1888 lines
57 KiB
C#
1888 lines
57 KiB
C#
using System;
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using System.Collections;
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using System.Collections.Generic;
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using System.Linq;
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using GameNetcodeStuff;
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using Unity.Netcode;
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using UnityEngine;
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using UnityEngine.AI;
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public abstract class EnemyAI : NetworkBehaviour
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{
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public EnemyType enemyType;
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[Space(5f)]
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public SkinnedMeshRenderer[] skinnedMeshRenderers;
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public MeshRenderer[] meshRenderers;
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public Animator creatureAnimator;
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public AudioSource creatureVoice;
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public AudioSource creatureSFX;
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public Transform eye;
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public AudioClip dieSFX;
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[Space(3f)]
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public EnemyBehaviourState[] enemyBehaviourStates;
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public EnemyBehaviourState currentBehaviourState;
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public int currentBehaviourStateIndex;
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public int previousBehaviourStateIndex;
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private int currentOwnershipOnThisClient = -1;
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public bool isInsidePlayerShip;
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[Header("AI Calculation / Netcode")]
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public float AIIntervalTime = 0.2f;
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public bool inSpecialAnimation;
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public PlayerControllerB inSpecialAnimationWithPlayer;
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[HideInInspector]
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public Vector3 serverPosition;
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[HideInInspector]
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public Vector3 serverRotation;
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private float previousYRotation;
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private float targetYRotation;
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public NavMeshAgent agent;
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[HideInInspector]
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public NavMeshPath path1;
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public GameObject[] allAINodes;
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public Transform targetNode;
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public Transform favoriteSpot;
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[HideInInspector]
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public float tempDist;
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[HideInInspector]
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public float mostOptimalDistance;
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[HideInInspector]
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public float pathDistance;
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[HideInInspector]
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public NetworkObject thisNetworkObject;
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public int thisEnemyIndex;
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public bool isClientCalculatingAI;
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public float updatePositionThreshold = 1f;
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private Vector3 tempVelocity;
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public PlayerControllerB targetPlayer;
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public bool movingTowardsTargetPlayer;
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public bool moveTowardsDestination = true;
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public Vector3 destination;
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public float addPlayerVelocityToDestination;
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private float updateDestinationInterval;
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public float syncMovementSpeed = 0.22f;
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public float timeSinceSpawn;
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public float exitVentAnimationTime = 1f;
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public bool ventAnimationFinished;
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[Space(5f)]
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public bool isEnemyDead;
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public bool daytimeEnemyLeaving;
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public int enemyHP = 3;
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private GameObject[] nodesTempArray;
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public float openDoorSpeedMultiplier;
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public bool useSecondaryAudiosOnAnimatedObjects;
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public AISearchRoutine currentSearch;
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public Coroutine searchCoroutine;
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public Coroutine chooseTargetNodeCoroutine;
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private RaycastHit raycastHit;
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private Ray LOSRay;
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public bool DebugEnemy;
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public int stunnedIndefinitely;
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public float stunNormalizedTimer;
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public float postStunInvincibilityTimer;
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public PlayerControllerB stunnedByPlayer;
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private float setDestinationToPlayerInterval;
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public bool debugEnemyAI;
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private bool removedPowerLevel;
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public bool isOutside;
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private System.Random searchRoutineRandom;
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public virtual void SetEnemyStunned(bool setToStunned, float setToStunTime = 1f, PlayerControllerB setStunnedByPlayer = null)
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{
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if (isEnemyDead || !enemyType.canBeStunned)
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{
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return;
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}
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if (setToStunned)
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{
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if (!(postStunInvincibilityTimer >= 0f))
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{
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if (stunNormalizedTimer <= 0f && creatureVoice != null)
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{
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creatureVoice.PlayOneShot(enemyType.stunSFX);
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}
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stunnedByPlayer = setStunnedByPlayer;
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postStunInvincibilityTimer = 0.5f;
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stunNormalizedTimer = setToStunTime;
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}
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}
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else
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{
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stunnedByPlayer = null;
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if (stunNormalizedTimer > 0f)
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{
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stunNormalizedTimer = 0f;
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}
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}
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}
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public virtual void Start()
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{
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try
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{
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agent = base.gameObject.GetComponentInChildren<NavMeshAgent>();
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skinnedMeshRenderers = base.gameObject.GetComponentsInChildren<SkinnedMeshRenderer>();
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meshRenderers = base.gameObject.GetComponentsInChildren<MeshRenderer>();
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Debug.Log("Initializing enemy animator");
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if (creatureAnimator == null)
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{
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creatureAnimator = base.gameObject.GetComponentInChildren<Animator>();
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}
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thisNetworkObject = base.gameObject.GetComponentInChildren<NetworkObject>();
