818 lines
25 KiB
C#
818 lines
25 KiB
C#
using System.Collections;
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using GameNetcodeStuff;
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using Unity.Netcode;
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using UnityEngine;
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public class Turret : NetworkBehaviour, IHittable
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{
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[Header("Effects")]
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public AudioSource mainAudio;
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[Header("Effects")]
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public AudioSource bulletCollisionAudio;
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[Header("Effects")]
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public AudioSource farAudio;
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public AudioClip firingSFX;
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public AudioClip chargingSFX;
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public AudioClip detectPlayerSFX;
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public AudioClip firingFarSFX;
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public AudioClip bulletsHitWallSFX;
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public AudioClip turretActivate;
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public AudioClip turretDeactivate;
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public ParticleSystem bulletParticles;
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public Animator turretAnimator;
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[Header("Variables")]
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public bool turretActive = true;
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[Space(5f)]
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public TurretMode turretMode;
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private TurretMode turretModeLastFrame;
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public Transform turretRod;
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public float targetRotation;
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public float rotationSpeed = 20f;
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public Transform turnTowardsObjectCompass;
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public Transform forwardFacingPos;
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public Transform aimPoint;
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public Transform centerPoint;
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public PlayerControllerB targetPlayerWithRotation;
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public Transform targetTransform;
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private bool targetingDeadPlayer;
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public float rotationRange = 45f;
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public float currentRotation;
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public bool rotatingOnInterval = true;
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private bool rotatingRight;
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private float switchRotationTimer;
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private bool hasLineOfSight;
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private float lostLOSTimer;
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private bool wasTargetingPlayerLastFrame;
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private RaycastHit hit;
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private int wallAndPlayerMask = 2824;
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private float turretInterval;
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private string previousHitLog;
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private bool rotatingSmoothly = true;
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private Ray shootRay;
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private Coroutine fadeBulletAudioCoroutine;
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public Transform tempTransform;
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private bool rotatingClockwise;
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private float berserkTimer;
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public AudioSource berserkAudio;
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private bool enteringBerserkMode;
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private void Start()
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{
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rotationRange = Mathf.Abs(rotationRange);
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rotationSpeed = 28f;
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}
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private IEnumerator FadeBulletAudio()
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{
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float initialVolume = bulletCollisionAudio.volume;
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for (int i = 0; i <= 30; i++)
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{
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yield return new WaitForSeconds(0.012f);
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bulletCollisionAudio.volume = Mathf.Lerp(initialVolume, 0f, (float)i / 30f);
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}
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bulletCollisionAudio.Stop();
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}
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private void Update()
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{
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if (!turretActive)
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{
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wasTargetingPlayerLastFrame = false;
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turretMode = TurretMode.Detection;
