using GameNetcodeStuff; using Unity.Netcode; using UnityEngine; using UnityEngine.InputSystem; public class ShipBuildModeManager : NetworkBehaviour { public AudioClip beginPlacementSFX; public AudioClip denyPlacementSFX; public AudioClip cancelPlacementSFX; public AudioClip storeItemSFX; [Space(5f)] public bool InBuildMode; private bool CanConfirmPosition; private PlaceableShipObject placingObject; public Transform ghostObject; public MeshFilter ghostObjectMesh; public MeshRenderer ghostObjectRenderer; public MeshFilter selectionOutlineMesh; public MeshRenderer selectionOutlineRenderer; public Material ghostObjectGreen; public Material ghostObjectRed; private PlayerControllerB player; private int placeableShipObjectsMask = 67108864; private int placementMask = 2305; private int placementMaskAndBlockers = 134220033; private float timeSincePlacingObject; public PlayerActions playerActions; private RaycastHit rayHit; private Ray playerCameraRay; private BoxCollider currentCollider; private Collider[] collidersInPlacingObject; public static ShipBuildModeManager Instance { get; private set; } private void Awake() { if (Instance == null) { Instance = this; playerActions = new PlayerActions(); } else { Object.Destroy(Instance.gameObject); } } private void OnEnable() { IngamePlayerSettings.Instance.playerInput.actions.FindAction("BuildMode").performed += EnterBuildMode; IngamePlayerSettings.Instance.playerInput.actions.FindAction("Delete").performed += StoreObject_performed; playerActions.Movement.Enable(); } private void OnDisable() { IngamePlayerSettings.Instance.playerInput.actions.FindAction("BuildMode").performed -= EnterBuildMode; IngamePlayerSettings.Instance.playerInput.actions.FindAction("Delete").performed -= StoreObject_performed; playerActions.Movement.Disable(); } private Vector3 OffsetObjectFromWallBasedOnDimensions(Vector3 targetPosition, RaycastHit wall) { if (placingObject.overrideWallOffset) { return wall.point + wall.normal * placingObject.wallOffset; } float num = (currentCollider.size.z / 2f + currentCollider.size.x / 2f) / 2f; return wall.point + wall.normal * (num + 0.01f); } private void Update() { if (GameNetworkManager.Instance == null || GameNetworkManager.Instance.localPlayerController == null) { return; } player = GameNetworkManager.Instance.localPlayerController; if (!PlayerMeetsConditionsToBuild(log: false)) { CancelBuildMode(); } if (placingObject == null) { CancelBuildMode(); } if (InBuildMode) { if (currentCollider == null) { currentCollider = placingObject.placeObjectCollider as BoxCollider; } if (IngamePlayerSettings.Instance.playerInput.actions.FindAction("ReloadBatteries").IsPressed() || (StartOfRound.Instance.localPlayerUsingController && playerActions.Movement.InspectItem.IsPressed())) { ghostObject.eulerAngles = new Vector3(ghostObject.eulerAngles.x, ghostObject.eulerAngles.y + Time.deltaTime * 155f, ghostObject.eulerAngles.z); } playerCameraRay = new Ray(player.gameplayCamera.transform.position, player.gameplayCamera.transform.forward); if (Physics.Raycast(playerCameraRay, out rayHit, 4f, placementMask, QueryTriggerInteraction.Ignore)) { if (Vector3.Angle(rayHit.normal, Vector3.up) < 45f) { ghostObject.position = rayHit.point + Vector3.up * placingObject.yOffset; } else if (placingObject.AllowPlacementOnWalls) { ghostObject.position = OffsetObjectFromWallBasedOnDimensions(rayHit.point, rayHit); if (Physics.Raycast(ghostObject.position, Vector3.down, out rayHit, placingObject.yOffset, placementMask, QueryTriggerInteraction.Ignore)) { ghostObject.position += Vector3.up * rayHit.distance; } } else