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serverPosition = base.transform.position;
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thisEnemyIndex = RoundManager.Instance.numberOfEnemiesInScene;
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RoundManager.Instance.numberOfEnemiesInScene++;
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isOutside = enemyType.isOutsideEnemy;
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if (enemyType.isOutsideEnemy)
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{
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allAINodes = GameObject.FindGameObjectsWithTag("OutsideAINode");
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if (GameNetworkManager.Instance.localPlayerController != null)
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{
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EnableEnemyMesh(!StartOfRound.Instance.hangarDoorsClosed || !GameNetworkManager.Instance.localPlayerController.isInHangarShipRoom);
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}
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}
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else
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{
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allAINodes = GameObject.FindGameObjectsWithTag("AINode");
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}
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path1 = new NavMeshPath();
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openDoorSpeedMultiplier = enemyType.doorSpeedMultiplier;
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if (base.IsOwner)
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{
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SyncPositionToClients();
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}
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else
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{
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SetClientCalculatingAI(enable: false);
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}
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}
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catch (Exception arg)
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{
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Debug.LogError($"Error when initializing enemy variables for {base.gameObject.name} : {arg}");
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}
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}
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public PlayerControllerB MeetsStandardPlayerCollisionConditions(Collider other, bool inKillAnimation = false, bool overrideIsInsideFactoryCheck = false)
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{
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if (isEnemyDead)
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{
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return null;
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}
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if (!ventAnimationFinished)
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{
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return null;
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}
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if (inKillAnimation)
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{
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return null;
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}
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if (stunNormalizedTimer >= 0f)
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{
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return null;
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}
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PlayerControllerB component = other.gameObject.GetComponent<PlayerControllerB>();
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if (component == null || component != GameNetworkManager.Instance.localPlayerController)
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{
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return null;
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}
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if (!PlayerIsTargetable(component, cannotBeInShip: false, overrideIsInsideFactoryCheck))
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{
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return null;
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}
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return component;
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}
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public virtual void OnCollideWithPlayer(Collider other)
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{
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if (debugEnemyAI)
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{
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Debug.Log(base.gameObject.name + ": Collided with player!");
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}
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}
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public virtual void OnCollideWithEnemy(Collider other, EnemyAI collidedEnemy = null)
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{
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if (base.IsServer && debugEnemyAI)
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{
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Debug.Log(base.gameObject.name + " collided with enemy!: " + other.gameObject.name);
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}
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}
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public void SwitchToBehaviourState(int stateIndex)
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{
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SwitchToBehaviourStateOnLocalClient(stateIndex);
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SwitchToBehaviourServerRpc(stateIndex);
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}
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[ServerRpc(RequireOwnership = false)]
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public void SwitchToBehaviourServerRpc(int stateIndex)
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{
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NetworkManager networkManager = base.NetworkManager;
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if ((object)networkManager != null && networkManager.IsListening)
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{
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if (__rpc_exec_stage != __RpcExecStage.Server && (networkManager.IsClient || networkManager.IsHost))
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{
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ServerRpcParams serverRpcParams = default(ServerRpcParams);
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FastBufferWriter bufferWriter = __beginSendServerRpc(2081148948u, serverRpcParams, RpcDelivery.Reliable);
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BytePacker.WriteValueBitPacked(bufferWriter, stateIndex);
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__endSendServerRpc(ref bufferWriter, 2081148948u, serverRpcParams, RpcDelivery.Reliable);
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}
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if (__rpc_exec_stage == __RpcExecStage.Server && (networkManager.IsServer || networkManager.IsHost) && base.NetworkObject.IsSpawned)
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{
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SwitchToBehaviourClientRpc(stateIndex);
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}
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}
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}
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[ClientRpc]
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public void SwitchToBehaviourClientRpc(int stateIndex)
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{
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NetworkManager networkManager = base.NetworkManager;
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if ((object)networkManager != null && networkManager.IsListening)
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{
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if (__rpc_exec_stage != __RpcExecStage.Client && (networkManager.IsServer || networkManager.IsHost))
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{
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ClientRpcParams clientRpcParams = default(ClientRpcParams);
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FastBufferWriter bufferWriter = __beginSendClientRpc(2962895088u, clientRpcParams, RpcDelivery.Reliable);
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BytePacker.WriteValueBitPacked(bufferWriter, stateIndex);
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__endSendClientRpc(ref bufferWriter, 2962895088u, clientRpcParams, RpcDelivery.Reliable);
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}
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if (__rpc_exec_stage == __RpcExecStage.Client && (networkManager.IsClient || networkManager.IsHost) && stateIndex != currentBehaviourStateIndex)
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{
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SwitchToBehaviourStateOnLocalClient(stateIndex);
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}
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}
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}
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public void SwitchToBehaviourStateOnLocalClient(int stateIndex)
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{
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Debug.Log($"Current behaviour state: {currentBehaviourStateIndex}");
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if (currentBehaviourStateIndex != stateIndex)
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{
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Debug.Log($"CHANGING BEHAVIOUR STATE!!! to {stateIndex}");
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previousBehaviourStateIndex = currentBehaviourStateIndex;