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targetPlayerWithRotation = null;
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return;
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}
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if (targetPlayerWithRotation != null)
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{
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if (!wasTargetingPlayerLastFrame)
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{
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wasTargetingPlayerLastFrame = true;
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if (turretMode == TurretMode.Detection)
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{
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turretMode = TurretMode.Charging;
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}
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}
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SetTargetToPlayerBody();
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TurnTowardsTargetIfHasLOS();
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}
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else if (wasTargetingPlayerLastFrame)
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{
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wasTargetingPlayerLastFrame = false;
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turretMode = TurretMode.Detection;
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}
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switch (turretMode)
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{
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case TurretMode.Detection:
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if (turretModeLastFrame != 0)
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{
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turretModeLastFrame = TurretMode.Detection;
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rotatingClockwise = false;
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mainAudio.Stop();
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farAudio.Stop();
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berserkAudio.Stop();
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if (fadeBulletAudioCoroutine != null)
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{
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StopCoroutine(fadeBulletAudioCoroutine);
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}
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fadeBulletAudioCoroutine = StartCoroutine(FadeBulletAudio());
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bulletParticles.Stop(withChildren: true, ParticleSystemStopBehavior.StopEmitting);
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rotationSpeed = 28f;
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rotatingSmoothly = true;
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turretAnimator.SetInteger("TurretMode", 0);
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turretInterval = Random.Range(0f, 0.15f);
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}
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if (!base.IsServer)
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{
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break;
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}
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if (switchRotationTimer >= 7f)
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{
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switchRotationTimer = 0f;
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bool setRotateRight = !rotatingRight;
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SwitchRotationClientRpc(setRotateRight);
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SwitchRotationOnInterval(setRotateRight);
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}
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else
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{
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switchRotationTimer += Time.deltaTime;
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}
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if (turretInterval >= 0.25f)
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{
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turretInterval = 0f;
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PlayerControllerB playerControllerB = CheckForPlayersInLineOfSight(1.35f, angleRangeCheck: true);
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if (playerControllerB != null && !playerControllerB.isPlayerDead)
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{
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targetPlayerWithRotation = playerControllerB;
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SwitchTurretMode(1);
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SwitchTargetedPlayerClientRpc((int)playerControllerB.playerClientId, setModeToCharging: true);
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}
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}
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else
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{
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turretInterval += Time.deltaTime;
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}
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break;
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case TurretMode.Charging:
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if (turretModeLastFrame != TurretMode.Charging)
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{
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turretModeLastFrame = TurretMode.Charging;
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rotatingClockwise = false;
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mainAudio.PlayOneShot(detectPlayerSFX);
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berserkAudio.Stop();
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WalkieTalkie.TransmitOneShotAudio(mainAudio, detectPlayerSFX);
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rotationSpeed = 95f;
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rotatingSmoothly = false;