if (Physics.Raycast(OffsetObjectFromWallBasedOnDimensions(rayHit.point, rayHit), Vector3.down, out rayHit, 20f, placementMask, QueryTriggerInteraction.Ignore)) { ghostObject.position = rayHit.point + Vector3.up * placingObject.yOffset; } } else if (Physics.Raycast(playerCameraRay.GetPoint(4f), Vector3.down, out rayHit, 20f, placementMask, QueryTriggerInteraction.Ignore)) { ghostObject.position = rayHit.point + Vector3.up * placingObject.yOffset; Debug.Log($"yoffset: {placingObject.yOffset}"); Debug.Log($"{Vector3.up * placingObject.yOffset}"); Debug.DrawLine(ghostObject.position, Vector3.up * placingObject.yOffset, Color.green); } bool flag = Physics.CheckBox(ghostObject.position, currentCollider.size * 0.5f * 0.57f, Quaternion.Euler(ghostObject.eulerAngles), placementMaskAndBlockers, QueryTriggerInteraction.Ignore); if (!flag && placingObject.doCollisionPointCheck) { Vector3 vector = ghostObject.position + ghostObject.forward * placingObject.collisionPointCheck.z + ghostObject.right * placingObject.collisionPointCheck.x + ghostObject.up * placingObject.collisionPointCheck.y; Debug.DrawRay(vector, Vector3.up * 2f, Color.blue); if (Physics.CheckSphere(vector, 1f, placementMaskAndBlockers, QueryTriggerInteraction.Ignore)) { flag = true; } } CanConfirmPosition = !flag && StartOfRound.Instance.shipInnerRoomBounds.bounds.Contains(ghostObject.position); if (flag) { ghostObjectRenderer.sharedMaterial = ghostObjectRed; } else { ghostObjectRenderer.sharedMaterial = ghostObjectGreen; } } else { timeSincePlacingObject += Time.deltaTime; } } private bool PlayerMeetsConditionsToBuild(bool log = true) { if (InBuildMode && (placingObject == null || placingObject.inUse || StartOfRound.Instance.unlockablesList.unlockables[placingObject.unlockableID].inStorage)) { if (log) { Debug.Log("Could not build 1"); } return false; } if (GameNetworkManager.Instance.localPlayerController.isTypingChat) { if (log) { Debug.Log("Could not build 2"); } return false; } if (player.isPlayerDead || player.inSpecialInteractAnimation || player.activatingItem) { if (log) { Debug.Log("Could not build 3"); } return false; } if (player.disablingJetpackControls || player.jetpackControls) { if (log) { Debug.Log("Could not build 4"); } return false; } if (!player.isInHangarShipRoom) { if (log) { Debug.Log("Could not build 5"); } return false; } if (StartOfRound.Instance.fearLevel > 0.4f) { if (log) { Debug.Log("Could not build 6"); } return false; } if (StartOfRound.Instance.shipAnimator.GetCurrentAnimatorStateInfo(0).tagHash != Animator.StringToHash("ShipIdle")) { if (log) { Debug.Log("Could not build 7"); } return false; } return true; } private void EnterBuildMode(InputAction.CallbackContext context) { if (!context.performed || GameNetworkManager.Instance == null || GameNetworkManager.Instance.localPlayerController == null || GameNetworkManager.Instance.localPlayerController.isTypingChat) { return; } if (InBuildMode) { if (!(timeSincePlacingObject <= 1f) && PlayerMeetsConditionsToBuild()) { if (!CanConfirmPosition) { HUDManager.Instance.UIAudio.PlayOneShot(denyPlacementSFX); return; } timeSincePlacingObject = 0f; PlaceShipObject(ghostObject.position, ghostObject.eulerAngles, placingObject); CancelBuildMode(cancelBeforePlacement: false); PlaceShipObjectServerRpc(ghostObject.position, ghostObject.eulerAngles, placingObject.parentObject.GetComponent(), (int)GameNetworkManager.Instance.localPlayerController.playerClientId); } return; } player = GameNetworkManager.Instance.localPlayerController; if (!PlayerMeetsConditionsToBuild() || (!Physics.Raycast(player.gameplayCamera.transform.position, player.gameplayCamera.transform.forward, out