LethalCompany/Lethal Company/ExportedProject/Assets/Shader/Hidden_HDRP_DeferredTile.shader
2023-12-22 18:30:10 -05:00

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Shader "Hidden/HDRP/DeferredTile" {
Properties {
[HideInInspector] _StencilMask ("_StencilMask", Float) = 6
[HideInInspector] _StencilRef ("_StencilRef", Float) = 0
[HideInInspector] _StencilCmp ("_StencilCmp", Float) = 3
}
//DummyShaderTextExporter
SubShader{
Tags { "RenderType" = "Opaque" }
LOD 200
CGPROGRAM
#pragma surface surf Standard
#pragma target 3.0
struct Input
{
float2 uv_MainTex;
};
void surf(Input IN, inout SurfaceOutputStandard o)
{
o.Albedo = 1;
}
ENDCG
}
}