14 lines
248 B
C#
14 lines
248 B
C#
using System;
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using UnityEngine;
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[Serializable]
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public class MonsterAnimation
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{
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public Animator monsterAnimator;
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public Transform monsterAnimatorGrabTarget;
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public Transform monsterAnimatorGrabPoint;
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public bool animatorCollidedOnClient;
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}
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