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currentBehaviourStateIndex = stateIndex;
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currentBehaviourState = enemyBehaviourStates[stateIndex];
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PlayAudioOfCurrentState();
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PlayAnimationOfCurrentState();
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}
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}
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public void PlayAnimationOfCurrentState()
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{
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if (!(creatureAnimator == null))
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{
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if (currentBehaviourState.IsAnimTrigger)
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{
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creatureAnimator.SetTrigger(currentBehaviourState.parameterString);
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}
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else
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{
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creatureAnimator.SetBool(currentBehaviourState.parameterString, currentBehaviourState.boolValue);
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}
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}
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}
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public void PlayAudioOfCurrentState()
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{
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if ((bool)creatureVoice)
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{
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if (currentBehaviourState.playOneShotVoice)
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{
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creatureVoice.PlayOneShot(currentBehaviourState.VoiceClip);
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WalkieTalkie.TransmitOneShotAudio(creatureVoice, currentBehaviourState.VoiceClip, creatureVoice.volume);
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}
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else if (currentBehaviourState.VoiceClip != null)
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{
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creatureVoice.clip = currentBehaviourState.VoiceClip;
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creatureVoice.Play();
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}
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}
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if ((bool)creatureSFX)
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{
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if (currentBehaviourState.playOneShotSFX)
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{
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creatureSFX.PlayOneShot(currentBehaviourState.SFXClip);
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WalkieTalkie.TransmitOneShotAudio(creatureSFX, currentBehaviourState.SFXClip, creatureSFX.volume);
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}
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else if (currentBehaviourState.SFXClip != null)
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{
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creatureSFX.clip = currentBehaviourState.SFXClip;
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creatureSFX.Play();
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}
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}
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}
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public void SetMovingTowardsTargetPlayer(PlayerControllerB playerScript)
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{
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movingTowardsTargetPlayer = true;
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targetPlayer = playerScript;
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}
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public bool SetDestinationToPosition(Vector3 position, bool checkForPath = false)
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{
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if (checkForPath)
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{
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position = RoundManager.Instance.GetNavMeshPosition(position, RoundManager.Instance.navHit, 1.75f);
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path1 = new NavMeshPath();
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if (!agent.CalculatePath(position, path1))
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{
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return false;
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}
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if (Vector3.Distance(path1.corners[path1.corners.Length - 1], RoundManager.Instance.GetNavMeshPosition(position, RoundManager.Instance.navHit, 2.7f)) > 1.55f)
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{
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return false;
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}
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}
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moveTowardsDestination = true;
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movingTowardsTargetPlayer = false;
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destination = RoundManager.Instance.GetNavMeshPosition(position, RoundManager.Instance.navHit, -1f);
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return true;
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}
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public virtual void DoAIInterval()
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{
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if (moveTowardsDestination)
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{
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agent.SetDestination(destination);
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}
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SyncPositionToClients();
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}
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public void SyncPositionToClients()
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{
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if (Vector3.Distance(serverPosition, base.transform.position) > updatePositionThreshold)
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{
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serverPosition = base.transform.position;
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if (base.IsServer)
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{
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UpdateEnemyPositionClientRpc(serverPosition);
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}
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else
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{
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UpdateEnemyPositionServerRpc(serverPosition);
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}
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}
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}
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public PlayerControllerB CheckLineOfSightForPlayer(float width = 45f, int range = 60, int proximityAwareness = -1)
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{
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if (isOutside && !enemyType.canSeeThroughFog && TimeOfDay.Instance.currentLevelWeather == LevelWeatherType.Foggy)
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{
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range = Mathf.Clamp(range, 0, 30);
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}
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for (int i = 0; i < StartOfRound.Instance.allPlayerScripts.Length; i++)
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{
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Vector3 position = StartOfRound.Instance.allPlayerScripts[i].gameplayCamera.transform.position;
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if (Vector3.Distance(position, eye.position) < (float)range && !Physics.Linecast(eye.position, position, StartOfRound.Instance.collidersAndRoomMaskAndDefault))
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{
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Vector3 to = position - eye.position;
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if (Vector3.Angle(eye.forward, to) < width || (proximityAwareness != -1 && Vector3.Distance(eye.position, position) < (float)proximityAwareness))
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{
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return StartOfRound.Instance.allPlayerScripts[i];
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}
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}
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}
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return null;
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}
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public PlayerControllerB CheckLineOfSightForClosestPlayer(float width = 45f, int range = 60, int proximityAwareness = -1, float bufferDistance = 0f)
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{
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if (isOutside && !enemyType.canSeeThroughFog && TimeOfDay.Instance.currentLevelWeather == LevelWeatherType.Foggy)
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{
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range = Mathf.Clamp(range, 0, 30);
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}
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float num = 1000f;
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float num2 = 1000f;
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int num3 = -1;
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for (int i = 0; i < StartOfRound.Instance.allPlayerScripts.Length; i++)
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{
