17 lines
536 B
C#
17 lines
536 B
C#
using Unity.Netcode;
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public struct ServerAnimAndAudio : INetworkSerializable
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{
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public string animationString;
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public NetworkObjectReference animatorObj;
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public NetworkObjectReference audioObj;
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public void NetworkSerialize<T>(BufferSerializer<T> serializer) where T : IReaderWriter
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{
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serializer.SerializeValue(ref animationString);
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serializer.SerializeValue(ref animatorObj, default(FastBufferWriter.ForNetworkSerializable));
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serializer.SerializeValue(ref audioObj, default(FastBufferWriter.ForNetworkSerializable));
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}
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}
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