 'Use key : [RMB]' verticalOffset: 0.07 floorYOffset: 0 allowDroppingAheadOfPlayer: 1 restingRotation: {x: 0, y: 0, z: 90} rotationOffset: {x: 90, y: 0, z: 90} positionOffset: {x: -0.01, y: 0.18, z: 0.01} meshOffset: 1 meshVariants: [] materialVariants: [] usableInSpecialAnimations: 0 canBeInspected: 0