rayHit, 4f, placeableShipObjectsMask, QueryTriggerInteraction.Ignore) && !Physics.Raycast(player.gameplayCamera.transform.position + Vector3.up * 5f, Vector3.down, out rayHit, 5f, placeableShipObjectsMask, QueryTriggerInteraction.Ignore)) || !rayHit.collider.gameObject.CompareTag("PlaceableObject")) { return; } PlaceableShipObject component = rayHit.collider.gameObject.GetComponent(); if (component == null) { return; } if (timeSincePlacingObject <= 1f) { HUDManager.Instance.UIAudio.PlayOneShot(denyPlacementSFX); return; } placingObject = component; collidersInPlacingObject = placingObject.parentObject.GetComponentsInChildren(); for (int i = 0; i < collidersInPlacingObject.Length; i++) { collidersInPlacingObject[i].enabled = false; } InBuildMode = true; CreateGhostObjectAndHighlight(); } private void CreateGhostObjectAndHighlight() { if (!(placingObject == null)) { HUDManager.Instance.buildModeControlTip.enabled = true; if (StartOfRound.Instance.localPlayerUsingController) { HUDManager.Instance.buildModeControlTip.text = "Confirm: [Y] | Rotate: [L-shoulder] | Store: [B]"; } else { HUDManager.Instance.buildModeControlTip.text = "Confirm: [B] | Rotate: [R] | Store: [X]"; } HUDManager.Instance.UIAudio.PlayOneShot(beginPlacementSFX); ghostObject.transform.eulerAngles = placingObject.mainMesh.transform.eulerAngles; ghostObjectMesh.mesh = placingObject.mainMesh.mesh; ghostObjectMesh.transform.localScale = Vector3.Scale(placingObject.mainMesh.transform.localScale, placingObject.parentObject.transform.localScale); ghostObjectMesh.transform.position = ghostObject.position + (placingObject.mainMesh.transform.position - placingObject.placeObjectCollider.transform.position); ghostObjectMesh.transform.localEulerAngles = Vector3.zero; ghostObjectRenderer.enabled = true; selectionOutlineMesh.mesh = placingObject.mainMesh.mesh; selectionOutlineMesh.transform.localScale = Vector3.Scale(placingObject.mainMesh.transform.localScale, placingObject.parentObject.transform.localScale); selectionOutlineMesh.transform.localScale = selectionOutlineMesh.transform.localScale * 1.04f; selectionOutlineMesh.transform.position = placingObject.mainMesh.transform.position; selectionOutlineMesh.transform.eulerAngles = placingObject.mainMesh.transform.eulerAngles; selectionOutlineRenderer.enabled = true; } } public void CancelBuildMode(bool cancelBeforePlacement = true) { if (!InBuildMode) { return; } InBuildMode = false; if (cancelBeforePlacement) { HUDManager.Instance.UIAudio.PlayOneShot(cancelPlacementSFX); } if (placingObject != null && collidersInPlacingObject != null) { for (int i = 0; i < collidersInPlacingObject.Length; i++) { if (!(collidersInPlacingObject[i] == null)) { collidersInPlacingObject[i].enabled = true; } } } if (currentCollider != null) { currentCollider.enabled = true; } currentCollider = null; HUDManager.Instance.buildModeControlTip.enabled = false; ghostObjectRenderer.enabled = false; selectionOutlineRenderer.enabled = false; } private void ConfirmBuildMode_performed(InputAction.CallbackContext context) { if (context.performed && !