99 lines
2.3 KiB
C#
99 lines
2.3 KiB
C#
using System.Collections;
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using Dissonance;
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using TMPro;
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using UnityEngine;
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using UnityEngine.EventSystems;
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using UnityEngine.SceneManagement;
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using UnityEngine.UI;
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public class PreInitSceneScript : MonoBehaviour
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{
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public AudioSource mainAudio;
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public AudioClip hoverSFX;
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public AudioClip selectSFX;
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private bool choseLaunchOption;
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[Header("Other initial launch settings")]
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public Slider gammaSlider;
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public GameObject continueButton;
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public Animator blackTransition;
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public GameObject OnlineModeButton;
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public GameObject[] LaunchSettingsPanels;
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public int currentLaunchSettingPanel;
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public TextMeshProUGUI headerText;
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private void Awake()
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{
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DissonanceComms.TestDependencies();
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}
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private void Start()
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{
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gammaSlider.value = IngamePlayerSettings.Instance.settings.gammaSetting / 0.05f;
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}
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public void PressContinueButton()
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{
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if (currentLaunchSettingPanel < LaunchSettingsPanels.Length)
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{
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LaunchSettingsPanels[currentLaunchSettingPanel].SetActive(value: false);
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currentLaunchSettingPanel++;
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LaunchSettingsPanels[currentLaunchSettingPanel].SetActive(value: true);
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blackTransition.SetTrigger("Transition");
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if (currentLaunchSettingPanel >= LaunchSettingsPanels.Length - 1)
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{
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continueButton.SetActive(value: false);
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headerText.text = "LAUNCH MODE";
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}
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}
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}
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public void HoverButton()
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{
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mainAudio.PlayOneShot(hoverSFX);
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}
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public void ChooseLaunchOption(bool online)
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{
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if (!choseLaunchOption)
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{
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choseLaunchOption = true;
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mainAudio.PlayOneShot(selectSFX);
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IngamePlayerSettings.Instance.SetPlayerFinishedLaunchOptions();
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IngamePlayerSettings.Instance.SaveChangedSettings();
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StartCoroutine(loadSceneDelayed(online));
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}
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}
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private IEnumerator loadSceneDelayed(bool online)
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{
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yield return new WaitForSeconds(0.2f);
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if (online)
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{
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SceneManager.LoadScene("InitScene");
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}
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else
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{
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SceneManager.LoadScene("InitSceneLANMode");
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}
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}
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public void SkipToFinalSetting()
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{
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LaunchSettingsPanels[currentLaunchSettingPanel].SetActive(value: false);
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currentLaunchSettingPanel = LaunchSettingsPanels.Length - 1;
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LaunchSettingsPanels[currentLaunchSettingPanel].SetActive(value: true);
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continueButton.SetActive(value: false);
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headerText.text = "LAUNCH MODE";
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EventSystem.current.SetSelectedGameObject(OnlineModeButton);
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}
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}
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