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Vector3 position = StartOfRound.Instance.allPlayerScripts[i].gameplayCamera.transform.position;
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if (!Physics.Linecast(eye.position, position, StartOfRound.Instance.collidersAndRoomMaskAndDefault))
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{
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Vector3 to = position - eye.position;
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num = Vector3.Distance(eye.position, position);
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if ((Vector3.Angle(eye.forward, to) < width || (proximityAwareness != -1 && num < (float)proximityAwareness)) && num < num2)
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{
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num2 = num;
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num3 = i;
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}
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}
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}
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if (targetPlayer != null && num3 != -1 && targetPlayer != StartOfRound.Instance.allPlayerScripts[num3] && bufferDistance > 0f && Mathf.Abs(num2 - Vector3.Distance(base.transform.position, targetPlayer.transform.position)) < bufferDistance)
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{
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return null;
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}
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if (num3 < 0)
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{
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return null;
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}
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mostOptimalDistance = num2;
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return StartOfRound.Instance.allPlayerScripts[num3];
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}
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public PlayerControllerB[] GetAllPlayersInLineOfSight(float width = 45f, int range = 60, Transform eyeObject = null, float proximityCheck = -1f, int layerMask = -1)
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{
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if (layerMask == -1)
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{
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layerMask = StartOfRound.Instance.collidersAndRoomMaskAndDefault;
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}
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if (eyeObject == null)
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{
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eyeObject = eye;
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}
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if (isOutside && !enemyType.canSeeThroughFog && TimeOfDay.Instance.currentLevelWeather == LevelWeatherType.Foggy)
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{
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range = Mathf.Clamp(range, 0, 30);
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}
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List<PlayerControllerB> list = new List<PlayerControllerB>(4);
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for (int i = 0; i < StartOfRound.Instance.allPlayerScripts.Length; i++)
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{
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if (!PlayerIsTargetable(StartOfRound.Instance.allPlayerScripts[i]))
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{
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continue;
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}
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Vector3 position = StartOfRound.Instance.allPlayerScripts[i].gameplayCamera.transform.position;
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if (Vector3.Distance(eye.position, position) < (float)range && !Physics.Linecast(eyeObject.position, position, StartOfRound.Instance.collidersAndRoomMaskAndDefault, QueryTriggerInteraction.Ignore))
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{
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Vector3 to = position - eyeObject.position;
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if (Vector3.Angle(eyeObject.forward, to) < width || Vector3.Distance(base.transform.position, StartOfRound.Instance.allPlayerScripts[i].transform.position) < proximityCheck)
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{
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list.Add(StartOfRound.Instance.allPlayerScripts[i]);
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}
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}
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}
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if (list.Count == 4)
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{
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return StartOfRound.Instance.allPlayerScripts;
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}
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if (list.Count > 0)
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{
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return list.ToArray();
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}
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return null;
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}
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public GameObject CheckLineOfSight(List<GameObject> objectsToLookFor, float width = 45f, int range = 60, float proximityAwareness = -1f)
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{
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for (int i = 0; i < objectsToLookFor.Count; i++)
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{
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if (objectsToLookFor[i] == null)
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{
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objectsToLookFor.TrimExcess();
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Debug.Log($"size of objectsToLookFor after trimming: {objectsToLookFor.Count}");
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continue;
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}
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Vector3 position = objectsToLookFor[i].transform.position;
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if (!isOutside)
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{
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if (position.y > -80f)
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{
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continue;
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}
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}
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else if (position.y < -100f)
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{
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continue;
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}
|
|
Physics.Linecast(eye.position, position, out var _, StartOfRound.Instance.collidersAndRoomMaskAndDefault);
|
|
if (Vector3.Distance(eye.position, objectsToLookFor[i].transform.position) < (float)range && !Physics.Linecast(eye.position, position, StartOfRound.Instance.collidersAndRoomMaskAndDefault))
|
|
{
|
|
Vector3 to = position - eye.position;
|
|
if (Vector3.Angle(eye.forward, to) < width || Vector3.Distance(base.transform.position, position) < proximityAwareness)
|
|
{
|
|
return objectsToLookFor[i];
|
|
}
|
|
}
|
|
}
|
|
return null;
|
|
}
|
|
|
|
public bool HasLineOfSightToPosition(Vector3 pos, float width = 45f, int range = 60, float proximityAwareness = -1f)
|
|
{
|
|
if (eye == null)
|
|
{
|
|
_ = base.transform;
|
|
}
|
|
else
|
|
{
|
|
_ = eye;
|
|
}
|
|
if (Vector3.Distance(eye.position, pos) < (float)range && !Physics.Linecast(eye.position, pos, StartOfRound.Instance.collidersAndRoomMaskAndDefault))
|
|
{
|
|
Vector3 to = pos - eye.position;
|
|
if (Vector3.Angle(eye.forward, to) < width || Vector3.Distance(base.transform.position, pos) < proximityAwareness)
|
|
{
|
|
return true;
|
|
}
|
|
}
|
|
return false;
|
|
}
|
|
|
|
public void StartSearch(Vector3 startOfSearch, AISearchRoutine newSearch = null)
|
|
{
|
|
StopSearch(currentSearch);
|
|
movingTowardsTargetPlayer = false;
|
|
if (newSearch == null)
|
|
{
|
|
currentSearch = new AISearchRoutine();
|
|
newSearch = currentSearch;
|
|
}
|
|
else
|
|
{
|
|
currentSearch = newSearch;
|
|
}
|
|
currentSearch.currentSearchStartPosition = startOfSearch;
|
|
if (currentSearch.unsearchedNodes.Count <= 0)
|
|
{
|
|
currentSearch.unsearchedNodes = allAINodes.ToList();
|
|
}
|
|
searchRoutineRandom = new System.Random(RoundUpToNearestFive(startOfSearch.x) + RoundUpToNearestFive(startOfSearch.z));
|
|
searchCoroutine = StartCoroutine(CurrentSearchCoroutine());
|
|
currentSearch.inProgress = true;
|
|
}
|
|
|
|
private int RoundUpToNearestFive(float x)
|
|
{
|
|
return (int)(x / 5f) * 5;
|
|
}
|
|
|
|
public void StopSearch(AISearchRoutine search, bool clear = true)
|
|
{
|
|
if (search != null)
|
|
{
|
|
if (searchCoroutine != null)
|
|
{
|
|
StopCoroutine(searchCoroutine);
|
|
}
|
|
if (chooseTargetNodeCoroutine != null)
|
|
{
|
|
StopCoroutine(chooseTargetNodeCoroutine);
|
|
}
|
|
search.calculatingNodeInSearch = false;
|
|
search.inProgress = false;
|
|
if (clear)
|
|
{
|
|
search.unsearchedNodes = allAINodes.ToList();
|
|
search.timesFinishingSearch = 0;
|
|
search.nodesEliminatedInCurrentSearch = 0;
|
|
search.currentTargetNode = null;
|
|
search.currentSearchStartPosition = Vector3.zero;
|
|
search.nextTargetNode = null;
|
|
search.choseTargetNode = false;
|
|
}
|
|
}
|
|
}
|
|
|
|
private IEnumerator CurrentSearchCoroutine()
|
|
{
|
|
yield return null;
|
|
while (searchCoroutine != null && base.IsOwner)
|
|
{
|
|
yield return null;
|
|
if (currentSearch.unsearchedNodes.Count <= 0)
|
|
{
|
|
FinishedCurrentSearchRoutine();
|
|
if (!currentSearch.loopSearch)
|
|
{
|
|
currentSearch.inProgress = false;
|
|
searchCoroutine = null;
|
|
yield break;
|
|
}
|
|
currentSearch.unsearchedNodes = allAINodes.ToList();
|
|
currentSearch.timesFinishingSearch++;
|
|
currentSearch.nodesEliminatedInCurrentSearch = 0;