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lostLOSTimer = 0f;
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turretAnimator.SetInteger("TurretMode", 1);
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}
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if (!base.IsServer)
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{
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break;
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}
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if (turretInterval >= 1.5f)
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{
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turretInterval = 0f;
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Debug.Log("Charging timer is up, setting to firing mode");
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if (!hasLineOfSight)
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{
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Debug.Log("hasLineOfSight is false");
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targetPlayerWithRotation = null;
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RemoveTargetedPlayerClientRpc();
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}
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else
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{
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SwitchTurretMode(2);
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SetToModeClientRpc(2);
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}
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}
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else
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{
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turretInterval += Time.deltaTime;
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}
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break;
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case TurretMode.Firing:
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if (turretModeLastFrame != TurretMode.Firing)
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{
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turretModeLastFrame = TurretMode.Firing;
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berserkAudio.Stop();
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mainAudio.clip = firingSFX;
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mainAudio.Play();
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farAudio.clip = firingFarSFX;
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farAudio.Play();
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bulletParticles.Play(withChildren: true);
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bulletCollisionAudio.Play();
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if (fadeBulletAudioCoroutine != null)
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{
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StopCoroutine(fadeBulletAudioCoroutine);
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}
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bulletCollisionAudio.volume = 1f;
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rotatingSmoothly = false;
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lostLOSTimer = 0f;
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turretAnimator.SetInteger("TurretMode", 2);
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}
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if (turretInterval >= 0.21f)
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{
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turretInterval = 0f;
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if (CheckForPlayersInLineOfSight(3f) == GameNetworkManager.Instance.localPlayerController)
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{
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if (GameNetworkManager.Instance.localPlayerController.health > 50)
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{
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GameNetworkManager.Instance.localPlayerController.DamagePlayer(50, hasDamageSFX: true, callRPC: true, CauseOfDeath.Gunshots);
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}
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else
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{
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GameNetworkManager.Instance.localPlayerController.KillPlayer(aimPoint.forward * 40f, spawnBody: true, CauseOfDeath.Gunshots);
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}
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}
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shootRay = new Ray(aimPoint.position, aimPoint.forward);
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if (Physics.Raycast(shootRay, out hit, 30f, StartOfRound.Instance.collidersAndRoomMask, QueryTriggerInteraction.Ignore))
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{
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bulletCollisionAudio.transform.position = shootRay.GetPoint(hit.distance - 0.5f);
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}
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}
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else
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{
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turretInterval += Time.deltaTime;
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}
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break;
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case TurretMode.Berserk:
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if (turretModeLastFrame != TurretMode.Berserk)
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{
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turretModeLastFrame = TurretMode.Berserk;
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turretAnimator.SetInteger("TurretMode", 1);
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berserkTimer = 1.3f;
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berserkAudio.Play();
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rotationSpeed = 77f;
