764 lines
24 KiB
C#
764 lines
24 KiB
C#
using System.Collections;
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using GameNetcodeStuff;
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using Unity.Netcode;
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using UnityEngine;
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public class CrawlerAI : EnemyAI
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{
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public AISearchRoutine searchForPlayers;
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private float checkLineOfSightInterval;
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public float maxSearchAndRoamRadius = 100f;
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[Space(5f)]
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public float noticePlayerTimer;
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private bool hasEnteredChaseMode;
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private bool lostPlayerInChase;
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private bool beginningChasingThisClient;
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private Collider[] nearPlayerColliders;
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public AudioClip shortRoar;
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public AudioClip[] hitWallSFX;
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public AudioClip bitePlayerSFX;
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private Vector3 previousPosition;
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private float previousVelocity;
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private float wallCollisionSFXDebounce;
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private float timeSinceHittingPlayer;
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private bool ateTargetPlayerBody;
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private Coroutine eatPlayerBodyCoroutine;
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public Transform mouthTarget;
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public AudioClip eatPlayerSFX;
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public AudioClip[] hitCrawlerSFX;
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public AudioClip[] longRoarSFX;
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public DeadBodyInfo currentlyHeldBody;
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private bool pullingSecondLimb;
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private float agentSpeedWithNegative;
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private Vector3 lastPositionOfSeenPlayer;
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public override void Start()
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{
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base.Start();
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nearPlayerColliders = new Collider[4];
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}
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public override void DoAIInterval()
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{
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base.DoAIInterval();
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if (StartOfRound.Instance.livingPlayers == 0 || isEnemyDead)
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{
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return;
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}
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switch (currentBehaviourStateIndex)
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{
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case 0:
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if (!searchForPlayers.inProgress)
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{
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StartSearch(base.transform.position, searchForPlayers);
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Debug.Log($"Crawler: Started new search; is searching?: {searchForPlayers.inProgress}");
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}
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break;
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case 1:
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CheckForVeryClosePlayer();
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if (lostPlayerInChase)
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{
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movingTowardsTargetPlayer = false;
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if (!searchForPlayers.inProgress)
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{
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searchForPlayers.searchWidth = 30f;
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StartSearch(lastPositionOfSeenPlayer, searchForPlayers);
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Debug.Log("Crawler: Lost player in chase; beginning search where the player was last seen");
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}
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}
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else if (searchForPlayers.inProgress)
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{
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StopSearch(searchForPlayers);
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movingTowardsTargetPlayer = true;
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Debug.Log("Crawler: Found player during chase; stopping search coroutine and moving after target player");
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}
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break;
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}
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}
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public override void FinishedCurrentSearchRoutine()
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{