|
|
yield return new WaitForSeconds(1f);
|
|
}
|
|
if (currentSearch.choseTargetNode && currentSearch.unsearchedNodes.Contains(currentSearch.nextTargetNode))
|
|
{
|
|
if (debugEnemyAI)
|
|
{
|
|
Debug.Log($"finding next node: {currentSearch.choseTargetNode}; node already found ahead of time");
|
|
}
|
|
currentSearch.currentTargetNode = currentSearch.nextTargetNode;
|
|
}
|
|
else
|
|
{
|
|
if (debugEnemyAI)
|
|
{
|
|
Debug.Log("finding next node; calculation not finished ahead of time");
|
|
}
|
|
currentSearch.waitingForTargetNode = true;
|
|
StartCalculatingNextTargetNode();
|
|
yield return new WaitUntil(() => currentSearch.choseTargetNode);
|
|
}
|
|
currentSearch.waitingForTargetNode = false;
|
|
if (currentSearch.unsearchedNodes.Count <= 0 || currentSearch.currentTargetNode == null)
|
|
{
|
|
continue;
|
|
}
|
|
if (debugEnemyAI)
|
|
{
|
|
int num = 0;
|
|
for (int j = 0; j < currentSearch.unsearchedNodes.Count; j++)
|
|
{
|
|
if (currentSearch.unsearchedNodes[j] == currentSearch.currentTargetNode)
|
|
{
|
|
Debug.Log($"Found node {currentSearch.unsearchedNodes[j]} within list of unsearched nodes at index {j}");
|
|
num++;
|
|
}
|
|
}
|
|
Debug.Log($"Copies of the node {currentSearch.currentTargetNode} found in list: {num}");
|
|
Debug.Log($"unsearched nodes contains {currentSearch.currentTargetNode}? : {currentSearch.unsearchedNodes.Contains(currentSearch.currentTargetNode)}");
|
|
Debug.Log($"Removing {currentSearch.currentTargetNode} from unsearched nodes list with Remove()");
|
|
}
|
|
currentSearch.unsearchedNodes.Remove(currentSearch.currentTargetNode);
|
|
if (debugEnemyAI)
|
|
{
|
|
Debug.Log($"Removed. Does list now contain {currentSearch.currentTargetNode}?: {currentSearch.unsearchedNodes.Contains(currentSearch.currentTargetNode)}");
|
|
}
|
|
SetDestinationToPosition(currentSearch.currentTargetNode.transform.position);
|
|
for (int i = currentSearch.unsearchedNodes.Count - 1; i >= 0; i--)
|
|
{
|
|
if (Vector3.Distance(currentSearch.currentTargetNode.transform.position, currentSearch.unsearchedNodes[i].transform.position) < currentSearch.searchPrecision)
|
|
{
|
|
EliminateNodeFromSearch(i);
|
|
}
|
|
if (i % 10 == 0)
|
|
{
|
|
yield return null;
|
|
}
|
|
}
|
|
StartCalculatingNextTargetNode();
|
|
int timeSpent = 0;
|
|
while (searchCoroutine != null)
|
|
{
|
|
if (debugEnemyAI)
|
|
{
|
|
Debug.Log("Current search not null");
|
|
}
|
|
timeSpent++;
|
|
if (timeSpent >= 32)
|
|
{
|
|
break;
|
|
}
|
|
yield return new WaitForSeconds(0.5f);
|
|
if (Vector3.Distance(base.transform.position, currentSearch.currentTargetNode.transform.position) < currentSearch.searchPrecision)
|
|
{
|
|
if (debugEnemyAI)
|
|
{
|
|
Debug.Log("Enemy: Reached the target " + currentSearch.currentTargetNode.name);
|
|
}
|
|
ReachedNodeInSearch();
|
|
break;
|
|
}
|
|
if (debugEnemyAI)
|
|
{
|
|
Debug.Log($"Enemy: We have not reached the target node {currentSearch.currentTargetNode.transform.name}, distance: {Vector3.Distance(base.transform.position, currentSearch.currentTargetNode.transform.position)} ; {currentSearch.searchPrecision}");
|
|
}
|
|
}
|
|
if (debugEnemyAI)
|
|
{
|
|
Debug.Log("Reached destination node");
|
|
}
|
|
}
|
|
if (!base.IsOwner)
|
|
{
|
|
StopSearch(currentSearch);
|
|
}
|
|
}
|
|
|
|
private void StartCalculatingNextTargetNode()
|
|
{
|
|
if (debugEnemyAI)
|
|
{
|
|
Debug.Log("Calculating next target node");
|
|
Debug.Log($"Is calculate node coroutine null? : {chooseTargetNodeCoroutine == null}; choseTargetNode: {currentSearch.choseTargetNode}");
|
|
}
|
|
if (chooseTargetNodeCoroutine == null)
|
|
{
|
|
if (debugEnemyAI)
|
|
{
|
|
Debug.Log("NODE A");
|
|
}
|
|
currentSearch.choseTargetNode = false;
|
|
chooseTargetNodeCoroutine = StartCoroutine(ChooseNextNodeInSearchRoutine());
|
|
}
|
|
else if (!currentSearch.calculatingNodeInSearch)
|
|
{
|
|
if (debugEnemyAI)
|
|
{
|
|
Debug.Log("NODE B");
|
|
}
|
|
currentSearch.choseTargetNode = false;
|
|
currentSearch.calculatingNodeInSearch = true;
|
|
StopCoroutine(chooseTargetNodeCoroutine);
|
|
chooseTargetNodeCoroutine = StartCoroutine(ChooseNextNodeInSearchRoutine());
|
|
}
|
|
}
|
|
|
|
private IEnumerator ChooseNextNodeInSearchRoutine()
|
|
{
|
|
yield return null;
|
|
float closestDist = 500f;
|
|
bool gotNode = false;
|
|
GameObject chosenNode = null;
|
|
for (int j = 0; j < currentSearch.unsearchedNodes.Count; j++)
|
|
{
|
|
}
|
|
for (int i = currentSearch.unsearchedNodes.Count - 1; i >= 0; i--)
|
|
{
|
|
if (!base.IsOwner)
|
|
{
|
|
currentSearch.calculatingNodeInSearch = false;
|
|
yield break;
|
|
}
|
|
if (i % 5 == 0)
|
|
{
|
|
yield return null;
|
|
}
|
|
if (Vector3.Distance(currentSearch.currentSearchStartPosition, currentSearch.unsearchedNodes[i].transform.position) > currentSearch.searchWidth)
|
|
{
|
|
EliminateNodeFromSearch(i);
|
|
}
|
|
else if (PathIsIntersectedByLineOfSight(currentSearch.unsearchedNodes[i].transform.position, calculatePathDistance: true, avoidLineOfSight: false))
|
|
{
|
|
EliminateNodeFromSearch(i);
|
|
}
|
|
else if (pathDistance < closestDist && (!currentSearch.randomized || !gotNode || searchRoutineRandom.Next(0, 100) < 65))
|
|
{
|
|
closestDist = pathDistance;
|
|
chosenNode = currentSearch.unsearchedNodes[i];
|
|
gotNode = true;
|
|
}
|
|
}
|
|
if (debugEnemyAI)
|
|
{
|
|
Debug.Log($"NODE C; chosen node: {chosenNode}");
|
|
}
|
|
if (currentSearch.waitingForTargetNode)
|
|
{
|
|
currentSearch.currentTargetNode = chosenNode;
|
|
if (debugEnemyAI)
|
|
{
|
|
Debug.Log("NODE C1");
|
|
}
|
|
}
|
|
else
|
|
{
|
|
currentSearch.nextTargetNode = chosenNode;
|
|
if (debugEnemyAI)
|
|
{
|
|
Debug.Log("NODE C2");
|
|
}
|
|
}
|
|
currentSearch.choseTargetNode = true;
|
|
if (debugEnemyAI)
|
|
{
|
|
Debug.Log($"Chose target node?: {currentSearch.choseTargetNode} ");
|
|
}
|
|
currentSearch.calculatingNodeInSearch = false;
|
|
chooseTargetNodeCoroutine = null;
|
|
}
|
|
|
|
public virtual void ReachedNodeInSearch()
|
|
{
|
|
}
|
|
|
|
private void EliminateNodeFromSearch(GameObject node)
|
|
{
|
|
currentSearch.unsearchedNodes.Remove(node);
|
|
currentSearch.nodesEliminatedInCurrentSearch++;
|
|
}
|
|
|
|
private void EliminateNodeFromSearch(int index)
|
|
{
|
|
currentSearch.unsearchedNodes.RemoveAt(index);
|
|
currentSearch.nodesEliminatedInCurrentSearch++;
|
|
}
|
|
|
|
public virtual void FinishedCurrentSearchRoutine()
|
|
{
|
|
}
|
|
|
|
public bool TargetClosestPlayer(float bufferDistance = 1.5f, bool requireLineOfSight = false, float viewWidth = 70f)
|
|
{
|
|
mostOptimalDistance = 2000f;
|
|
PlayerControllerB playerControllerB = targetPlayer;
|
|
targetPlayer = null;
|
|
for (int i = 0; i < StartOfRound.Instance.connectedPlayersAmount + 1; i++)
|
|
{
|
|
if (PlayerIsTargetable(StartOfRound.Instance.allPlayerScripts[i]) && !PathIsIntersectedByLineOfSight(StartOfRound.Instance.allPlayerScripts[i].transform.position, calculatePathDistance: false, avoidLineOfSight: false) && (!requireLineOfSight || HasLineOfSightToPosition(StartOfRound.Instance.allPlayerScripts[i].gameplayCamera.transform.position, viewWidth, 40)))
|
|
{
|
|
tempDist = Vector3.Distance(base.transform.position, StartOfRound.Instance.allPlayerScripts[i].transform.position);
|
|
if (tempDist < mostOptimalDistance)
|
|
{
|
|
mostOptimalDistance = tempDist;
|
|
targetPlayer = StartOfRound.Instance.allPlayerScripts[i];
|
|
}
|
|
}
|
|
}
|
|
if (targetPlayer != null && bufferDistance > 0f && playerControllerB != null && Mathf.Abs(mostOptimalDistance - Vector3.Distance(base.transform.position, playerControllerB.transform.position)) < bufferDistance)
|
|
{
|
|
targetPlayer = playerControllerB;
|
|
}
|
|
return targetPlayer != null;
|
|
}
|
|
|
|
public PlayerControllerB GetClosestPlayer(bool requireLineOfSight = false, bool cannotBeInShip = false, bool cannotBeNearShip = false)
|
|
{
|
|
PlayerControllerB result = null;
|
|
mostOptimalDistance = 2000f;
|
|
for (int i = 0; i < 4; i++)
|
|
{
|
|
if (!PlayerIsTargetable(StartOfRound.Instance.allPlayerScripts[i], cannotBeInShip))
|
|
{
|
|
continue;
|
|
}
|
|
if (cannotBeNearShip)
|
|
{
|
|
if (StartOfRound.Instance.allPlayerScripts[i].isInElevator)
|
|
{
|
|
continue;
|
|
}
|
|
bool flag = false;
|
|
for (int j = 0; j < RoundManager.Instance.spawnDenialPoints.Length; j++)
|
|
{
|
|
if (Vector3.Distance(RoundManager.Instance.spawnDenialPoints[j].transform.position, StartOfRound.Instance.allPlayerScripts[i].transform.position) < 10f)
|
|
{
|
|
flag = true;
|
|
break;
|
|
}
|
|
}
|
|
if (flag)
|
|
{
|
|
continue;
|
|
}
|
|
}
|
|
if (!requireLineOfSight || !Physics.Linecast(base.transform.position, StartOfRound.Instance.allPlayerScripts[i].transform.position, 256))
|
|
{
|
|
tempDist = Vector3.Distance(base.transform.position, StartOfRound.Instance.allPlayerScripts[i].transform.position);
|
|
if (tempDist < mostOptimalDistance)
|
|
{
|
|
mostOptimalDistance = tempDist;
|
|
result = StartOfRound.Instance.allPlayerScripts[i];
|
|
}
|
|
}
|
|
}
|
|
return result;
|
|
}
|
|
|
|
public bool PlayerIsTargetable(PlayerControllerB playerScript, bool cannotBeInShip = false, bool overrideInsideFactoryCheck = false)
|
|
{
|
|
if (cannotBeInShip && playerScript.isInHangarShipRoom)
|
|
{
|
|
return false;
|
|
}
|
|
if (playerScript.isPlayerControlled && !playerScript.isPlayerDead && playerScript.inAnimationWithEnemy == null && (overrideInsideFactoryCheck || playerScript.isInsideFactory != isOutside) && playerScript.sinkingValue < 0.73f)
|
|
{
|
|
if (isOutside && StartOfRound.Instance.hangarDoorsClosed)
|
|
{
|
|
return playerScript.isInHangarShipRoom == isInsidePlayerShip;
|
|
}
|
|
return true;
|
|
}
|
|
return false;
|
|
}
|
|
|
|
public Transform ChooseFarthestNodeFromPosition(Vector3 pos, bool avoidLineOfSight = false, int offset = 0, bool log = false)
|
|
{
|
|
nodesTempArray = allAINodes.OrderByDescending((GameObject x) => Vector3.Distance(pos, x.transform.position)).ToArray();
|
|
Transform result = nodesTempArray[0].transform;
|
|
for (int i = 0; i < nodesTempArray.Length; i++)
|
|
{
|
|
if (!PathIsIntersectedByLineOfSight(nodesTempArray[i].transform.position, calculatePathDistance: false, avoidLineOfSight))
|
|
{
|
|
mostOptimalDistance = Vector3.Distance(pos, nodesTempArray[i].transform.position);
|
|
result = nodesTempArray[i].transform;
|
|
if (offset == 0 || i >= nodesTempArray.Length - 1)
|
|
{
|
|
break;
|
|
}
|
|
offset--;
|
|
}
|
|
}
|
|
return result;
|
|
}
|
|
|
|
public Transform ChooseClosestNodeToPosition(Vector3 pos, bool avoidLineOfSight = false, int offset = 0)
|
|
{
|
|