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enteringBerserkMode = true;
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rotatingSmoothly = true;
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lostLOSTimer = 0f;
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wasTargetingPlayerLastFrame = false;
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targetPlayerWithRotation = null;
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}
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if (enteringBerserkMode)
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{
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berserkTimer -= Time.deltaTime;
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if (berserkTimer <= 0f)
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{
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enteringBerserkMode = false;
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rotatingClockwise = true;
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berserkTimer = 9f;
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turretAnimator.SetInteger("TurretMode", 2);
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mainAudio.clip = firingSFX;
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mainAudio.Play();
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farAudio.clip = firingFarSFX;
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farAudio.Play();
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bulletParticles.Play(withChildren: true);
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bulletCollisionAudio.Play();
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if (fadeBulletAudioCoroutine != null)
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{
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StopCoroutine(fadeBulletAudioCoroutine);
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}
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bulletCollisionAudio.volume = 1f;
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}
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break;
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}
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if (turretInterval >= 0.21f)
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{
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turretInterval = 0f;
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if (CheckForPlayersInLineOfSight(3f) == GameNetworkManager.Instance.localPlayerController)
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{
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if (GameNetworkManager.Instance.localPlayerController.health > 50)
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{
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GameNetworkManager.Instance.localPlayerController.DamagePlayer(50, hasDamageSFX: true, callRPC: true, CauseOfDeath.Gunshots);
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}
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else
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{
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GameNetworkManager.Instance.localPlayerController.KillPlayer(aimPoint.forward * 40f, spawnBody: true, CauseOfDeath.Gunshots);
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}
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}
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shootRay = new Ray(aimPoint.position, aimPoint.forward);
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if (Physics.Raycast(shootRay, out hit, 30f, StartOfRound.Instance.collidersAndRoomMask, QueryTriggerInteraction.Ignore))
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{
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bulletCollisionAudio.transform.position = shootRay.GetPoint(hit.distance - 0.5f);
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}
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}
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else
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{
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turretInterval += Time.deltaTime;
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}
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if (base.IsServer)
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{
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berserkTimer -= Time.deltaTime;
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if (berserkTimer <= 0f)
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{
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SwitchTurretMode(0);
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SetToModeClientRpc(0);
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}
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}
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break;
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}
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if (rotatingClockwise)
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{
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turnTowardsObjectCompass.localEulerAngles = new Vector3(-180f, turretRod.localEulerAngles.y - Time.deltaTime * 20f, 180f);
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turretRod.rotation = Quaternion.RotateTowards(turretRod.rotation, turnTowardsObjectCompass.rotation, rotationSpeed * Time.deltaTime);
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return;
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}
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if (rotatingSmoothly)
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{
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turnTowardsObjectCompass.localEulerAngles = new Vector3(-180f, Mathf.Clamp(targetRotation, 0f - rotationRange, rotationRange), 180f);
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}
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turretRod.rotation = Quaternion.RotateTowards(turretRod.rotation, turnTowardsObjectCompass.rotation, rotationSpeed * Time.deltaTime);
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}
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private void SetTargetToPlayerBody()
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{