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base.FinishedCurrentSearchRoutine();
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searchForPlayers.searchWidth = Mathf.Clamp(searchForPlayers.searchWidth + 10f, 1f, maxSearchAndRoamRadius);
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}
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public override void Update()
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{
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base.Update();
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if (isEnemyDead)
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{
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return;
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}
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if (!base.IsOwner)
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{
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inSpecialAnimation = false;
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}
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CalculateAgentSpeed();
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timeSinceHittingPlayer += Time.deltaTime;
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if (GameNetworkManager.Instance.localPlayerController.HasLineOfSightToPosition(base.transform.position + Vector3.up * 0.25f, 80f, 25, 5f))
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{
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if (currentBehaviourStateIndex == 1)
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{
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GameNetworkManager.Instance.localPlayerController.IncreaseFearLevelOverTime(0.8f);
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}
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else
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{
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GameNetworkManager.Instance.localPlayerController.IncreaseFearLevelOverTime(0.8f, 0.5f);
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}
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}
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switch (currentBehaviourStateIndex)
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{
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case 0:
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{
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if (hasEnteredChaseMode)
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{
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hasEnteredChaseMode = false;
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searchForPlayers.searchWidth = 25f;
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beginningChasingThisClient = false;
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noticePlayerTimer = 0f;
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useSecondaryAudiosOnAnimatedObjects = false;
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openDoorSpeedMultiplier = 0.6f;
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agent.stoppingDistance = 0f;
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agent.speed = 7f;
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}
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if (checkLineOfSightInterval <= 0.05f)
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{
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checkLineOfSightInterval += Time.deltaTime;
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break;
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}
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checkLineOfSightInterval = 0f;
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PlayerControllerB playerControllerB3;
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if (stunnedByPlayer != null)
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{
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playerControllerB3 = stunnedByPlayer;
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noticePlayerTimer = 1f;
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}
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else
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{
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playerControllerB3 = CheckLineOfSightForPlayer(55f);
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}
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if (playerControllerB3 == GameNetworkManager.Instance.localPlayerController)
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{
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noticePlayerTimer = Mathf.Clamp(noticePlayerTimer + 0.05f, 0f, 10f);
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if (noticePlayerTimer > 0.2f && !beginningChasingThisClient)
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{
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beginningChasingThisClient = true;
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BeginChasingPlayerServerRpc((int)GameNetworkManager.Instance.localPlayerController.playerClientId);
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ChangeOwnershipOfEnemy(playerControllerB3.actualClientId);
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Debug.Log("Begin chasing on local client");
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}
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}
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else
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{
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noticePlayerTimer -= Time.deltaTime;
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}
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break;
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}
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case 1:
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{
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if (!hasEnteredChaseMode)
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{