nodesTempArray = allAINodes.OrderBy((GameObject x) => Vector3.Distance(pos, x.transform.position)).ToArray();
|
|
Transform result = nodesTempArray[0].transform;
|
|
for (int i = 0; i < nodesTempArray.Length; i++)
|
|
{
|
|
if (!PathIsIntersectedByLineOfSight(nodesTempArray[i].transform.position, calculatePathDistance: false, avoidLineOfSight))
|
|
{
|
|
mostOptimalDistance = Vector3.Distance(pos, nodesTempArray[i].transform.position);
|
|
result = nodesTempArray[i].transform;
|
|
if (offset == 0 || i >= nodesTempArray.Length - 1)
|
|
{
|
|
break;
|
|
}
|
|
offset--;
|
|
}
|
|
}
|
|
return result;
|
|
}
|
|
|
|
public bool PathIsIntersectedByLineOfSight(Vector3 targetPos, bool calculatePathDistance = false, bool avoidLineOfSight = true)
|
|
{
|
|
pathDistance = 0f;
|
|
if (!agent.CalculatePath(targetPos, path1))
|
|
{
|
|
return true;
|
|
}
|
|
if (DebugEnemy)
|
|
{
|
|
for (int i = 1; i < path1.corners.Length; i++)
|
|
{
|
|
Debug.DrawLine(path1.corners[i - 1], path1.corners[i], Color.red);
|
|
}
|
|
}
|
|
if (Vector3.Distance(path1.corners[path1.corners.Length - 1], RoundManager.Instance.GetNavMeshPosition(targetPos, RoundManager.Instance.navHit, 2.7f)) > 1.5f)
|
|
{
|
|
return true;
|
|
}
|
|
if (calculatePathDistance)
|
|
{
|
|
for (int j = 1; j < path1.corners.Length; j++)
|
|
{
|
|
pathDistance += Vector3.Distance(path1.corners[j - 1], path1.corners[j]);
|
|
if (avoidLineOfSight && Physics.Linecast(path1.corners[j - 1], path1.corners[j], 262144))
|
|
{
|
|
return true;
|
|
}
|
|
}
|
|
}
|
|
else if (avoidLineOfSight)
|
|
{
|
|
for (int k = 1; k < path1.corners.Length; k++)
|
|
{
|
|
Debug.DrawLine(path1.corners[k - 1], path1.corners[k], Color.green);
|
|
if (Physics.Linecast(path1.corners[k - 1], path1.corners[k], 262144))
|
|
{
|
|
return true;
|
|
}
|
|
}
|
|
}
|
|
return false;
|
|
}
|
|
|
|
public virtual void Update()
|
|
{
|
|
if (enemyType.isDaytimeEnemy && !daytimeEnemyLeaving)
|
|
{
|
|
CheckTimeOfDayToLeave();
|
|
}
|
|
if (stunnedIndefinitely <= 0)
|
|
{
|
|
if (stunNormalizedTimer >= 0f)
|
|
{
|
|
stunNormalizedTimer -= Time.deltaTime / enemyType.stunTimeMultiplier;
|
|
}
|
|
else
|
|
{
|
|
stunnedByPlayer = null;
|
|
if (postStunInvincibilityTimer >= 0f)
|
|
{
|
|
postStunInvincibilityTimer -= Time.deltaTime * 5f;
|
|
}
|
|
}
|
|
}
|
|
if (!ventAnimationFinished && timeSinceSpawn < exitVentAnimationTime + 0.005f * (float)RoundManager.Instance.numberOfEnemiesInScene)
|
|
{
|
|
timeSinceSpawn += Time.deltaTime;
|
|
if (!base.IsOwner)
|
|
{
|
|
_ = serverPosition;
|
|
if (serverPosition != Vector3.zero)
|
|
{
|
|
base.transform.position = serverPosition;
|
|
base.transform.eulerAngles = new Vector3(base.transform.eulerAngles.x, targetYRotation, base.transform.eulerAngles.z);
|
|
}
|
|
}
|
|
else if (updateDestinationInterval >= 0f)
|
|
{
|
|
updateDestinationInterval -= Time.deltaTime;
|
|
}
|
|
else
|
|
{
|
|
SyncPositionToClients();
|
|
updateDestinationInterval = 0.1f;
|
|
}
|
|
return;
|
|
}
|
|
if (!ventAnimationFinished)
|
|
{
|
|
ventAnimationFinished = true;
|
|
if (creatureAnimator != null)
|
|
{
|
|
creatureAnimator.SetBool("inSpawningAnimation", value: false);
|
|
}
|
|
}
|
|
if (!base.IsOwner)
|
|
{
|
|
if (currentSearch.inProgress)
|
|
{
|
|
StopSearch(currentSearch);
|
|
}
|
|
SetClientCalculatingAI(enable: false);
|
|
if (!inSpecialAnimation)
|
|
{
|
|
base.transform.position = Vector3.SmoothDamp(base.transform.position, serverPosition, ref tempVelocity, syncMovementSpeed);
|
|
base.transform.eulerAngles = new Vector3(base.transform.eulerAngles.x, Mathf.LerpAngle(base.transform.eulerAngles.y, targetYRotation, 15f * Time.deltaTime), base.transform.eulerAngles.z);
|
|
}
|
|
timeSinceSpawn += Time.deltaTime;
|
|
return;
|
|
}
|
|
if (isEnemyDead)
|
|
{
|
|
SetClientCalculatingAI(enable: false);
|
|
return;
|
|
}
|
|
if (!inSpecialAnimation)
|
|
{
|
|
SetClientCalculatingAI(enable: true);
|
|
}
|
|
if (movingTowardsTargetPlayer && targetPlayer != null)
|
|
{
|
|
if (setDestinationToPlayerInterval <= 0f)
|
|
{
|
|
setDestinationToPlayerInterval = 0.25f;
|
|
destination = RoundManager.Instance.GetNavMeshPosition(targetPlayer.transform.position, RoundManager.Instance.navHit, 2.7f);
|
|
}
|
|
else
|
|
{
|
|
destination = new Vector3(targetPlayer.transform.position.x, destination.y, targetPlayer.transform.position.z);
|
|
setDestinationToPlayerInterval -= Time.deltaTime;
|
|
}
|
|
if (addPlayerVelocityToDestination > 0f)
|
|
{
|
|
if (targetPlayer == GameNetworkManager.Instance.localPlayerController)
|
|
{
|
|
destination += Vector3.Normalize(targetPlayer.thisController.velocity * 100f) * addPlayerVelocityToDestination;
|
|
}
|
|
else if (targetPlayer.timeSincePlayerMoving < 0.25f)
|
|
{
|
|
destination += Vector3.Normalize((targetPlayer.serverPlayerPosition - targetPlayer.oldPlayerPosition) * 100f) * addPlayerVelocityToDestination;
|
|
}
|
|
}
|
|
}
|
|
if (inSpecialAnimation)
|
|
{
|
|
return;
|
|
}
|
|
if (updateDestinationInterval >= 0f)
|
|
{
|
|
updateDestinationInterval -= Time.deltaTime;
|
|
}
|
|
else
|
|
{
|
|
DoAIInterval();
|
|
updateDestinationInterval = AIIntervalTime;
|
|
}
|
|
if (Mathf.Abs(previousYRotation - base.transform.eulerAngles.y) > 6f)
|
|
{
|
|
previousYRotation = base.transform.eulerAngles.y;
|
|
targetYRotation = previousYRotation;
|
|
if (base.IsServer)
|
|
{
|
|
UpdateEnemyRotationClientRpc((short)previousYRotation);
|
|
}
|
|
else
|
|
{
|
|
UpdateEnemyRotationServerRpc((short)previousYRotation);
|
|
}
|
|
}
|
|
}
|
|
|
|
public void KillEnemyOnOwnerClient(bool overrideDestroy = false)
|
|
{
|
|
if (!enemyType.canDie || !base.IsOwner)
|
|
{
|
|
return;
|
|
}
|
|
bool flag = enemyType.destroyOnDeath;
|
|
if (overrideDestroy)
|
|
{
|
|
flag = true;
|
|
}
|
|
if (isEnemyDead)
|
|
{
|
|
return;
|
|
}
|
|
Debug.Log($"Kill enemy called! destroy: {flag}");
|
|
if (flag)
|
|
{
|
|
if (base.IsServer)
|
|
{
|
|
Debug.Log("Kill enemy called on server, destroy true");
|
|
KillEnemy(destroy: true);
|
|
}
|
|
else
|
|
{
|
|
KillEnemyServerRpc(destroy: true);
|
|
}
|
|
}
|
|
else
|
|
{
|
|
KillEnemy();
|
|
if (base.NetworkObject.IsSpawned)
|
|
{
|
|
KillEnemyServerRpc(destroy: false);
|
|
}
|
|
}
|
|
}
|
|
|
|
[ServerRpc(RequireOwnership = false)]
|
|
public void KillEnemyServerRpc(bool destroy)
|
|
{
|
|
NetworkManager networkManager = base.NetworkManager;
|
|
if ((object)networkManager == null || !networkManager.IsListening)
|
|
{
|
|
return;
|
|
}
|
|
if (__rpc_exec_stage != __RpcExecStage.Server && (networkManager.IsClient || networkManager.IsHost))
|
|
{
|
|
ServerRpcParams serverRpcParams = default(ServerRpcParams);
|
|
FastBufferWriter bufferWriter = __beginSendServerRpc(1810146992u, serverRpcParams, RpcDelivery.Reliable);
|
|
bufferWriter.WriteValueSafe(in destroy, default(FastBufferWriter.ForPrimitives));
|
|
__endSendServerRpc(ref bufferWriter, 1810146992u, serverRpcParams, RpcDelivery.Reliable);
|
|
}
|
|
if (__rpc_exec_stage == __RpcExecStage.Server && (networkManager.IsServer || networkManager.IsHost))
|
|
{
|
|
Debug.Log($"Kill enemy server rpc called with destroy {destroy}");
|
|
if (destroy)
|
|
{
|
|
KillEnemy(destroy);
|
|
}
|
|
else
|
|
{
|
|
KillEnemyClientRpc(destroy);
|
|
}
|
|
}
|
|
}
|
|
|
|
[ClientRpc]
|
|
public void KillEnemyClientRpc(bool destroy)
|
|
{
|
|
NetworkManager networkManager = base.NetworkManager;
|
|
if ((object)networkManager == null || !networkManager.IsListening)
|
|
{
|
|
return;
|
|
}
|
|
if (__rpc_exec_stage != __RpcExecStage.Client && (networkManager.IsServer || networkManager.IsHost))
|
|
{
|
|
ClientRpcParams clientRpcParams = default(ClientRpcParams);
|
|
FastBufferWriter bufferWriter = __beginSendClientRpc(1614111717u, clientRpcParams, RpcDelivery.Reliable);
|
|
bufferWriter.WriteValueSafe(in destroy, default(FastBufferWriter.ForPrimitives));
|
|
__endSendClientRpc(ref bufferWriter, 1614111717u, clientRpcParams, RpcDelivery.Reliable);
|
|
}
|
|
if (__rpc_exec_stage == __RpcExecStage.Client && (networkManager.IsClient || networkManager.IsHost))
|
|
{
|
|
Debug.Log($"Kill enemy client rpc called; {destroy}");
|
|
if (!isEnemyDead)
|
|
{
|
|
KillEnemy(destroy);
|
|
}
|
|
}
|
|
}
|
|
|
|
public virtual void KillEnemy(bool destroy = false)
|
|
{
|
|
Debug.Log($"Kill enemy called; destroy: {destroy}");
|
|
if (destroy)
|
|
{
|
|
if (base.IsServer)
|
|
{
|
|
Debug.Log("Despawn network object in kill enemy called!");
|
|
if (thisNetworkObject.IsSpawned)
|
|
{
|
|
thisNetworkObject.Despawn();
|
|
}
|
|
}
|
|
return;
|
|
}
|
|
ScanNodeProperties componentInChildren = base.gameObject.GetComponentInChildren<ScanNodeProperties>();
|
|
if (componentInChildren != null && (bool)componentInChildren.gameObject.GetComponent<Collider>())
|
|
{
|
|
componentInChildren.gameObject.GetComponent<Collider>().enabled = false;
|
|
}
|
|
isEnemyDead = true;
|
|
if (creatureVoice != null)
|
|
{
|
|
creatureVoice.PlayOneShot(dieSFX);
|
|
}
|
|
try
|
|
{
|
|
if (creatureAnimator != null)
|
|
{
|
|
creatureAnimator.SetBool("Stunned", value: false);
|
|
creatureAnimator.SetBool("stunned", value: false);
|
|
creatureAnimator.SetBool("stun", value: false);
|
|
creatureAnimator.SetTrigger("KillEnemy");
|
|
creatureAnimator.SetBool("Dead", value: true);
|
|
}
|
|
}
|
|
catch (Exception arg)
|
|
{
|
|
Debug.LogError($"enemy did not have bool in animator in KillEnemy, error returned; {arg}");
|
|
}
|
|
CancelSpecialAnimationWithPlayer();
|
|
SubtractFromPowerLevel();
|
|
agent.enabled = false;
|
|
}
|
|
|
|
public virtual void CancelSpecialAnimationWithPlayer()
|
|
{
|
|
if ((bool)inSpecialAnimationWithPlayer)
|
|
{
|
|
inSpecialAnimationWithPlayer.inSpecialInteractAnimation = false;
|
|
inSpecialAnimationWithPlayer.snapToServerPosition = false;
|
|
inSpecialAnimationWithPlayer.inAnimationWithEnemy = null;
|
|
inSpecialAnimationWithPlayer = null;
|
|
}
|
|
inSpecialAnimation = false;
|
|
}
|
|
|
|
public override void OnDestroy()
|
|
{
|
|
base.OnDestroy();
|
|
if (RoundManager.Instance.SpawnedEnemies.Contains(this))
|
|
{
|
|
RoundManager.Instance.SpawnedEnemies.Remove(this);
|
|
}
|
|
SubtractFromPowerLevel();
|
|
CancelSpecialAnimationWithPlayer();
|
|
if (searchCoroutine != null)
|
|
{
|
|
StopCoroutine(searchCoroutine);
|
|
}
|
|
if (chooseTargetNodeCoroutine != null)
|
|
{
|
|
StopCoroutine(chooseTargetNodeCoroutine);
|
|
}
|
|
}
|
|
|
|
private void SubtractFromPowerLevel()
|
|
{
|
|
if (!removedPowerLevel)
|
|
{
|
|
removedPowerLevel = true;
|
|
if (enemyType.isDaytimeEnemy)
|
|
{
|
|
RoundManager.Instance.currentDaytimeEnemyPower = Mathf.Max(RoundManager.Instance.currentDaytimeEnemyPower - enemyType.PowerLevel, 0);
