LethalCompany/Lethal Company/ExportedProject/Assets/MonoBehaviour/LockPicker.asset
2024-01-05 19:00:45 -05:00

64 lines
1.7 KiB
Text

%YAML 1.1
%TAG !u! tag:unity3d.com,2011:
--- !u!114 &11400000
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 0}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: c30496d6ae6d6f907456e10a94e01ec6, type: 3}
m_Name: LockPicker
m_EditorClassIdentifier:
itemId: 8
itemName: Lockpicker
spawnPositionTypes: []
twoHanded: 0
twoHandedAnimation: 0
canBeGrabbedBeforeGameStart: 0
weight: 1.15
itemIsTrigger: 0
holdButtonUse: 0
itemSpawnsOnGround: 1
isConductiveMetal: 0
isScrap: 0
creditsWorth: 20
lockedInDemo: 0
highestSalePercentage: 80
maxValue: 0
minValue: 0
spawnPrefab: {fileID: 1122220787898971, guid: 9ec89235c511fbc4a83295f34f066935, type: 2}
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batteryUsage: 420
automaticallySetUsingPower: 1
itemIcon: {fileID: 21300000, guid: 7c5e16a4e549a2b489bafdebf958631a, type: 2}
grabAnim:
useAnim:
pocketAnim:
throwAnim:
grabAnimationTime: 0
grabSFX: {fileID: 8300000, guid: 30a061fb5cf3fd84981e9a8eceb5475f, type: 3}
dropSFX: {fileID: 8300000, guid: 2a9171a9120526e4fbe49f3accffd6bd, type: 3}
pocketSFX: {fileID: 0}
throwSFX: {fileID: 0}
syncGrabFunction: 0
syncUseFunction: 0
syncDiscardFunction: 1
syncInteractLRFunction: 0
saveItemVariable: 0
isDefensiveWeapon: 0
toolTips:
- 'Place on door : [RMB]'
verticalOffset: 0.14
floorYOffset: 0
allowDroppingAheadOfPlayer: 1
restingRotation: {x: -90, y: 0, z: 0}
rotationOffset: {x: 0, y: 0, z: 0}
positionOffset: {x: 0, y: 0, z: 0}
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materialVariants: []
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canBeInspected: 0