LethalCompany/Lethal Company/ExportedProject/Assets/MonoBehaviour/GunAmmo.asset
2023-12-22 20:35:31 -05:00

63 lines
1.7 KiB
Text

%YAML 1.1
%TAG !u! tag:unity3d.com,2011:
--- !u!114 &11400000
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 0}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: c30496d6ae6d6f907456e10a94e01ec6, type: 3}
m_Name: GunAmmo
m_EditorClassIdentifier:
itemId: 17
itemName: Ammo
spawnPositionTypes: []
twoHanded: 0
twoHandedAnimation: 0
canBeGrabbedBeforeGameStart: 0
weight: 1
itemIsTrigger: 1
holdButtonUse: 0
itemSpawnsOnGround: 1
isConductiveMetal: 0
isScrap: 0
creditsWorth: 0
lockedInDemo: 0
highestSalePercentage: 80
maxValue: 0
minValue: 0
spawnPrefab: {fileID: 1603677945930132, guid: a7dc2d6eaa48c8a4cb52726f7811d5d7, type: 2}
requiresBattery: 0
batteryUsage: 300
automaticallySetUsingPower: 0
itemIcon: {fileID: 21300000, guid: dcda9c4b80b2e834ab220337705db2b6, type: 2}
grabAnim:
useAnim:
pocketAnim:
throwAnim:
grabAnimationTime: 0
grabSFX: {fileID: 8300000, guid: 8b60857dc3123664d865bb71d344409c, type: 3}
dropSFX: {fileID: 8300000, guid: 13490dd8274a9e944b3f123c68a97a6f, type: 3}
pocketSFX: {fileID: 0}
throwSFX: {fileID: 0}
syncGrabFunction: 0
syncUseFunction: 1
syncDiscardFunction: 1
syncInteractLRFunction: 1
saveItemVariable: 1
isDefensiveWeapon: 1
toolTips: []
verticalOffset: 0.12
floorYOffset: 0
allowDroppingAheadOfPlayer: 1
restingRotation: {x: 0, y: 0, z: 90}
rotationOffset: {x: -175, y: 80.4, z: 40.09}
positionOffset: {x: 0.02, y: 0.15, z: 0.01}
meshOffset: 0
meshVariants: []
materialVariants: []
usableInSpecialAnimations: 0
canBeInspected: 0