(timeSincePlacingObject <= 1f) && PlayerMeetsConditionsToBuild() && InBuildMode) { if (!CanConfirmPosition) { HUDManager.Instance.UIAudio.PlayOneShot(denyPlacementSFX); return; } timeSincePlacingObject = 0f; PlaceShipObject(ghostObject.position, ghostObject.eulerAngles, placingObject); CancelBuildMode(cancelBeforePlacement: false); PlaceShipObjectServerRpc(ghostObject.position, ghostObject.eulerAngles, placingObject.parentObject.GetComponent(), (int)GameNetworkManager.Instance.localPlayerController.playerClientId); } } [ServerRpc(RequireOwnership = false)] public void PlaceShipObjectServerRpc(Vector3 newPosition, Vector3 newRotation, NetworkObjectReference objectRef, int playerWhoMoved) { NetworkManager networkManager = base.NetworkManager; if ((object)networkManager == null || !networkManager.IsListening) { return; } if (__rpc_exec_stage != __RpcExecStage.Server && (networkManager.IsClient || networkManager.IsHost)) { ServerRpcParams serverRpcParams = default(ServerRpcParams); FastBufferWriter bufferWriter = __beginSendServerRpc(861494715u, serverRpcParams, RpcDelivery.Reliable); bufferWriter.WriteValueSafe(in newPosition); bufferWriter.WriteValueSafe(in newRotation); bufferWriter.WriteValueSafe(in objectRef, default(FastBufferWriter.ForNetworkSerializable)); BytePacker.WriteValueBitPacked(bufferWriter, playerWhoMoved); __endSendServerRpc(ref bufferWriter, 861494715u, serverRpcParams, RpcDelivery.Reliable); } if (__rpc_exec_stage == __RpcExecStage.Server && (networkManager.IsServer || networkManager.IsHost) && objectRef.TryGet(out var networkObject)) { PlaceableShipObject componentInChildren = networkObject.gameObject.GetComponentInChildren(); if (componentInChildren != null && !StartOfRound.Instance.unlockablesList.unlockables[componentInChildren.unlockableID].inStorage) { PlaceShipObjectClientRpc(newPosition, newRotation, objectRef, playerWhoMoved); } else { Debug.Log($"Error! Object was in storage on server. object id: {networkObject.NetworkObjectId}; name: {networkObject.gameObject.name}"); } } } [ClientRpc] public void PlaceShipObjectClientRpc(Vector3 newPosition, Vector3 newRotation, NetworkObjectReference objectRef, int playerWhoMoved) { NetworkManager networkManager = base.NetworkManager; if ((object)networkManager == null || !networkManager.IsListening) { return; } if (__rpc_exec_stage != __RpcExecStage.Client && (networkManager.IsServer || networkManager.IsHost)) { ClientRpcParams clientRpcParams = default(ClientRpcParams); FastBufferWriter bufferWriter = __beginSendClientRpc(1606360774u, clientRpcParams, RpcDelivery.Reliable); bufferWriter.WriteValueSafe(in newPosition); bufferWriter.WriteValueSafe(in newRotation); bufferWriter.WriteValueSafe(in objectRef, default(FastBufferWriter.ForNetworkSerializable)); BytePacker.WriteValueBitPacked(bufferWriter, playerWhoMoved); __endSendClientRpc(ref bufferWriter, 1606360774u, clientRpcParams, RpcDelivery.Reliable); } if (__rpc_exec_stage != __RpcExecStage.Client || (!networkManager.IsClient && !networkManager.IsHost) || NetworkManager.Singleton == null || base.NetworkManager.ShutdownInProgress || GameNetworkManager.Instance == null || StartOfRound.Instance == null || (GameNetworkManager.Instance.localPlayerController != null && playerWhoMoved == (int)GameNetworkManager.Instance.localPlayerController.playerClientId)) { return; } if (objectRef.TryGet(out var networkObject)) { if (networkObject == null) { Debug.Log($"Error! Could not get network object with id: {objectRef.NetworkObjectId} in placeshipobjectClientRpc"); return; } PlaceableShipObject componentInChildren = networkObject.GetComponentInChildren(); if (componentInChildren != null && !StartOfRound.Instance.unlockablesList.unlockables[componentInChildren.unlockableID].inStorage) { PlaceShipObject(newPosition, newRotation, componentInChildren); } else { Debug.Log($"Error! Object was in storage on client. object id: {networkObject.NetworkObjectId}; name: {networkObject.gameObject.name}"); } } else { Debug.Log($"Error! Could not get network object with id: {objectRef.NetworkObjectId} in placeshipobjectClientRpc"); } } private void StoreObject_performed(InputAction.CallbackContext context) { if (context.performed) { StoreObjectLocalClient(); } } public void StoreObjectLocalClient() { if (timeSincePlacingObject <= 0.25f || !InBuildMode || placingObject == null || !StartOfRound.Instance.unlockablesList.unlockables[placingObject.unlockableID].canBeStored) { return; } HUDManager.Instance.UIAudio.PlayOneShot(storeItemSFX); HUDManager.Instance.DisplayTip("Item stored!", "You can see stored items in the terminal by using command 'STORAGE'", isWarning: false, useSave: true, "LC_StorageTip"); CancelBuildMode(cancelBeforePlacement: false); if (!StartOfRound.Instance.unlockablesList.unlockables[placingObject.unlockableID].inStorage) { if (!StartOfRound.Instance.unlockablesList.unlockables[placingObject.unlockableID].spawnPrefab) { placingObject.parentObject.disableObject = true; Debug.Log("DISABLE OBJECT C"); } if (!base.IsServer) { StartOfRound.Instance.unlockablesList.unlockables[placingObject.unlockableID].inStorage = true; } timeSincePlacingObject = 0f; StoreObjectServerRpc(placingObject.parentObject.GetComponent(), (int)GameNetworkManager.Instance.localPlayerController.playerClientId); } } [ServerRpc(RequireOwnership = false)] public void StoreObjectServerRpc(NetworkObjectReference objectRef, int playerWhoStored) { NetworkManager networkManager = base.NetworkManager; if ((object)networkManager == null || !networkManager.IsListening) { return; } if (__rpc_exec_stage != __RpcExecStage.Server && (networkManager.IsClient || networkManager.IsHost)) { ServerRpcParams serverRpcParams = default(ServerRpcParams); FastBufferWriter bufferWriter = __beginSendServerRpc(3086821980u, serverRpcParams, RpcDelivery.Reliable); bufferWriter.WriteValueSafe(in objectRef, default(FastBufferWriter.ForNetworkSerializable)); BytePacker.WriteValueBitPacked(bufferWriter, playerWhoStored); __endSendServerRpc(ref bufferWriter, 3086821980u, serverRpcParams, RpcDelivery.Reliable); } if (__rpc_exec_stage != __RpcExecStage.Server || (!networkManager.IsServer && !networkManager.IsHost) || !objectRef.TryGet(out var networkObject)) { return; } PlaceableShipObject componentInChildren = networkObject.gameObject.GetComponentInChildren(); if (componentInChildren != null && !StartOfRound.Instance.unlockablesList.unlockables[componentInChildren.unlockableID].inStorage && StartOfRound.Instance.unlockablesList.unlockables[componentInChildren.unlockableID].canBeStored) { StartOfRound.Instance.unlockablesList.unlockables[componentInChildren.unlockableID].inStorage = true; StoreShipObjectClientRpc(objectRef, playerWhoStored, componentInChildren.unlockableID); if (!StartOfRound.Instance.unlockablesList.unlockables[componentInChildren.unlockableID].spawnPrefab) { componentInChildren.parentObject.disableObject = true; Debug.Log("DISABLE OBJECT D"); } else if (networkObject.IsSpawned) { networkObject.Despawn(); } if (StartOfRound.Instance.SpawnedShipUnlockables.ContainsKey(componentInChildren.unlockableID)) { StartOfRound.Instance.SpawnedShipUnlockables.Remove(componentInChildren.unlockableID); } } } [ClientRpc] public void StoreShipObjectClientRpc(NetworkObjectReference objectRef, int playerWhoStored, int unlockableID) { NetworkManager networkManager = base.NetworkManager; if ((object)networkManager == null || !networkManager.IsListening) { return; } if (__rpc_exec_stage != __RpcExecStage.Client && (networkManager.IsServer || networkManager.IsHost)) { ClientRpcParams clientRpcParams = default(ClientRpcParams); FastBufferWriter bufferWriter = __beginSendClientRpc(2797045448u, clientRpcParams, RpcDelivery.Reliable); bufferWriter.WriteValueSafe(in objectRef, default(FastBufferWriter.ForNetworkSerializable)); BytePacker.WriteValueBitPacked(bufferWriter, playerWhoStored); BytePacker.WriteValueBitPacked(bufferWriter, unlockableID); __endSendClientRpc(ref bufferWriter, 2797045448u, clientRpcParams, RpcDelivery.Reliable); } if (__rpc_exec_stage != __RpcExecStage.Client || (!networkManager.IsClient && !networkManager.IsHost) || NetworkManager.Singleton == null || base.NetworkManager.ShutdownInProgress || base.IsServer || playerWhoStored == (int)GameNetworkManager.Instance.localPlayerController.playerClientId) { return; } StartOfRound.Instance.unlockablesList.unlockables[unlockableID].inStorage = true; if (objectRef.TryGet(out var networkObject)) { PlaceableShipObject componentInChildren = networkObject.GetComponentInChildren(); if (componentInChildren != null && !StartOfRound.Instance.unlockablesList.unlockables[unlockableID].spawnPrefab) { componentInChildren.parentObject.disableObject = true; Debug.Log("DISABLE OBJECT E"); } } } public void PlaceShipObject(Vector3 placementPosition, Vector3 placementRotation, PlaceableShipObject placeableObject, bool placementSFX = true) { StartOfRound.Instance.suckingFurnitureOutOfShip = false; StartOfRound.Instance.unlockablesList.unlockables[placeableObject.unlockableID].placedPosition = placementPosition; StartOfRound.Instance.unlockablesList.unlockables[placeableObject.unlockableID].placedRotation = placementRotation; Debug.Log($"Saving placed position as: {placementPosition}"); StartOfRound.Instance.unlockablesList.unlockables[placeableObject.unlockableID].hasBeenMoved = true; if (placeableObject.parentObjectSecondary != null) { Quaternion quaternion = Quaternion.Euler(placementRotation) * Quaternion.Inverse(placeableObject.mainMesh.transform.rotation); placeableObject.parentObjectSecondary.transform.rotation = quaternion * placeableObject.parentObjectSecondary.transform.rotation; placeableObject.parentObjectSecondary.position = placementPosition + (placeableObject.parentObjectSecondary.transform.position - placeableObject.mainMesh.transform.position) + (placeableObject.mainMesh.transform.position - placeableObject.placeObjectCollider.transform.position); } else if (placeableObject.parentObject != null) { Quaternion quaternion2 = Quaternion.Euler(placementRotation) * Quaternion.Inverse(placeableObject.mainMesh.transform.rotation); placeableObject.parentObject.rotationOffset = (quaternion2 * placeableObject.parentObject.transform.rotation).eulerAngles; placeableObject.parentObject.transform.rotation = quaternion2 * placeableObject.parentObject.transform.rotation; placeableObject.parentObject.positionOffset = StartOfRound.Instance.elevatorTransform.InverseTransformPoint(placementPosition + (placeableObject.parentObject.transform.position - placeableObject.mainMesh.transform.position) + (placeableObject.mainMesh.transform.position - placeableObject.placeObjectCollider.transform.position)); } if (placementSFX) { placeableObject.GetComponent().PlayOneShot(placeableObject.placeObjectSFX); } } public void ResetShipObjectToDefaultPosition(PlaceableShipObject placeableObject) { StartOfRound.Instance.unlockablesList.unlockables[placeableObject.unlockableID].placedPosition = Vector3.zero; StartOfRound.Instance.unlockablesList.unlockables[placeableObject.unlockableID].placedRotation = Vector3.zero; StartOfRound.Instance.unlockablesList.unlockables[placeableObject.unlockableID].hasBeenMoved = false; if (placeableObject.parentObjectSecondary != null) { placeableObject.parentObjectSecondary.transform.eulerAngles = placeableObject.parentObject.startingRotation; placeableObject.parentObjectSecondary.position = placeableObject.parentObject.startingPosition; } else if (placeableObject.parentObject != null) { placeableObject.parentObject.rotationOffset = placeableObject.parentObject.startingRotation; placeableObject.parentObject.positionOffset = placeableObject.parentObject.startingPosition; } } protected override void __initializeVariables() { base.