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hasEnteredChaseMode = true;
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lostPlayerInChase = false;
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checkLineOfSightInterval = 0f;
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noticePlayerTimer = 0f;
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beginningChasingThisClient = false;
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useSecondaryAudiosOnAnimatedObjects = true;
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openDoorSpeedMultiplier = 1.5f;
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agent.stoppingDistance = 0.5f;
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agent.speed = 0f;
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}
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if (!base.IsOwner || stunNormalizedTimer > 0f)
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{
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break;
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}
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if (checkLineOfSightInterval <= 0.075f)
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{
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checkLineOfSightInterval += Time.deltaTime;
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break;
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}
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checkLineOfSightInterval = 0f;
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if (lostPlayerInChase)
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{
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PlayerControllerB playerControllerB = CheckLineOfSightForPlayer(55f);
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if ((bool)playerControllerB)
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{
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noticePlayerTimer = 0f;
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lostPlayerInChase = false;
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MakeScreechNoiseServerRpc();
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if (playerControllerB != targetPlayer)
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{
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SetMovingTowardsTargetPlayer(playerControllerB);
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ateTargetPlayerBody = false;
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ChangeOwnershipOfEnemy(playerControllerB.actualClientId);
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}
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}
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else
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{
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noticePlayerTimer -= 0.075f;
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if (noticePlayerTimer < -15f)
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{
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SwitchToBehaviourState(0);
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}
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}
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break;
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}
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if (!ateTargetPlayerBody && targetPlayer != null && targetPlayer.deadBody != null && targetPlayer.deadBody.grabBodyObject != null && targetPlayer.deadBody.grabBodyObject.grabbableToEnemies && eatPlayerBodyCoroutine == null && Vector3.Distance(base.transform.position, targetPlayer.deadBody.bodyParts[0].transform.position) < 2.3f)
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{
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ateTargetPlayerBody = true;
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inSpecialAnimation = true;
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eatPlayerBodyCoroutine = StartCoroutine(EatPlayerBodyAnimation(targetPlayer.deadBody));
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EatPlayerBodyClientRpc((int)targetPlayer.playerClientId);
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}
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if (inSpecialAnimation)
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{
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break;
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}
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PlayerControllerB playerControllerB2 = CheckLineOfSightForPlayer(65f, 80);
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if (playerControllerB2 != null)
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{
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noticePlayerTimer = 0f;
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lastPositionOfSeenPlayer = playerControllerB2.transform.position;
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if (playerControllerB2 != targetPlayer)
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{
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targetPlayer = playerControllerB2;
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ateTargetPlayerBody = false;
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ChangeOwnershipOfEnemy(targetPlayer.actualClientId);
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}
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}
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else
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{
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noticePlayerTimer += 0.075f;
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if (noticePlayerTimer > 1.5f)
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{
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lostPlayerInChase = true;
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}
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}
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break;
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}
