LethalCompany/Lethal Company/ExportedProject/Assets/MonoBehaviour/Dentures.asset
2024-01-05 19:00:45 -05:00

63 lines
1.6 KiB
Text

%YAML 1.1
%TAG !u! tag:unity3d.com,2011:
--- !u!114 &11400000
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 0}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: c30496d6ae6d6f907456e10a94e01ec6, type: 3}
m_Name: Dentures
m_EditorClassIdentifier:
itemId: 0
itemName: Teeth
spawnPositionTypes: []
twoHanded: 0
twoHandedAnimation: 0
canBeGrabbedBeforeGameStart: 0
weight: 1
itemIsTrigger: 0
holdButtonUse: 0
itemSpawnsOnGround: 1
isConductiveMetal: 0
isScrap: 1
creditsWorth: 0
lockedInDemo: 0
highestSalePercentage: 80
maxValue: 210
minValue: 150
spawnPrefab: {fileID: 1472683486268696, guid: 302d59a972f65f44da2c7b337ea72ff4, type: 2}
requiresBattery: 0
batteryUsage: 5
automaticallySetUsingPower: 1
itemIcon: {fileID: 21300000, guid: bad4319384e24f043b0024dab75cbf68, type: 2}
grabAnim:
useAnim:
pocketAnim:
throwAnim:
grabAnimationTime: 0
grabSFX: {fileID: 0}
dropSFX: {fileID: 8300000, guid: 9e2069aea8762194a963746772d3ecdb, type: 3}
pocketSFX: {fileID: 0}
throwSFX: {fileID: 0}
syncGrabFunction: 0
syncUseFunction: 0
syncDiscardFunction: 1
syncInteractLRFunction: 0
saveItemVariable: 0
isDefensiveWeapon: 0
toolTips: []
verticalOffset: 0.05
floorYOffset: 0
allowDroppingAheadOfPlayer: 1
restingRotation: {x: -90, y: 0, z: 0}
rotationOffset: {x: 6.5, y: 100.3, z: 56.94}
positionOffset: {x: 0, y: 0.14, z: -0.07}
meshOffset: 1
meshVariants: []
materialVariants: []
usableInSpecialAnimations: 0
canBeInspected: 0