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if (targetPlayerWithRotation.isPlayerDead)
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{
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if (!targetingDeadPlayer)
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{
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targetingDeadPlayer = true;
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}
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if (targetPlayerWithRotation.deadBody != null)
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{
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targetTransform = targetPlayerWithRotation.deadBody.bodyParts[5].transform;
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}
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}
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else
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{
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targetingDeadPlayer = false;
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targetTransform = targetPlayerWithRotation.gameplayCamera.transform;
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}
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}
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private void TurnTowardsTargetIfHasLOS()
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{
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bool flag = true;
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if (targetingDeadPlayer || Vector3.Angle(targetTransform.position - centerPoint.position, forwardFacingPos.forward) > rotationRange)
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{
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flag = false;
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}
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if (Physics.Linecast(aimPoint.position, targetTransform.position, StartOfRound.Instance.collidersAndRoomMask, QueryTriggerInteraction.Ignore))
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{
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flag = false;
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}
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if (flag)
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{
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hasLineOfSight = true;
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lostLOSTimer = 0f;
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tempTransform.position = targetTransform.position;
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tempTransform.position -= Vector3.up * 0.15f;
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turnTowardsObjectCompass.LookAt(tempTransform);
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return;
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}
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if (hasLineOfSight)
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{
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hasLineOfSight = false;
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lostLOSTimer = 0f;
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}
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if (!base.IsServer)
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{
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return;
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}
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lostLOSTimer += Time.deltaTime;
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if (lostLOSTimer >= 2f)
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{
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lostLOSTimer = 0f;
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Debug.Log("Turret: LOS timer ended on server. checking for new player target");
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PlayerControllerB playerControllerB = CheckForPlayersInLineOfSight();
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if (playerControllerB != null)
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{
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targetPlayerWithRotation = playerControllerB;
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SwitchTargetedPlayerClientRpc((int)playerControllerB.playerClientId);
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Debug.Log("Turret: Got new player target");
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}
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else
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{
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Debug.Log("Turret: No new player to target; returning to detection mode.");
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targetPlayerWithRotation = null;
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RemoveTargetedPlayerClientRpc();
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}
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}
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}
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public PlayerControllerB CheckForPlayersInLineOfSight(float radius = 2f, bool angleRangeCheck = false)
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{
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Vector3 forward = aimPoint.forward;
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forward = Quaternion.Euler(0f, (float)(int)(0f - rotationRange) / radius, 0f) * forward;
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float num = rotationRange / radius * 2f;
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for (int i = 0; i <= 6; i++)
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{
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shootRay = new Ray(centerPoint.position, forward);
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if (Physics.Raycast(shootRay, out hit, 30f, 1051400, QueryTriggerInteraction.Ignore))
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{
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if (hit.transform.CompareTag("Player"))
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{
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PlayerControllerB component = hit.transform.GetComponent<PlayerControllerB>();
