108 lines
3.1 KiB
C#
108 lines
3.1 KiB
C#
using UnityEngine;
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[RequireComponent(typeof(AudioSource))]
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public class OccludeAudio : MonoBehaviour
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{
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private AudioLowPassFilter lowPassFilter;
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private AudioReverbFilter reverbFilter;
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public bool useReverb;
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private bool occluded;
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private AudioSource thisAudio;
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private float checkInterval;
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public bool overridingLowPass;
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public float lowPassOverride = 20000f;
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public bool debugLog;
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private void Start()
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{
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lowPassFilter = base.gameObject.GetComponent<AudioLowPassFilter>();
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if (lowPassFilter == null)
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{
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lowPassFilter = base.gameObject.AddComponent<AudioLowPassFilter>();
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lowPassFilter.cutoffFrequency = 20000f;
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}
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if (useReverb)
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{
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reverbFilter = base.gameObject.GetComponent<AudioReverbFilter>();
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if (reverbFilter == null)
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{
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reverbFilter = base.gameObject.AddComponent<AudioReverbFilter>();
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}
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reverbFilter.reverbPreset = AudioReverbPreset.Hallway;
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reverbFilter.reverbPreset = AudioReverbPreset.User;
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reverbFilter.dryLevel = -1f;
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reverbFilter.decayTime = 0.8f;
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reverbFilter.room = -2300f;
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}
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thisAudio = base.gameObject.GetComponent<AudioSource>();
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if (StartOfRound.Instance != null && Physics.Linecast(base.transform.position, StartOfRound.Instance.audioListener.transform.position, 256, QueryTriggerInteraction.Ignore))
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{
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occluded = true;
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}
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else
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{
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occluded = false;
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}
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checkInterval = Random.Range(0f, 0.4f);
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}
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private void Update()
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{
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if (thisAudio.isVirtual)
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{
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return;
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}
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if (useReverb && GameNetworkManager.Instance != null && GameNetworkManager.Instance.localPlayerController != null)
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{
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if (GameNetworkManager.Instance.localPlayerController.isInsideFactory || (GameNetworkManager.Instance.localPlayerController.isPlayerDead && GameNetworkManager.Instance.localPlayerController.spectatedPlayerScript != null && GameNetworkManager.Instance.localPlayerController.spectatedPlayerScript.isInsideFactory))
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{
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reverbFilter.dryLevel = Mathf.Lerp(reverbFilter.dryLevel, Mathf.Clamp(0f - 3.4f * (Vector3.Distance(StartOfRound.Instance.audioListener.transform.position, base.transform.position) / (thisAudio.maxDistance / 5f)), -300f, -1f), Time.deltaTime * 8f);
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reverbFilter.enabled = true;
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}
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else
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{
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reverbFilter.enabled = false;
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}
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}
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if (!overridingLowPass)
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{
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if (occluded)
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{
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lowPassFilter.cutoffFrequency = Mathf.Lerp(lowPassFilter.cutoffFrequency, Mathf.Clamp(2500f / (Vector3.Distance(StartOfRound.Instance.audioListener.transform.position, base.transform.position) / (thisAudio.maxDistance / 2f)), 900f, 4000f), Time.deltaTime * 8f);
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}
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else
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{
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lowPassFilter.cutoffFrequency = Mathf.Lerp(lowPassFilter.cutoffFrequency, 10000f, Time.deltaTime * 8f);
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}
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}
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else
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{
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lowPassFilter.cutoffFrequency = lowPassOverride;
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}
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if (checkInterval >= 0.5f)
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{
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checkInterval = 0f;
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if (Physics.Linecast(base.transform.position, StartOfRound.Instance.audioListener.transform.position, out var _, 256, QueryTriggerInteraction.Ignore))
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{
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_ = debugLog;
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occluded = true;
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}
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else
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{
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occluded = false;
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}
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}
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else
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{
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checkInterval += Time.deltaTime;
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}
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}
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}
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