__initializeVariables(); } [RuntimeInitializeOnLoadMethod] internal static void InitializeRPCS_ShipBuildModeManager() { NetworkManager.__rpc_func_table.Add(861494715u, __rpc_handler_861494715); NetworkManager.__rpc_func_table.Add(1606360774u, __rpc_handler_1606360774); NetworkManager.__rpc_func_table.Add(3086821980u, __rpc_handler_3086821980); NetworkManager.__rpc_func_table.Add(2797045448u, __rpc_handler_2797045448); } private static void __rpc_handler_861494715(NetworkBehaviour target, FastBufferReader reader, __RpcParams rpcParams) { NetworkManager networkManager = target.NetworkManager; if ((object)networkManager != null && networkManager.IsListening) { reader.ReadValueSafe(out Vector3 value); reader.ReadValueSafe(out Vector3 value2); reader.ReadValueSafe(out NetworkObjectReference value3, default(FastBufferWriter.ForNetworkSerializable)); ByteUnpacker.ReadValueBitPacked(reader, out int value4); target.__rpc_exec_stage = __RpcExecStage.Server; ((ShipBuildModeManager)target).PlaceShipObjectServerRpc(value, value2, value3, value4); target.__rpc_exec_stage = __RpcExecStage.None; } } private static void __rpc_handler_1606360774(NetworkBehaviour target, FastBufferReader reader, __RpcParams rpcParams) { NetworkManager networkManager = target.NetworkManager; if ((object)networkManager != null && networkManager.IsListening) { reader.ReadValueSafe(out Vector3 value); reader.ReadValueSafe(out Vector3 value2); reader.ReadValueSafe(out NetworkObjectReference value3, default(FastBufferWriter.ForNetworkSerializable)); ByteUnpacker.ReadValueBitPacked(reader, out int value4); target.__rpc_exec_stage = __RpcExecStage.Client; ((ShipBuildModeManager)target).PlaceShipObjectClientRpc(value, value2, value3, value4); target.__rpc_exec_stage = __RpcExecStage.None; } } private static void __rpc_handler_3086821980(NetworkBehaviour target, FastBufferReader reader, __RpcParams rpcParams) { NetworkManager networkManager = target.NetworkManager; if ((object)networkManager != null && networkManager.IsListening) { reader.ReadValueSafe(out NetworkObjectReference value, default(FastBufferWriter.ForNetworkSerializable)); ByteUnpacker.ReadValueBitPacked(reader, out int value2); target.__rpc_exec_stage = __RpcExecStage.Server; ((ShipBuildModeManager)target).StoreObjectServerRpc(value, value2); target.__rpc_exec_stage = __RpcExecStage.None; } } private static void __rpc_handler_2797045448(NetworkBehaviour target, FastBufferReader reader, __RpcParams rpcParams) { NetworkManager networkManager = target.NetworkManager; if ((object)networkManager != null && networkManager.IsListening) { reader.ReadValueSafe(out NetworkObjectReference value, default(FastBufferWriter.ForNetworkSerializable)); ByteUnpacker.ReadValueBitPacked(reader, out int value2); ByteUnpacker.ReadValueBitPacked(reader, out int value3); target.__rpc_exec_stage = __RpcExecStage.Client; ((ShipBuildModeManager)target).StoreShipObjectClientRpc(value, value2, value3); target.__rpc_exec_stage = __RpcExecStage.None; } } protected internal override string __getTypeName() { return "ShipBuildModeManager"; } }