|
|
return;
|
|
}
|
|
if (isOutside)
|
|
{
|
|
RoundManager.Instance.currentOutsideEnemyPower = Mathf.Max(RoundManager.Instance.currentOutsideEnemyPower - enemyType.PowerLevel, 0);
|
|
return;
|
|
}
|
|
RoundManager.Instance.cannotSpawnMoreInsideEnemies = false;
|
|
RoundManager.Instance.currentEnemyPower = Mathf.Max(RoundManager.Instance.currentEnemyPower - enemyType.PowerLevel, 0);
|
|
}
|
|
}
|
|
|
|
[ServerRpc]
|
|
private void UpdateEnemyRotationServerRpc(short rotationY)
|
|
{
|
|
NetworkManager networkManager = base.NetworkManager;
|
|
if ((object)networkManager == null || !networkManager.IsListening)
|
|
{
|
|
return;
|
|
}
|
|
if (__rpc_exec_stage != __RpcExecStage.Server && (networkManager.IsClient || networkManager.IsHost))
|
|
{
|
|
if (base.OwnerClientId != networkManager.LocalClientId)
|
|
{
|
|
if (networkManager.LogLevel <= LogLevel.Normal)
|
|
{
|
|
Debug.LogError("Only the owner can invoke a ServerRpc that requires ownership!");
|
|
}
|
|
return;
|
|
}
|
|
ServerRpcParams serverRpcParams = default(ServerRpcParams);
|
|
FastBufferWriter bufferWriter = __beginSendServerRpc(3079913705u, serverRpcParams, RpcDelivery.Reliable);
|
|
BytePacker.WriteValueBitPacked(bufferWriter, rotationY);
|
|
__endSendServerRpc(ref bufferWriter, 3079913705u, serverRpcParams, RpcDelivery.Reliable);
|
|
}
|
|
if (__rpc_exec_stage == __RpcExecStage.Server && (networkManager.IsServer || networkManager.IsHost))
|
|
{
|
|
UpdateEnemyRotationClientRpc(rotationY);
|
|
}
|
|
}
|
|
|
|
[ClientRpc]
|
|
private void UpdateEnemyRotationClientRpc(short rotationY)
|
|
{
|
|
NetworkManager networkManager = base.NetworkManager;
|
|
if ((object)networkManager != null && networkManager.IsListening)
|
|
{
|
|
if (__rpc_exec_stage != __RpcExecStage.Client && (networkManager.IsServer || networkManager.IsHost))
|
|
{
|
|
ClientRpcParams clientRpcParams = default(ClientRpcParams);
|
|
FastBufferWriter bufferWriter = __beginSendClientRpc(1258118513u, clientRpcParams, RpcDelivery.Reliable);
|
|
BytePacker.WriteValueBitPacked(bufferWriter, rotationY);
|
|
__endSendClientRpc(ref bufferWriter, 1258118513u, clientRpcParams, RpcDelivery.Reliable);
|
|
}
|
|
if (__rpc_exec_stage == __RpcExecStage.Client && (networkManager.IsClient || networkManager.IsHost))
|
|
{
|
|
previousYRotation = base.transform.eulerAngles.y;
|
|
targetYRotation = rotationY;
|
|
}
|
|
}
|
|
}
|
|
|
|
[ServerRpc]
|
|
private void UpdateEnemyPositionServerRpc(Vector3 newPos)
|
|
{
|
|
NetworkManager networkManager = base.NetworkManager;
|
|
if ((object)networkManager == null || !networkManager.IsListening)
|
|
{
|
|
return;
|
|
}
|
|
if (__rpc_exec_stage != __RpcExecStage.Server && (networkManager.IsClient || networkManager.IsHost))
|
|
{
|
|
if (base.OwnerClientId != networkManager.LocalClientId)
|
|
{
|
|
if (networkManager.LogLevel <= LogLevel.Normal)
|
|
{
|
|
Debug.LogError("Only the owner can invoke a ServerRpc that requires ownership!");
|
|
}
|
|
return;
|
|
}
|
|
ServerRpcParams serverRpcParams = default(ServerRpcParams);
|
|
FastBufferWriter bufferWriter = __beginSendServerRpc(255411420u, serverRpcParams, RpcDelivery.Reliable);
|
|
bufferWriter.WriteValueSafe(in newPos);
|
|
__endSendServerRpc(ref bufferWriter, 255411420u, serverRpcParams, RpcDelivery.Reliable);
|
|
}
|
|
if (__rpc_exec_stage == __RpcExecStage.Server && (networkManager.IsServer || networkManager.IsHost))
|
|
{
|
|
UpdateEnemyPositionClientRpc(newPos);
|
|
}
|
|
}
|
|
|
|
[ClientRpc]
|
|
private void UpdateEnemyPositionClientRpc(Vector3 newPos)
|
|
{
|
|
NetworkManager networkManager = base.NetworkManager;
|
|
if ((object)networkManager != null && networkManager.IsListening)
|
|
{
|
|
if (__rpc_exec_stage != __RpcExecStage.Client && (networkManager.IsServer || networkManager.IsHost))
|
|
{
|
|
ClientRpcParams clientRpcParams = default(ClientRpcParams);
|
|
FastBufferWriter bufferWriter = __beginSendClientRpc(4287979896u, clientRpcParams, RpcDelivery.Reliable);
|
|
bufferWriter.WriteValueSafe(in newPos);
|
|
__endSendClientRpc(ref bufferWriter, 4287979896u, clientRpcParams, RpcDelivery.Reliable);
|
|
}
|
|
if (__rpc_exec_stage == __RpcExecStage.Client && (networkManager.IsClient || networkManager.IsHost) && !base.IsOwner)
|
|
{
|
|
serverPosition = newPos;
|
|
OnSyncPositionFromServer(newPos);
|
|
}
|
|
}
|
|
}
|
|
|
|
public virtual void OnSyncPositionFromServer(Vector3 newPos)
|
|
{
|
|
}
|
|
|
|
public virtual void OnDrawGizmos()
|
|
{
|
|
if (base.IsOwner && debugEnemyAI)
|
|
{
|
|
Gizmos.DrawSphere(destination, 0.5f);
|
|
Gizmos.DrawLine(base.transform.position, destination);
|
|
}
|
|
}
|
|
|
|
public void ChangeOwnershipOfEnemy(ulong newOwnerClientId)
|
|
{
|
|
if (StartOfRound.Instance.ClientPlayerList.TryGetValue(newOwnerClientId, out var value))
|
|
{
|
|
Debug.Log($"Switching ownership of {enemyType.name} #{thisEnemyIndex} to player #{value} ({StartOfRound.Instance.allPlayerScripts[value].playerUsername})");
|
|
if (currentOwnershipOnThisClient == value)
|
|
{
|
|
Debug.Log($"unable to set owner of {enemyType.name} #{thisEnemyIndex} to player #{value}; reason B");
|
|
return;
|
|
}
|
|
ulong ownerClientId = base.gameObject.GetComponent<NetworkObject>().OwnerClientId;
|
|
if (ownerClientId == newOwnerClientId)
|
|
{
|
|
Debug.Log($"unable to set owner of {enemyType.name} #{thisEnemyIndex} to player #{value} with id {newOwnerClientId}; current ownerclientId: {ownerClientId}");
|
|
}
|
|
else
|
|
{
|
|
currentOwnershipOnThisClient = value;
|
|
if (!base.IsServer)
|
|
{
|
|
ChangeEnemyOwnerServerRpc(newOwnerClientId);
|
|
return;
|
|
}
|
|
thisNetworkObject.ChangeOwnership(newOwnerClientId);
|
|
ChangeEnemyOwnerServerRpc(newOwnerClientId);
|
|
}
|
|
}
|
|
else
|
|
{
|
|
Debug.LogError($"Attempted to switch ownership of enemy {base.gameObject.name} to a player which does not have a link between client id and player object. Attempted clientId: {newOwnerClientId}");
|
|
}
|
|
}
|
|
|
|
[ServerRpc(RequireOwnership = false)]
|
|
public void ChangeEnemyOwnerServerRpc(ulong clientId)
|
|
{
|
|
NetworkManager networkManager = base.NetworkManager;
|
|
if ((object)networkManager == null || !networkManager.IsListening)
|
|
{
|
|
return;
|
|
}
|
|
if (__rpc_exec_stage != __RpcExecStage.Server && (networkManager.IsClient || networkManager.IsHost))
|
|
{
|
|
ServerRpcParams serverRpcParams = default(ServerRpcParams);
|
|
FastBufferWriter bufferWriter = __beginSendServerRpc(3587030867u, serverRpcParams, RpcDelivery.Reliable);
|
|
BytePacker.WriteValueBitPacked(bufferWriter, clientId);
|
|
__endSendServerRpc(ref bufferWriter, 3587030867u, serverRpcParams, RpcDelivery.Reliable);
|
|
}
|
|
if (__rpc_exec_stage == __RpcExecStage.Server && (networkManager.IsServer || networkManager.IsHost))
|
|
{
|
|
if (base.gameObject.GetComponent<NetworkObject>().OwnerClientId != clientId)
|
|
{
|
|
thisNetworkObject.ChangeOwnership(clientId);
|
|
}
|
|
if (StartOfRound.Instance.ClientPlayerList.TryGetValue(clientId, out var value))
|
|
{
|
|
ChangeEnemyOwnerClientRpc(value);
|
|
}
|
|
}
|
|
}
|
|
|
|
[ClientRpc]
|
|
public void ChangeEnemyOwnerClientRpc(int playerVal)
|
|
{
|
|
NetworkManager networkManager = base.NetworkManager;
|
|
if ((object)networkManager != null && networkManager.IsListening)
|
|
{
|
|
if (__rpc_exec_stage != __RpcExecStage.Client && (networkManager.IsServer || networkManager.IsHost))
|
|
{
|
|
ClientRpcParams clientRpcParams = default(ClientRpcParams);
|
|
FastBufferWriter bufferWriter = __beginSendClientRpc(245785831u, clientRpcParams, RpcDelivery.Reliable);
|
|
BytePacker.WriteValueBitPacked(bufferWriter, playerVal);
|
|
__endSendClientRpc(ref bufferWriter, 245785831u, clientRpcParams, RpcDelivery.Reliable);
|
|
}
|
|
if (__rpc_exec_stage == __RpcExecStage.Client && (networkManager.IsClient || networkManager.IsHost))
|
|
{
|
|
currentOwnershipOnThisClient = playerVal;
|
|
}
|
|
}
|
|
}
|
|
|
|
public void SetClientCalculatingAI(bool enable)
|
|
{
|
|
isClientCalculatingAI = enable;
|
|
agent.enabled = enable;
|
|
}
|
|
|
|
public virtual void EnableEnemyMesh(bool enable, bool overrideDoNotSet = false)
|
|
{
|
|
int layer = ((!enable) ? 23 : 19);
|
|
for (int i = 0; i < skinnedMeshRenderers.Length; i++)
|
|
{
|
|
if (!skinnedMeshRenderers[i].CompareTag("DoNotSet") || overrideDoNotSet)
|
|
{
|
|
skinnedMeshRenderers[i].gameObject.layer = layer;
|
|
}
|
|
}
|
|
for (int j = 0; j < meshRenderers.Length; j++)
|
|
{
|
|
if (!meshRenderers[j].CompareTag("DoNotSet") || overrideDoNotSet)
|
|
{
|
|
meshRenderers[j].gameObject.layer = layer;
|
|
}
|
|
}
|
|
}
|
|
|
|
public virtual void DetectNoise(Vector3 noisePosition, float noiseLoudness, int timesPlayedInOneSpot = 0, int noiseID = 0)
|
|
{
|
|
}
|
|
|
|
public void HitEnemyOnLocalClient(int force = 1, Vector3 hitDirection = default(Vector3), PlayerControllerB playerWhoHit = null, bool playHitSFX = false)
|
|
{
|
|
Debug.Log($"Local client hit enemy {agent.transform.name} with force of {force}.");
|
|
int playerWhoHit2 = -1;
|
|
if (playerWhoHit != null)
|
|
{
|
|
playerWhoHit2 = (int)playerWhoHit.playerClientId;
|
|
HitEnemy(force, playerWhoHit, playHitSFX);
|
|
}
|
|
HitEnemyServerRpc(force, playerWhoHit2, playHitSFX);
|
|
}
|
|
|
|
[ServerRpc(RequireOwnership = false)]
|
|
public void HitEnemyServerRpc(int force, int playerWhoHit, bool playHitSFX)
|
|
{
|
|
NetworkManager networkManager = base.NetworkManager;
|
|
if ((object)networkManager != null && networkManager.IsListening)
|
|
{
|
|
if (__rpc_exec_stage != __RpcExecStage.Server && (networkManager.IsClient || networkManager.IsHost))
|
|
{
|
|
ServerRpcParams serverRpcParams = default(ServerRpcParams);
|
|
FastBufferWriter bufferWriter = __beginSendServerRpc(2814283679u, serverRpcParams, RpcDelivery.Reliable);
|
|
BytePacker.WriteValueBitPacked(bufferWriter, force);
|
|
BytePacker.WriteValueBitPacked(bufferWriter, playerWhoHit);
|
|
bufferWriter.WriteValueSafe(in playHitSFX, default(FastBufferWriter.ForPrimitives));
|
|
__endSendServerRpc(ref bufferWriter, 2814283679u, serverRpcParams, RpcDelivery.Reliable);
|
|
}
|
|
if (__rpc_exec_stage == __RpcExecStage.Server && (networkManager.IsServer || networkManager.IsHost))
|
|
{
|
|
HitEnemyClientRpc(force, playerWhoHit, playHitSFX);
|
|
}
|
|
}
|
|
}
|
|
|
|
[ClientRpc]
|
|
public void HitEnemyClientRpc(int force, int playerWhoHit, bool playHitSFX)
|
|
{
|
|
NetworkManager networkManager = base.NetworkManager;
|
|
if ((object)networkManager == null || !networkManager.IsListening)
|
|
{
|
|
return;
|
|