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}
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}
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private void CalculateAgentSpeed()
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{
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if (stunNormalizedTimer >= 0f)
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{
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agent.speed = 0.1f;
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agent.acceleration = 200f;
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creatureAnimator.SetBool("stunned", value: true);
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return;
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}
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creatureAnimator.SetBool("stunned", value: false);
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creatureAnimator.SetFloat("speedMultiplier", Vector3.ClampMagnitude(base.transform.position - previousPosition, 1f).sqrMagnitude / (Time.deltaTime / 1.4f));
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float num = (previousPosition - base.transform.position).sqrMagnitude / (Time.deltaTime / 1.4f);
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if (base.IsOwner && previousVelocity - num > Mathf.Clamp(num * 0.25f, 2f, 100f))
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{
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Debug.Log("Hit wall");
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agent.speed = 0f;
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if (currentBehaviourStateIndex == 1)
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{
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if (wallCollisionSFXDebounce > 0.5f)
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{
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if (base.IsServer)
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{
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CollideWithWallServerRpc();
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}
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else
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{
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CollideWithWallClientRpc();
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}
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}
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wallCollisionSFXDebounce = 0f;
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}
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}
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wallCollisionSFXDebounce += Time.deltaTime;
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previousVelocity = num;
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previousPosition = base.transform.position;
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if (currentBehaviourStateIndex == 0)
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{
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agent.speed = 8f;
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agent.acceleration = 26f;
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}
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else if (currentBehaviourStateIndex == 1)
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{
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agentSpeedWithNegative += Time.deltaTime * 1.5f;
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agent.speed = Mathf.Clamp(agentSpeedWithNegative, -3f, 16f);
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agent.acceleration = Mathf.Clamp(45f - num * 12f, 4f, 80f);
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}
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}
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[ServerRpc(RequireOwnership = false)]
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public void CollideWithWallServerRpc()
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{
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NetworkManager networkManager = base.NetworkManager;
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if ((object)networkManager != null && networkManager.IsListening)
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{
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if (__rpc_exec_stage != __RpcExecStage.Server && (networkManager.IsClient || networkManager.IsHost))
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{
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ServerRpcParams serverRpcParams = default(ServerRpcParams);
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FastBufferWriter bufferWriter = __beginSendServerRpc(3661877694u, serverRpcParams, RpcDelivery.Reliable);
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__endSendServerRpc(ref bufferWriter, 3661877694u, serverRpcParams, RpcDelivery.Reliable);
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}
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if (__rpc_exec_stage == __RpcExecStage.Server && (networkManager.IsServer || networkManager.IsHost))
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{
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CollideWithWallClientRpc();
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}
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}
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}
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[ClientRpc]
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public void CollideWithWallClientRpc()
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{
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NetworkManager networkManager = base.NetworkManager;
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if ((object)networkManager == null || !networkManager.IsListening)
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{
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return;
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}
