using UnityEngine; namespace DunGen { public enum AxisDirection { [InspectorName("+X")] PosX = 0, [InspectorName("-X")] NegX = 1, [InspectorName("+Y")] PosY = 2, [InspectorName("-Y")] NegY = 3, [InspectorName("+Z")] PosZ = 4, [InspectorName("-Z")] NegZ = 5 } }