}
|
|
if (__rpc_exec_stage != __RpcExecStage.Client && (networkManager.IsServer || networkManager.IsHost))
|
|
{
|
|
ClientRpcParams clientRpcParams = default(ClientRpcParams);
|
|
FastBufferWriter bufferWriter = __beginSendClientRpc(217059478u, clientRpcParams, RpcDelivery.Reliable);
|
|
BytePacker.WriteValueBitPacked(bufferWriter, force);
|
|
BytePacker.WriteValueBitPacked(bufferWriter, playerWhoHit);
|
|
bufferWriter.WriteValueSafe(in playHitSFX, default(FastBufferWriter.ForPrimitives));
|
|
__endSendClientRpc(ref bufferWriter, 217059478u, clientRpcParams, RpcDelivery.Reliable);
|
|
}
|
|
if (__rpc_exec_stage == __RpcExecStage.Client && (networkManager.IsClient || networkManager.IsHost) && playerWhoHit != (int)GameNetworkManager.Instance.localPlayerController.playerClientId)
|
|
{
|
|
if (playerWhoHit == -1)
|
|
{
|
|
HitEnemy(force, null, playHitSFX);
|
|
}
|
|
else
|
|
{
|
|
HitEnemy(force, StartOfRound.Instance.allPlayerScripts[playerWhoHit], playHitSFX);
|
|
}
|
|
}
|
|
}
|
|
|
|
public virtual void HitEnemy(int force = 1, PlayerControllerB playerWhoHit = null, bool playHitSFX = false)
|
|
{
|
|
if (playHitSFX && enemyType.hitBodySFX != null)
|
|
{
|
|
creatureSFX.PlayOneShot(enemyType.hitBodySFX);
|
|
WalkieTalkie.TransmitOneShotAudio(creatureSFX, enemyType.hitBodySFX);
|
|
}
|
|
if (creatureVoice != null)
|
|
{
|
|
creatureVoice.PlayOneShot(enemyType.hitEnemyVoiceSFX);
|
|
}
|
|
if (debugEnemyAI)
|
|
{
|
|
Debug.Log($"Enemy #{thisEnemyIndex} was hit with force of {force}");
|
|
}
|
|
if (playerWhoHit != null)
|
|
{
|
|
Debug.Log($"Client #{playerWhoHit.playerClientId} hit enemy {agent.transform.name} with force of {force}.");
|
|
}
|
|
}
|
|
|
|
private void CheckTimeOfDayToLeave()
|
|
{
|
|
if (!(TimeOfDay.Instance == null) && TimeOfDay.Instance.normalizedTimeOfDay > enemyType.normalizedTimeInDayToLeave)
|
|
{
|
|
daytimeEnemyLeaving = true;
|
|
DaytimeEnemyLeave();
|
|
}
|
|
}
|
|
|
|
public virtual void DaytimeEnemyLeave()
|
|
{
|
|
if (debugEnemyAI)
|
|
{
|
|
Debug.Log(base.gameObject.name + ": Daytime enemy leave function called");
|
|
}
|
|
}
|
|
|
|
public void LogEnemyError(string error)
|
|
{
|
|
Debug.LogError($"{enemyType.name} #{thisEnemyIndex}: {error}");
|
|
}
|
|
|
|
public virtual void AnimationEventA()
|
|
{
|
|
}
|
|
|
|
public virtual void AnimationEventB()
|
|
{
|
|
}
|
|
|
|
public virtual void ShipTeleportEnemy()
|
|
{
|
|
}
|
|
|
|
protected override void __initializeVariables()
|
|
{
|
|
base.__initializeVariables();
|
|
}
|
|
|
|
[RuntimeInitializeOnLoadMethod]
|
|
internal static void InitializeRPCS_EnemyAI()
|
|
{
|
|
NetworkManager.__rpc_func_table.Add(2081148948u, __rpc_handler_2081148948);
|
|
NetworkManager.__rpc_func_table.Add(2962895088u, __rpc_handler_2962895088);
|
|
NetworkManager.__rpc_func_table.Add(1810146992u, __rpc_handler_1810146992);
|
|
NetworkManager.__rpc_func_table.Add(1614111717u, __rpc_handler_1614111717);
|
|
NetworkManager.__rpc_func_table.Add(3079913705u, __rpc_handler_3079913705);
|
|
NetworkManager.__rpc_func_table.Add(1258118513u, __rpc_handler_1258118513);
|
|
NetworkManager.__rpc_func_table.Add(255411420u, __rpc_handler_255411420);
|
|
NetworkManager.__rpc_func_table.Add(4287979896u, __rpc_handler_4287979896);
|
|
NetworkManager.__rpc_func_table.Add(3587030867u, __rpc_handler_3587030867);
|
|
NetworkManager.__rpc_func_table.Add(245785831u, __rpc_handler_245785831);
|
|
NetworkManager.__rpc_func_table.Add(2814283679u, __rpc_handler_2814283679);
|
|
NetworkManager.__rpc_func_table.Add(217059478u, __rpc_handler_217059478);
|
|
}
|
|
|
|
private static void __rpc_handler_2081148948(NetworkBehaviour target, FastBufferReader reader, __RpcParams rpcParams)
|
|
{
|
|
NetworkManager networkManager = target.NetworkManager;
|
|
if ((object)networkManager != null && networkManager.IsListening)
|
|
{
|
|
ByteUnpacker.ReadValueBitPacked(reader, out int value);
|
|
target.__rpc_exec_stage = __RpcExecStage.Server;
|
|
((EnemyAI)target).SwitchToBehaviourServerRpc(value);
|
|
target.__rpc_exec_stage = __RpcExecStage.None;
|
|
}
|
|
}
|
|
|
|
private static void __rpc_handler_2962895088(NetworkBehaviour target, FastBufferReader reader, __RpcParams rpcParams)
|
|
{
|
|
NetworkManager networkManager = target.NetworkManager;
|
|
if ((object)networkManager != null && networkManager.IsListening)
|
|
{
|
|
ByteUnpacker.ReadValueBitPacked(reader, out int value);
|
|
target.__rpc_exec_stage = __RpcExecStage.Client;
|
|
((EnemyAI)target).SwitchToBehaviourClientRpc(value);
|
|
target.__rpc_exec_stage = __RpcExecStage.None;
|
|
}
|
|
}
|
|
|
|
private static void __rpc_handler_1810146992(NetworkBehaviour target, FastBufferReader reader, __RpcParams rpcParams)
|
|
{
|
|
NetworkManager networkManager = target.NetworkManager;
|
|
if ((object)networkManager != null && networkManager.IsListening)
|
|
{
|
|
reader.ReadValueSafe(out bool value, default(FastBufferWriter.ForPrimitives));
|
|
target.__rpc_exec_stage = __RpcExecStage.Server;
|
|
((EnemyAI)target).KillEnemyServerRpc(value);
|
|
target.__rpc_exec_stage = __RpcExecStage.None;
|
|
}
|
|
}
|
|
|
|
private static void __rpc_handler_1614111717(NetworkBehaviour target, FastBufferReader reader, __RpcParams rpcParams)
|
|
{
|
|
NetworkManager networkManager = target.NetworkManager;
|
|
if ((object)networkManager != null && networkManager.IsListening)
|
|
{
|
|
reader.ReadValueSafe(out bool value, default(FastBufferWriter.ForPrimitives));
|
|
target.__rpc_exec_stage = __RpcExecStage.Client;
|
|
((EnemyAI)target).KillEnemyClientRpc(value);
|
|
target.__rpc_exec_stage = __RpcExecStage.None;
|
|
}
|
|
}
|
|
|
|
private static void __rpc_handler_3079913705(NetworkBehaviour target, FastBufferReader reader, __RpcParams rpcParams)
|
|
{
|
|
NetworkManager networkManager = target.NetworkManager;
|
|
if ((object)networkManager == null || !networkManager.IsListening)
|
|
{
|
|
return;
|
|
}
|
|
if (rpcParams.Server.Receive.SenderClientId != target.OwnerClientId)
|
|
{
|
|
if (networkManager.LogLevel <= LogLevel.Normal)
|
|
{
|
|
Debug.LogError("Only the owner can invoke a ServerRpc that requires ownership!");
|
|
}
|
|
}
|
|
else
|
|
{
|
|
ByteUnpacker.ReadValueBitPacked(reader, out short value);
|
|
target.__rpc_exec_stage = __RpcExecStage.Server;
|
|
((EnemyAI)target).UpdateEnemyRotationServerRpc(value);
|
|
target.__rpc_exec_stage = __RpcExecStage.None;
|
|
}
|
|
}
|
|
|
|
private static void __rpc_handler_1258118513(NetworkBehaviour target, FastBufferReader reader, __RpcParams rpcParams)
|
|
{
|
|
NetworkManager networkManager = target.NetworkManager;
|
|
if ((object)networkManager != null && networkManager.IsListening)
|
|
{
|
|
ByteUnpacker.ReadValueBitPacked(reader, out short value);
|
|
target.__rpc_exec_stage = __RpcExecStage.Client;
|
|
((EnemyAI)target).UpdateEnemyRotationClientRpc(value);
|
|
target.__rpc_exec_stage = __RpcExecStage.None;
|
|
}
|
|
}
|
|
|
|
private static void __rpc_handler_255411420(NetworkBehaviour target, FastBufferReader reader, __RpcParams rpcParams)
|
|
{
|
|
NetworkManager networkManager = target.NetworkManager;
|
|
if ((object)networkManager == null || !networkManager.IsListening)
|
|
{
|
|
return;
|
|
}
|
|
if (rpcParams.Server.Receive.SenderClientId != target.OwnerClientId)
|
|
{
|
|
if (networkManager.LogLevel <= LogLevel.Normal)
|
|
{
|
|
Debug.LogError("Only the owner can invoke a ServerRpc that requires ownership!");
|
|
}
|
|
}
|
|
else
|
|
{
|
|
reader.ReadValueSafe(out Vector3 value);
|
|
target.__rpc_exec_stage = __RpcExecStage.Server;
|
|
((EnemyAI)target).UpdateEnemyPositionServerRpc(value);
|
|
target.__rpc_exec_stage = __RpcExecStage.None;
|
|
}
|
|
}
|
|
|
|
private static void __rpc_handler_4287979896(NetworkBehaviour target, FastBufferReader reader, __RpcParams rpcParams)
|
|
{
|
|
NetworkManager networkManager = target.NetworkManager;
|
|
if ((object)networkManager != null && networkManager.IsListening)
|
|
{
|
|
reader.ReadValueSafe(out Vector3 value);
|
|
target.__rpc_exec_stage = __RpcExecStage.Client;
|
|
((EnemyAI)target).UpdateEnemyPositionClientRpc(value);
|
|
target.__rpc_exec_stage = __RpcExecStage.None;
|
|
}
|
|
}
|
|
|
|
private static void __rpc_handler_3587030867(NetworkBehaviour target, FastBufferReader reader, __RpcParams rpcParams)
|
|
{
|
|
NetworkManager networkManager = target.NetworkManager;
|
|
if ((object)networkManager != null && networkManager.IsListening)
|
|
{
|
|
ByteUnpacker.ReadValueBitPacked(reader, out ulong value);
|
|
target.__rpc_exec_stage = __RpcExecStage.Server;
|
|
((EnemyAI)target).ChangeEnemyOwnerServerRpc(value);
|
|
target.__rpc_exec_stage = __RpcExecStage.None;
|
|
}
|
|
}
|
|
|
|
private static void __rpc_handler_245785831(NetworkBehaviour target, FastBufferReader reader, __RpcParams rpcParams)
|
|
{
|
|
NetworkManager networkManager = target.NetworkManager;
|
|
if ((object)networkManager != null && networkManager.IsListening)
|
|
{
|
|
ByteUnpacker.ReadValueBitPacked(reader, out int value);
|
|
target.__rpc_exec_stage = __RpcExecStage.Client;
|
|
((EnemyAI)target).ChangeEnemyOwnerClientRpc(value);
|
|
target.__rpc_exec_stage = __RpcExecStage.None;
|
|
}
|
|
}
|
|
|
|
private static void __rpc_handler_2814283679(NetworkBehaviour target, FastBufferReader reader, __RpcParams rpcParams)
|
|
{
|
|
NetworkManager networkManager = target.NetworkManager;
|
|
if ((object)networkManager != null && networkManager.IsListening)
|
|
{
|
|
ByteUnpacker.ReadValueBitPacked(reader, out int value);
|
|
ByteUnpacker.ReadValueBitPacked(reader, out int value2);
|
|
reader.ReadValueSafe(out bool value3, default(FastBufferWriter.ForPrimitives));
|
|
target.__rpc_exec_stage = __RpcExecStage.Server;
|
|
((EnemyAI)target).HitEnemyServerRpc(value, value2, value3);
|
|
target.__rpc_exec_stage = __RpcExecStage.None;
|
|
}
|
|
}
|
|
|
|
private static void __rpc_handler_217059478(NetworkBehaviour target, FastBufferReader reader, __RpcParams rpcParams)
|
|
{
|
|
NetworkManager networkManager = target.NetworkManager;
|
|
if ((object)networkManager != null && networkManager.IsListening)
|
|
{
|
|
ByteUnpacker.ReadValueBitPacked(reader, out int value);
|
|
ByteUnpacker.ReadValueBitPacked(reader, out int value2);
|
|
reader.ReadValueSafe(out bool value3, default(FastBufferWriter.ForPrimitives));
|
|
target.__rpc_exec_stage = __RpcExecStage.Client;
|
|
((EnemyAI)target).HitEnemyClientRpc(value, value2, value3);
|
|
target.__rpc_exec_stage = __RpcExecStage.None;
|
|
}
|
|
}
|
|
|
|
protected internal override string __getTypeName()
|
|
{
|
|
return "EnemyAI";
|
|
}
|
|
}
|