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if (!(component == null))
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{
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if (angleRangeCheck && Vector3.Angle(component.transform.position + Vector3.up * 1.75f - centerPoint.position, forwardFacingPos.forward) > rotationRange)
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{
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return null;
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}
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return component;
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}
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continue;
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}
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if ((turretMode == TurretMode.Firing || (turretMode == TurretMode.Berserk && !enteringBerserkMode)) && hit.transform.tag.StartsWith("PlayerRagdoll"))
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{
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Rigidbody component2 = hit.transform.GetComponent<Rigidbody>();
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if (component2 != null)
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{
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component2.AddForce(forward.normalized * 42f, ForceMode.Impulse);
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}
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}
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}
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forward = Quaternion.Euler(0f, num / 6f, 0f) * forward;
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}
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return null;
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}
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[ClientRpc]
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public void SwitchRotationClientRpc(bool setRotateRight)
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{
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NetworkManager networkManager = base.NetworkManager;
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if ((object)networkManager != null && networkManager.IsListening)
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{
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if (__rpc_exec_stage != __RpcExecStage.Client && (networkManager.IsServer || networkManager.IsHost))
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{
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ClientRpcParams clientRpcParams = default(ClientRpcParams);
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FastBufferWriter bufferWriter = __beginSendClientRpc(2426770061u, clientRpcParams, RpcDelivery.Reliable);
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bufferWriter.WriteValueSafe(in setRotateRight, default(FastBufferWriter.ForPrimitives));
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__endSendClientRpc(ref bufferWriter, 2426770061u, clientRpcParams, RpcDelivery.Reliable);
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}
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if (__rpc_exec_stage == __RpcExecStage.Client && (networkManager.IsClient || networkManager.IsHost) && !base.IsServer)
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{
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SwitchRotationOnInterval(setRotateRight);
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}
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}
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}
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public void SwitchRotationOnInterval(bool setRotateRight)
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{
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if (rotatingRight)
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{
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rotatingRight = false;
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targetRotation = rotationRange;
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}
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else
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{
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rotatingRight = true;
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targetRotation = 0f - rotationRange;
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}
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}
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[ClientRpc]
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public void SwitchTargetedPlayerClientRpc(int playerId, bool setModeToCharging = false)
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{
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NetworkManager networkManager = base.NetworkManager;
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if ((object)networkManager == null || !networkManager.IsListening)
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{
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return;
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}
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if (__rpc_exec_stage != __RpcExecStage.Client && (networkManager.IsServer || networkManager.IsHost))
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{
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ClientRpcParams clientRpcParams = default(ClientRpcParams);
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FastBufferWriter bufferWriter = __beginSendClientRpc(866050294u, clientRpcParams, RpcDelivery.Reliable);
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BytePacker.WriteValueBitPacked(bufferWriter, playerId);
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bufferWriter.WriteValueSafe(in setModeToCharging, default(FastBufferWriter.ForPrimitives));
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__endSendClientRpc(ref bufferWriter, 866050294u, clientRpcParams, RpcDelivery.Reliable);
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}
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if (__rpc_exec_stage == __RpcExecStage.Client && (networkManager.IsClient || networkManager.IsHost) && !base.IsServer)