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if (__rpc_exec_stage != __RpcExecStage.Client && (networkManager.IsServer || networkManager.IsHost))
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{
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ClientRpcParams clientRpcParams = default(ClientRpcParams);
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FastBufferWriter bufferWriter = __beginSendClientRpc(461029090u, clientRpcParams, RpcDelivery.Reliable);
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__endSendClientRpc(ref bufferWriter, 461029090u, clientRpcParams, RpcDelivery.Reliable);
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}
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if (__rpc_exec_stage == __RpcExecStage.Client && (networkManager.IsClient || networkManager.IsHost))
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{
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RoundManager.PlayRandomClip(creatureSFX, hitWallSFX);
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float num = Vector3.Distance(GameNetworkManager.Instance.localPlayerController.transform.position, base.transform.position);
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if (num < 15f)
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{
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HUDManager.Instance.ShakeCamera(ScreenShakeType.Big);
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}
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else if (num < 24f)
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{
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HUDManager.Instance.ShakeCamera(ScreenShakeType.Small);
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}
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}
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}
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private void CheckForVeryClosePlayer()
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{
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if (Physics.OverlapSphereNonAlloc(base.transform.position, 1.5f, nearPlayerColliders, 8, QueryTriggerInteraction.Ignore) > 0)
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{
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PlayerControllerB component = nearPlayerColliders[0].transform.GetComponent<PlayerControllerB>();
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if (component != null && component != targetPlayer && !Physics.Linecast(base.transform.position + Vector3.up * 0.3f, component.transform.position, StartOfRound.Instance.collidersAndRoomMask))
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{
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targetPlayer = component;
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}
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}
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}
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[ServerRpc(RequireOwnership = false)]
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public void BeginChasingPlayerServerRpc(int playerObjectId)
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{
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NetworkManager networkManager = base.NetworkManager;
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if ((object)networkManager != null && networkManager.IsListening)
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{
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if (__rpc_exec_stage != __RpcExecStage.Server && (networkManager.IsClient || networkManager.IsHost))
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{
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ServerRpcParams serverRpcParams = default(ServerRpcParams);
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FastBufferWriter bufferWriter = __beginSendServerRpc(869452445u, serverRpcParams, RpcDelivery.Reliable);
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BytePacker.WriteValueBitPacked(bufferWriter, playerObjectId);
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__endSendServerRpc(ref bufferWriter, 869452445u, serverRpcParams, RpcDelivery.Reliable);
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}
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if (__rpc_exec_stage == __RpcExecStage.Server && (networkManager.IsServer || networkManager.IsHost))
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{
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BeginChasingPlayerClientRpc(playerObjectId);
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}
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}
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}
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[ClientRpc]
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public void BeginChasingPlayerClientRpc(int playerObjectId)
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{
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NetworkManager networkManager = base.NetworkManager;
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if ((object)networkManager != null && networkManager.IsListening)
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{
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if (__rpc_exec_stage != __RpcExecStage.Client && (networkManager.IsServer || networkManager.IsHost))
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{
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ClientRpcParams clientRpcParams = default(ClientRpcParams);
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FastBufferWriter bufferWriter = __beginSendClientRpc(1964892800u, clientRpcParams, RpcDelivery.Reliable);
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BytePacker.WriteValueBitPacked(bufferWriter, playerObjectId);
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__endSendClientRpc(ref bufferWriter, 1964892800u, clientRpcParams, RpcDelivery.Reliable);
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}
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if (__rpc_exec_stage == __RpcExecStage.Client && (networkManager.IsClient || networkManager.IsHost))
