LethalCompany/Lethal Company/ExportedProject/Assets/Scripts/Assembly-CSharp/IShockableWithGun.cs
2023-12-22 18:30:10 -05:00

20 lines
354 B
C#

using GameNetcodeStuff;
using Unity.Netcode;
using UnityEngine;
public interface IShockableWithGun
{
float GetDifficultyMultiplier();
Vector3 GetShockablePosition();
Transform GetShockableTransform();
NetworkObject GetNetworkObject();
bool CanBeShocked();
void StopShockingWithGun();
void ShockWithGun(PlayerControllerB shockedByPlayer);
}