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{
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targetPlayerWithRotation = StartOfRound.Instance.allPlayerScripts[playerId];
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if (setModeToCharging)
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{
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SwitchTurretMode(1);
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}
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}
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}
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[ClientRpc]
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public void RemoveTargetedPlayerClientRpc()
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{
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NetworkManager networkManager = base.NetworkManager;
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if ((object)networkManager != null && networkManager.IsListening)
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{
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if (__rpc_exec_stage != __RpcExecStage.Client && (networkManager.IsServer || networkManager.IsHost))
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{
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ClientRpcParams clientRpcParams = default(ClientRpcParams);
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FastBufferWriter bufferWriter = __beginSendClientRpc(2800017671u, clientRpcParams, RpcDelivery.Reliable);
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__endSendClientRpc(ref bufferWriter, 2800017671u, clientRpcParams, RpcDelivery.Reliable);
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}
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if (__rpc_exec_stage == __RpcExecStage.Client && (networkManager.IsClient || networkManager.IsHost))
|
|
{
|
|
targetPlayerWithRotation = null;
|
|
}
|
|
}
|
|
}
|
|
|
|
[ClientRpc]
|
|
public void SetToModeClientRpc(int mode)
|
|
{
|
|
NetworkManager networkManager = base.NetworkManager;
|
|
if ((object)networkManager != null && networkManager.IsListening)
|
|
{
|
|
if (__rpc_exec_stage != __RpcExecStage.Client && (networkManager.IsServer || networkManager.IsHost))
|
|
{
|
|
ClientRpcParams clientRpcParams = default(ClientRpcParams);
|
|
FastBufferWriter bufferWriter = __beginSendClientRpc(3335553538u, clientRpcParams, RpcDelivery.Reliable);
|
|
BytePacker.WriteValueBitPacked(bufferWriter, mode);
|
|
__endSendClientRpc(ref bufferWriter, 3335553538u, clientRpcParams, RpcDelivery.Reliable);
|
|
}
|
|
if (__rpc_exec_stage == __RpcExecStage.Client && (networkManager.IsClient || networkManager.IsHost) && !base.IsServer)
|
|
{
|
|
SwitchTurretMode(mode);
|
|
}
|
|
}
|
|
}
|
|
|
|
private void SwitchTurretMode(int mode)
|
|
{
|
|
turretMode = (TurretMode)mode;
|
|
}
|
|
|
|
public void ToggleTurretEnabled(bool enabled)
|
|
{
|
|
if (turretActive != enabled)
|
|
{
|
|
Debug.Log($"Toggling turret to {enabled}!");
|
|
ToggleTurretEnabledLocalClient(enabled);
|
|
ToggleTurretServerRpc(enabled);
|
|
}
|
|
}
|
|
|
|
[ServerRpc(RequireOwnership = false)]
|
|
public void ToggleTurretServerRpc(bool enabled)
|
|
{
|
|
NetworkManager networkManager = base.NetworkManager;
|
|
if ((object)networkManager != null && networkManager.IsListening)
|
|
{
|
|
if (__rpc_exec_stage != __RpcExecStage.Server && (networkManager.IsClient || networkManager.IsHost))
|
|
{
|
|
ServerRpcParams serverRpcParams = default(ServerRpcParams);
|
|
FastBufferWriter bufferWriter = __beginSendServerRpc(2339273208u, serverRpcParams, RpcDelivery.Reliable);
|
|
bufferWriter.WriteValueSafe(in enabled, default(FastBufferWriter.ForPrimitives));
|
|
__endSendServerRpc(ref bufferWriter, 2339273208u, serverRpcParams, RpcDelivery.Reliable);
|
|
}
|
|
if (__rpc_exec_stage == __RpcExecStage.Server && (networkManager.IsServer || networkManager.IsHost))
|
|
{
|
|
Debug.Log($"Toggling turret to {enabled}! serverrpc");
|
|
ToggleTurretClientRpc(enabled);
|
|
}
|
|
}
|
|
}
|
|
|
|
[ClientRpc]
|
|
public void ToggleTurretClientRpc(bool enabled)
|
|
{
|
|
NetworkManager networkManager = base.NetworkManager;
|
|
if ((object)networkManager == null || !networkManager.IsListening)
|
|
{
|
|
return;
|
|
}
|
|
if (__rpc_exec_stage != __RpcExecStage.Client && (networkManager.IsServer || networkManager.IsHost))
|
|
{
|
|
ClientRpcParams clientRpcParams = default(ClientRpcParams);
|
|
FastBufferWriter bufferWriter = __beginSendClientRpc(1135819343u, clientRpcParams, RpcDelivery.Reliable);
|
|
bufferWriter.WriteValueSafe(in enabled, default(FastBufferWriter.ForPrimitives));
|
|
__endSendClientRpc(ref bufferWriter, 1135819343u, clientRpcParams, RpcDelivery.Reliable);
|
|
}
|
|
if (__rpc_exec_stage == __RpcExecStage.Client && (networkManager.IsClient || networkManager.IsHost))
|
|
{
|
|
Debug.Log($"Toggling turret to {enabled}! clientrpc");
|
|
if (turretActive != enabled)
|
|
{
|
|
ToggleTurretEnabledLocalClient(enabled);
|
|
}
|
|
}
|
|
}
|
|
|
|
private void ToggleTurretEnabledLocalClient(bool enabled)
|
|
{
|
|
Debug.Log($"Setting turret active to {enabled}!");
|
|
turretActive = enabled;
|
|
turretAnimator.SetBool("turretActive", turretActive);
|
|
if (enabled)
|
|
{
|
|
mainAudio.PlayOneShot(turretActivate);
|
|
WalkieTalkie.TransmitOneShotAudio(mainAudio, turretActivate);
|
|
}
|
|
else
|
|
{
|
|
mainAudio.PlayOneShot(turretDeactivate);
|
|
WalkieTalkie.TransmitOneShotAudio(mainAudio, turretDeactivate);
|
|
}
|
|
}
|
|
|
|
void IHittable.Hit(int force, Vector3 hitDirection, PlayerControllerB playerWhoHit, bool playHitSFX)
|
|
{
|
|
if (turretMode != TurretMode.Berserk && turretMode != TurretMode.Firing)
|
|
{
|
|
SwitchTurretMode(3);
|
|
EnterBerserkModeServerRpc((int)GameNetworkManager.Instance.localPlayerController.playerClientId);
|
|
}
|
|
}
|
|
|
|
[ServerRpc(RequireOwnership = false)]
|
|
public void EnterBerserkModeServerRpc(int playerWhoTriggered)
|
|
{
|
|
NetworkManager networkManager = base.NetworkManager;
|
|
if ((object)networkManager != null && networkManager.IsListening)
|
|
{
|
|
if (__rpc_exec_stage != __RpcExecStage.Server && (networkManager.IsClient || networkManager.IsHost))
|
|
{
|
|
ServerRpcParams serverRpcParams = default(ServerRpcParams);
|
|
FastBufferWriter bufferWriter = __beginSendServerRpc(4195711963u, serverRpcParams, RpcDelivery.Reliable);