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{
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MakeScreech();
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SwitchToBehaviourStateOnLocalClient(1);
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SetMovingTowardsTargetPlayer(StartOfRound.Instance.allPlayerScripts[playerObjectId]);
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}
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}
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}
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[ServerRpc]
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public void MakeScreechNoiseServerRpc()
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{
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NetworkManager networkManager = base.NetworkManager;
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if ((object)networkManager == null || !networkManager.IsListening)
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{
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return;
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}
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if (__rpc_exec_stage != __RpcExecStage.Server && (networkManager.IsClient || networkManager.IsHost))
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{
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if (base.OwnerClientId != networkManager.LocalClientId)
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{
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if (networkManager.LogLevel <= LogLevel.Normal)
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{
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Debug.LogError("Only the owner can invoke a ServerRpc that requires ownership!");
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}
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return;
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}
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ServerRpcParams serverRpcParams = default(ServerRpcParams);
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FastBufferWriter bufferWriter = __beginSendServerRpc(2716706397u, serverRpcParams, RpcDelivery.Reliable);
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__endSendServerRpc(ref bufferWriter, 2716706397u, serverRpcParams, RpcDelivery.Reliable);
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}
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if (__rpc_exec_stage == __RpcExecStage.Server && (networkManager.IsServer || networkManager.IsHost))
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{
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MakeScreechNoiseClientRpc();
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}
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}
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[ClientRpc]
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public void MakeScreechNoiseClientRpc()
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{
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NetworkManager networkManager = base.NetworkManager;
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if ((object)networkManager != null && networkManager.IsListening)
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{
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if (__rpc_exec_stage != __RpcExecStage.Client && (networkManager.IsServer || networkManager.IsHost))
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{
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ClientRpcParams clientRpcParams = default(ClientRpcParams);
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FastBufferWriter bufferWriter = __beginSendClientRpc(3572529702u, clientRpcParams, RpcDelivery.Reliable);
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__endSendClientRpc(ref bufferWriter, 3572529702u, clientRpcParams, RpcDelivery.Reliable);
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}
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if (__rpc_exec_stage == __RpcExecStage.Client && (networkManager.IsClient || networkManager.IsHost))
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{
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MakeScreech();
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}
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}
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}
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private void MakeScreech()
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{
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int num = Random.Range(0, longRoarSFX.Length);
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creatureVoice.PlayOneShot(longRoarSFX[num]);
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WalkieTalkie.TransmitOneShotAudio(creatureVoice, longRoarSFX[num]);
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if (Vector3.Distance(GameNetworkManager.Instance.localPlayerController.transform.position, base.transform.position) < 15f)
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{
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GameNetworkManager.Instance.localPlayerController.JumpToFearLevel(0.75f);
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}
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}
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public override void OnCollideWithPlayer(Collider other)
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{
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base.OnCollideWithPlayer(other);
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Debug.Log($"hit player; timesincehittingplayer: {timeSinceHittingPlayer}");
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if (!(timeSinceHittingPlayer < 0.6f))
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{
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PlayerControllerB playerControllerB = MeetsStandardPlayerCollisionConditions(other);
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if (playerControllerB != null)
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{
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Debug.Log("Dealt damage to player");
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timeSinceHittingPlayer = 0f;
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playerControllerB.DamagePlayer(40, hasDamageSFX: true, callRPC: true, CauseOfDeath.Mauling);
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agent.speed = 0f;
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HitPlayerServerRpc((int)GameNetworkManager.Instance.localPlayerController.playerClientId);
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GameNetworkManager.Instance.localPlayerController.JumpToFearLevel(1f);
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}
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}
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}
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[ServerRpc(RequireOwnership = false)]
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public void HitPlayerServerRpc(int playerId)
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{
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NetworkManager networkManager = base.NetworkManager;
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if ((object)networkManager != null && networkManager.IsListening)
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{
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if (__rpc_exec_stage != __RpcExecStage.Server && (networkManager.IsClient || networkManager.IsHost))
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{
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ServerRpcParams serverRpcParams = default(ServerRpcParams);
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FastBufferWriter bufferWriter = __beginSendServerRpc(3352518565u, serverRpcParams, RpcDelivery.Reliable);
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BytePacker.WriteValueBitPacked(bufferWriter, playerId);
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__endSendServerRpc(ref bufferWriter, 3352518565u, serverRpcParams, RpcDelivery.Reliable);
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}
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if (__rpc_exec_stage == __RpcExecStage.Server && (networkManager.IsServer || networkManager.IsHost))
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{
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HitPlayerClientRpc(playerId);
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}
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}
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}
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[ClientRpc]
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public void HitPlayerClientRpc(int playerId)
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{
|
|
NetworkManager networkManager = base.NetworkManager;
|
|
if ((object)networkManager != null && networkManager.IsListening)
|
|
{
|
|
if (__rpc_exec_stage != __RpcExecStage.Client && (networkManager.IsServer || networkManager.IsHost))
|
|
{
|
|
ClientRpcParams clientRpcParams = default(ClientRpcParams);
|
|
FastBufferWriter bufferWriter = __beginSendClientRpc(880045462u, clientRpcParams, RpcDelivery.Reliable);
|
|
BytePacker.WriteValueBitPacked(bufferWriter, playerId);
|
|
__endSendClientRpc(ref bufferWriter, 880045462u, clientRpcParams, RpcDelivery.Reliable);
|
|
}
|
|
if (__rpc_exec_stage == __RpcExecStage.Client && (networkManager.IsClient || networkManager.IsHost))
|
|
{
|
|
creatureAnimator.SetTrigger("HitPlayer");
|
|
creatureVoice.PlayOneShot(bitePlayerSFX);
|
|
}
|
|
}
|
|
}
|
|
|
|
[ClientRpc]
|
|
public void EatPlayerBodyClientRpc(int playerId)
|
|
{
|
|
NetworkManager networkManager = base.NetworkManager;
|
|
if ((object)networkManager != null && networkManager.IsListening)
|
|
{
|
|
if (__rpc_exec_stage != __RpcExecStage.Client && (networkManager.IsServer || networkManager.IsHost))
|
|
{
|
|
ClientRpcParams clientRpcParams = default(ClientRpcParams);
|
|
FastBufferWriter bufferWriter = __beginSendClientRpc(2460625110u, clientRpcParams, RpcDelivery.Reliable);
|
|
BytePacker.WriteValueBitPacked(bufferWriter, playerId);
|
|
__endSendClientRpc(ref bufferWriter, 2460625110u, clientRpcParams, RpcDelivery.Reliable);
|
|
}
|
|
if (__rpc_exec_stage == __RpcExecStage.Client && (networkManager.IsClient || networkManager.IsHost) && !base.IsOwner && !(targetPlayer.deadBody == null) && !(Vector3.Distance(base.transform.position, targetPlayer.deadBody.bodyParts[0].transform.position) > 3.1f))
|
|
{
|
|
StartCoroutine(EatPlayerBodyAnimation(StartOfRound.Instance.allPlayerScripts[playerId].deadBody));
|
|
}
|
|
}
|
|
}
|
|
|
|
private IEnumerator EatPlayerBodyAnimation(DeadBodyInfo deadBody)
|
|
{
|
|
if (!deadBody.isInShip)
|
|
{
|
|
Debug.Log("Crawler: eating player body");
|
|
creatureAnimator.SetTrigger("EatPlayer");
|
|
creatureVoice.pitch = Random.Range(0.85f, 1.1f);
|
|
creatureVoice.PlayOneShot(eatPlayerSFX);
|
|
currentlyHeldBody = deadBody;
|
|
pullingSecondLimb = deadBody.attachedTo != null;
|
|
if (pullingSecondLimb)
|
|
{
|
|
deadBody.secondaryAttachedLimb = deadBody.bodyParts[3];
|
|
deadBody.secondaryAttachedTo = mouthTarget;
|
|
}
|
|
else
|
|
{
|
|
deadBody.attachedLimb = deadBody.bodyParts[0];
|
|
deadBody.attachedTo = mouthTarget;
|
|
}
|
|
yield return new WaitForSeconds(2.75f);
|
|
}
|
|
Debug.Log("Crawler: leaving special animation");
|
|
inSpecialAnimation = false;
|
|
DropPlayerBody();
|
|
eatPlayerBodyCoroutine = null;
|
|
}
|
|
|
|
private void DropPlayerBody()
|
|
{
|
|
if (currentlyHeldBody != null)
|
|
{
|
|
if (pullingSecondLimb)
|
|
{
|
|
currentlyHeldBody.secondaryAttachedLimb = null;
|
|
currentlyHeldBody.secondaryAttachedTo = null;
|
|
}
|
|
else
|
|
{
|
|
currentlyHeldBody.attachedLimb = null;
|
|
currentlyHeldBody.attachedTo = null;
|
|
}
|
|
}
|
|
}
|
|
|
|
public override void KillEnemy(bool destroy = false)
|
|
{
|
|
base.KillEnemy();
|
|
if (eatPlayerBodyCoroutine != null)