|
|
BytePacker.WriteValueBitPacked(bufferWriter, playerWhoTriggered);
|
|
__endSendServerRpc(ref bufferWriter, 4195711963u, serverRpcParams, RpcDelivery.Reliable);
|
|
}
|
|
if (__rpc_exec_stage == __RpcExecStage.Server && (networkManager.IsServer || networkManager.IsHost))
|
|
{
|
|
EnterBerserkModeClientRpc(playerWhoTriggered);
|
|
}
|
|
}
|
|
}
|
|
|
|
[ClientRpc]
|
|
public void EnterBerserkModeClientRpc(int playerWhoTriggered)
|
|
{
|
|
NetworkManager networkManager = base.NetworkManager;
|
|
if ((object)networkManager != null && networkManager.IsListening)
|
|
{
|
|
if (__rpc_exec_stage != __RpcExecStage.Client && (networkManager.IsServer || networkManager.IsHost))
|
|
{
|
|
ClientRpcParams clientRpcParams = default(ClientRpcParams);
|
|
FastBufferWriter bufferWriter = __beginSendClientRpc(1436540455u, clientRpcParams, RpcDelivery.Reliable);
|
|
BytePacker.WriteValueBitPacked(bufferWriter, playerWhoTriggered);
|
|
__endSendClientRpc(ref bufferWriter, 1436540455u, clientRpcParams, RpcDelivery.Reliable);
|
|
}
|
|
if (__rpc_exec_stage == __RpcExecStage.Client && (networkManager.IsClient || networkManager.IsHost) && playerWhoTriggered != (int)GameNetworkManager.Instance.localPlayerController.playerClientId)
|
|
{
|
|
SwitchTurretMode(3);
|
|
}
|
|
}
|
|
}
|
|
|
|
protected override void __initializeVariables()
|
|
{
|
|
base.__initializeVariables();
|
|
}
|
|
|
|
[RuntimeInitializeOnLoadMethod]
|
|
internal static void InitializeRPCS_Turret()
|
|
{
|
|
NetworkManager.__rpc_func_table.Add(2426770061u, __rpc_handler_2426770061);
|
|
NetworkManager.__rpc_func_table.Add(866050294u, __rpc_handler_866050294);
|
|
NetworkManager.__rpc_func_table.Add(2800017671u, __rpc_handler_2800017671);
|
|
NetworkManager.__rpc_func_table.Add(3335553538u, __rpc_handler_3335553538);
|
|
NetworkManager.__rpc_func_table.Add(2339273208u, __rpc_handler_2339273208);
|
|
NetworkManager.__rpc_func_table.Add(1135819343u, __rpc_handler_1135819343);
|
|
NetworkManager.__rpc_func_table.Add(4195711963u, __rpc_handler_4195711963);
|
|
NetworkManager.__rpc_func_table.Add(1436540455u, __rpc_handler_1436540455);
|
|
}
|
|
|
|
private static void __rpc_handler_2426770061(NetworkBehaviour target, FastBufferReader reader, __RpcParams rpcParams)
|
|
{
|
|
NetworkManager networkManager = target.NetworkManager;
|
|
if ((object)networkManager != null && networkManager.IsListening)
|
|
{
|
|
reader.ReadValueSafe(out bool value, default(FastBufferWriter.ForPrimitives));
|
|
target.__rpc_exec_stage = __RpcExecStage.Client;
|
|
((Turret)target).SwitchRotationClientRpc(value);
|
|
target.__rpc_exec_stage = __RpcExecStage.None;
|
|
}
|
|
}
|
|
|
|
private static void __rpc_handler_866050294(NetworkBehaviour target, FastBufferReader reader, __RpcParams rpcParams)
|
|
{
|
|
NetworkManager networkManager = target.NetworkManager;
|
|
if ((object)networkManager != null && networkManager.IsListening)
|
|
{
|
|
ByteUnpacker.ReadValueBitPacked(reader, out int value);
|
|
reader.ReadValueSafe(out bool value2, default(FastBufferWriter.ForPrimitives));
|
|
target.__rpc_exec_stage = __RpcExecStage.Client;
|
|
((Turret)target).SwitchTargetedPlayerClientRpc(value, value2);
|
|
target.__rpc_exec_stage = __RpcExecStage.None;
|
|
}
|
|
}
|
|
|
|
private static void __rpc_handler_2800017671(NetworkBehaviour target, FastBufferReader reader, __RpcParams rpcParams)
|
|
{
|
|
NetworkManager networkManager = target.NetworkManager;
|
|
if ((object)networkManager != null && networkManager.IsListening)
|
|
{
|
|
target.__rpc_exec_stage = __RpcExecStage.Client;
|
|
((Turret)target).RemoveTargetedPlayerClientRpc();
|
|
target.__rpc_exec_stage = __RpcExecStage.None;
|
|
}
|
|
}
|
|
|
|
private static void __rpc_handler_3335553538(NetworkBehaviour target, FastBufferReader reader, __RpcParams rpcParams)
|
|
{
|
|
NetworkManager networkManager = target.NetworkManager;
|
|
if ((object)networkManager != null && networkManager.IsListening)
|
|
{
|
|
ByteUnpacker.ReadValueBitPacked(reader, out int value);
|
|
target.__rpc_exec_stage = __RpcExecStage.Client;
|
|
((Turret)target).SetToModeClientRpc(value);
|
|
target.__rpc_exec_stage = __RpcExecStage.None;
|
|
}
|
|
}
|
|
|
|
private static void __rpc_handler_2339273208(NetworkBehaviour target, FastBufferReader reader, __RpcParams rpcParams)
|
|
{
|
|
NetworkManager networkManager = target.NetworkManager;
|
|
if ((object)networkManager != null && networkManager.IsListening)
|
|
{
|
|
reader.ReadValueSafe(out bool value, default(FastBufferWriter.ForPrimitives));
|
|
target.__rpc_exec_stage = __RpcExecStage.Server;
|
|
((Turret)target).ToggleTurretServerRpc(value);
|
|
target.__rpc_exec_stage = __RpcExecStage.None;
|
|
}
|
|
}
|
|
|
|
private static void __rpc_handler_1135819343(NetworkBehaviour target, FastBufferReader reader, __RpcParams rpcParams)
|
|
{
|
|
NetworkManager networkManager = target.NetworkManager;
|
|
if ((object)networkManager != null && networkManager.IsListening)
|
|
{
|
|
reader.ReadValueSafe(out bool value, default(FastBufferWriter.ForPrimitives));
|
|
target.__rpc_exec_stage = __RpcExecStage.Client;
|
|
((Turret)target).ToggleTurretClientRpc(value);
|
|
target.__rpc_exec_stage = __RpcExecStage.None;
|
|
}
|
|
}
|
|
|
|
private static void __rpc_handler_4195711963(NetworkBehaviour target, FastBufferReader reader, __RpcParams rpcParams)
|
|
{
|
|
NetworkManager networkManager = target.NetworkManager;
|
|
if ((object)networkManager != null && networkManager.IsListening)
|
|
{
|
|
ByteUnpacker.ReadValueBitPacked(reader, out int value);
|
|
target.__rpc_exec_stage = __RpcExecStage.Server;
|
|
((Turret)target).EnterBerserkModeServerRpc(value);
|
|
target.__rpc_exec_stage = __RpcExecStage.None;
|
|
}
|
|
}
|
|
|
|
private static void __rpc_handler_1436540455(NetworkBehaviour target, FastBufferReader reader, __RpcParams rpcParams)
|
|
{
|
|
NetworkManager networkManager = target.NetworkManager;
|
|
if ((object)networkManager != null && networkManager.IsListening)
|
|
{
|
|
ByteUnpacker.ReadValueBitPacked(reader, out int value);
|
|
target.__rpc_exec_stage = __RpcExecStage.Client;
|
|
((Turret)target).EnterBerserkModeClientRpc(value);
|
|
target.__rpc_exec_stage = __RpcExecStage.None;
|
|
}
|
|
}
|
|
|
|
protected internal override string __getTypeName()
|
|
{
|
|
return "Turret";
|
|
}
|
|
}
|