|
|
{
|
|
StopCoroutine(eatPlayerBodyCoroutine);
|
|
}
|
|
DropPlayerBody();
|
|
}
|
|
|
|
public override void HitEnemy(int force = 1, PlayerControllerB playerWhoHit = null, bool playHitSFX = false)
|
|
{
|
|
base.HitEnemy(force, playerWhoHit);
|
|
if (!isEnemyDead)
|
|
{
|
|
agent.speed = 2f;
|
|
agentSpeedWithNegative = Random.Range(0.2f, -1f);
|
|
creatureAnimator.SetTrigger("HurtEnemy");
|
|
enemyHP -= force;
|
|
RoundManager.PlayRandomClip(creatureVoice, hitCrawlerSFX);
|
|
if (enemyHP <= 0 && base.IsOwner)
|
|
{
|
|
KillEnemyOnOwnerClient();
|
|
}
|
|
}
|
|
}
|
|
|
|
protected override void __initializeVariables()
|
|
{
|
|
base.__initializeVariables();
|
|
}
|
|
|
|
[RuntimeInitializeOnLoadMethod]
|
|
internal static void InitializeRPCS_CrawlerAI()
|
|
{
|
|
NetworkManager.__rpc_func_table.Add(3661877694u, __rpc_handler_3661877694);
|
|
NetworkManager.__rpc_func_table.Add(461029090u, __rpc_handler_461029090);
|
|
NetworkManager.__rpc_func_table.Add(869452445u, __rpc_handler_869452445);
|
|
NetworkManager.__rpc_func_table.Add(1964892800u, __rpc_handler_1964892800);
|
|
NetworkManager.__rpc_func_table.Add(2716706397u, __rpc_handler_2716706397);
|
|
NetworkManager.__rpc_func_table.Add(3572529702u, __rpc_handler_3572529702);
|
|
NetworkManager.__rpc_func_table.Add(3352518565u, __rpc_handler_3352518565);
|
|
NetworkManager.__rpc_func_table.Add(880045462u, __rpc_handler_880045462);
|
|
NetworkManager.__rpc_func_table.Add(2460625110u, __rpc_handler_2460625110);
|
|
}
|
|
|
|
private static void __rpc_handler_3661877694(NetworkBehaviour target, FastBufferReader reader, __RpcParams rpcParams)
|
|
{
|
|
NetworkManager networkManager = target.NetworkManager;
|
|
if ((object)networkManager != null && networkManager.IsListening)
|
|
{
|
|
target.__rpc_exec_stage = __RpcExecStage.Server;
|
|
((CrawlerAI)target).CollideWithWallServerRpc();
|
|
target.__rpc_exec_stage = __RpcExecStage.None;
|
|
}
|
|
}
|
|
|
|
private static void __rpc_handler_461029090(NetworkBehaviour target, FastBufferReader reader, __RpcParams rpcParams)
|
|
{
|
|
NetworkManager networkManager = target.NetworkManager;
|
|
if ((object)networkManager != null && networkManager.IsListening)
|
|
{
|
|
target.__rpc_exec_stage = __RpcExecStage.Client;
|
|
((CrawlerAI)target).CollideWithWallClientRpc();
|
|
target.__rpc_exec_stage = __RpcExecStage.None;
|
|
}
|
|
}
|
|
|
|
private static void __rpc_handler_869452445(NetworkBehaviour target, FastBufferReader reader, __RpcParams rpcParams)
|
|
{
|
|
NetworkManager networkManager = target.NetworkManager;
|
|
if ((object)networkManager != null && networkManager.IsListening)
|
|
{
|
|
ByteUnpacker.ReadValueBitPacked(reader, out int value);
|
|
target.__rpc_exec_stage = __RpcExecStage.Server;
|
|
((CrawlerAI)target).BeginChasingPlayerServerRpc(value);
|
|
target.__rpc_exec_stage = __RpcExecStage.None;
|
|
}
|
|
}
|
|
|
|
private static void __rpc_handler_1964892800(NetworkBehaviour target, FastBufferReader reader, __RpcParams rpcParams)
|
|
{
|
|
NetworkManager networkManager = target.NetworkManager;
|
|
if ((object)networkManager != null && networkManager.IsListening)
|
|
{
|
|
ByteUnpacker.ReadValueBitPacked(reader, out int value);
|
|
target.__rpc_exec_stage = __RpcExecStage.Client;
|
|
((CrawlerAI)target).BeginChasingPlayerClientRpc(value);
|
|
target.__rpc_exec_stage = __RpcExecStage.None;
|
|
}
|
|
}
|
|
|
|
private static void __rpc_handler_2716706397(NetworkBehaviour target, FastBufferReader reader, __RpcParams rpcParams)
|
|
{
|
|
NetworkManager networkManager = target.NetworkManager;
|
|
if ((object)networkManager == null || !networkManager.IsListening)
|
|
{
|
|
return;
|
|
}
|
|
if (rpcParams.Server.Receive.SenderClientId != target.OwnerClientId)
|
|
{
|
|
if (networkManager.LogLevel <= LogLevel.Normal)
|
|
{
|
|
Debug.LogError("Only the owner can invoke a ServerRpc that requires ownership!");
|
|
}
|
|
}
|
|
else
|
|
{
|
|
target.__rpc_exec_stage = __RpcExecStage.Server;
|
|
((CrawlerAI)target).MakeScreechNoiseServerRpc();
|
|
target.__rpc_exec_stage = __RpcExecStage.None;
|
|
}
|
|
}
|
|
|
|
private static void __rpc_handler_3572529702(NetworkBehaviour target, FastBufferReader reader, __RpcParams rpcParams)
|
|
{
|
|
NetworkManager networkManager = target.NetworkManager;
|
|
if ((object)networkManager != null && networkManager.IsListening)
|
|
{
|
|
target.__rpc_exec_stage = __RpcExecStage.Client;
|
|
((CrawlerAI)target).MakeScreechNoiseClientRpc();
|
|
target.__rpc_exec_stage = __RpcExecStage.None;
|
|
}
|
|
}
|
|
|
|
private static void __rpc_handler_3352518565(NetworkBehaviour target, FastBufferReader reader, __RpcParams rpcParams)
|
|
{
|
|
NetworkManager networkManager = target.NetworkManager;
|
|
if ((object)networkManager != null && networkManager.IsListening)
|
|
{
|
|
ByteUnpacker.ReadValueBitPacked(reader, out int value);
|
|
target.__rpc_exec_stage = __RpcExecStage.Server;
|
|
((CrawlerAI)target).HitPlayerServerRpc(value);
|
|
target.__rpc_exec_stage = __RpcExecStage.None;
|
|
}
|
|
}
|
|
|
|
private static void __rpc_handler_880045462(NetworkBehaviour target, FastBufferReader reader, __RpcParams rpcParams)
|
|
{
|
|
NetworkManager networkManager = target.NetworkManager;
|
|
if ((object)networkManager != null && networkManager.IsListening)
|
|
{
|
|
ByteUnpacker.ReadValueBitPacked(reader, out int value);
|
|
target.__rpc_exec_stage = __RpcExecStage.Client;
|
|
((CrawlerAI)target).HitPlayerClientRpc(value);
|
|
target.__rpc_exec_stage = __RpcExecStage.None;
|
|
}
|
|
}
|
|
|
|
private static void __rpc_handler_2460625110(NetworkBehaviour target, FastBufferReader reader, __RpcParams rpcParams)
|
|
{
|
|
NetworkManager networkManager = target.NetworkManager;
|
|
if ((object)networkManager != null && networkManager.IsListening)
|
|
{
|
|
ByteUnpacker.ReadValueBitPacked(reader, out int value);
|
|
target.__rpc_exec_stage = __RpcExecStage.Client;
|
|
((CrawlerAI)target).EatPlayerBodyClientRpc(value);
|
|
target.__rpc_exec_stage = __RpcExecStage.None;
|
|
}
|
|
}
|
|
|
|
protected internal override string __getTypeName()
|
|
{
|
|
return "CrawlerAI";
|
|
}
|
|
}
|